objfun: Remove no longer used mp_obj_fun_prepare_simple_args().

pull/671/merge
Paul Sokolovsky 2014-06-11 20:24:32 +03:00
rodzic f4bf065dac
commit 0c0f446840
2 zmienionych plików z 0 dodań i 45 usunięć

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@ -534,8 +534,6 @@ typedef struct _mp_obj_fun_native_t { // need this so we can define const object
// such functions won't be able to access the global scope, but that's probably okay
} mp_obj_fun_native_t;
bool mp_obj_fun_prepare_simple_args(mp_obj_t self_in, uint n_args, uint n_kw, const mp_obj_t *args,
uint *out_args1_len, const mp_obj_t **out_args1, uint *out_args2_len, const mp_obj_t **out_args2);
const char *mp_obj_fun_get_name(mp_const_obj_t fun);
const char *mp_obj_code_get_name(const byte *code_info);

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@ -193,49 +193,6 @@ STATIC NORETURN void fun_pos_args_mismatch(mp_obj_fun_bc_t *f, uint expected, ui
#endif
}
// If it's possible to call a function without allocating new argument array,
// this function returns true, together with pointers to 2 subarrays to be used
// as arguments. Otherwise, it returns false. It is expected that this function
// will be accompanied by another, mp_obj_fun_prepare_full_args(), which will
// instead take pointer to full-length out-array, and will fill it in. Rationale
// being that a caller can try this function and if it succeeds, the function call
// can be made without allocating extra memory. Otherwise, caller can allocate memory
// and try "full" function. These functions are expected to be refactoring of
// code in fun_bc_call() and eventually replace it.
bool mp_obj_fun_prepare_simple_args(mp_obj_t self_in, uint n_args, uint n_kw, const mp_obj_t *args,
uint *out_args1_len, const mp_obj_t **out_args1, uint *out_args2_len, const mp_obj_t **out_args2) {
mp_obj_fun_bc_t *self = self_in;
DEBUG_printf("mp_obj_fun_prepare_simple_args: given: %d pos, %d kw, expected: %d pos (%d default)\n",
n_args, n_kw, self->n_pos_args, self->n_def_args);
assert(n_kw == 0);
assert(self->n_kwonly_args == 0);
assert(self->takes_var_args == 0);
assert(self->takes_kw_args == 0);
mp_obj_t *extra_args = self->extra_args + self->n_def_args;
uint n_extra_args = 0;
if (n_args > self->n_pos_args) {
goto arg_error;
} else {
if (n_args >= self->n_pos_args - self->n_def_args) {
extra_args -= self->n_pos_args - n_args;
n_extra_args += self->n_pos_args - n_args;
} else {
fun_pos_args_mismatch(self, self->n_pos_args - self->n_def_args, n_args);
}
}
*out_args1 = args;
*out_args1_len = n_args;
*out_args2 = extra_args;
*out_args2_len = n_extra_args;
return true;
arg_error:
fun_pos_args_mismatch(self, self->n_pos_args, n_args);
}
// With this macro you can tune the maximum number of function state bytes
// that will be allocated on the stack. Any function that needs more
// than this will use the heap.