kopia lustrzana https://github.com/russhughes/st7789py_mpy
966 wiersze
37 KiB
Python
966 wiersze
37 KiB
Python
"""
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MIT License
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Copyright (c) 2020-2023 Russ Hughes
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Copyright (c) 2019 Ivan Belokobylskiy
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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The driver is based on devbis' st7789py_mpy module from
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https://github.com/devbis/st7789py_mpy.
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This driver supports:
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- 320x240, 240x240, 135x240 and 128x128 pixel displays
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- Display rotation
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- RGB and BGR color orders
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- Hardware based scrolling
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- Drawing text using 8 and 16 bit wide bitmap fonts with heights that are
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multiples of 8. Included are 12 bitmap fonts derived from classic pc
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BIOS text mode fonts.
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- Drawing text using converted TrueType fonts.
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- Drawing converted bitmaps
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- Named color constants
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- BLACK
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- BLUE
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- RED
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- GREEN
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- CYAN
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- MAGENTA
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- YELLOW
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- WHITE
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"""
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import time
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from micropython import const
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import ustruct as struct
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# commands
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ST7789_NOP = const(0x00)
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ST7789_SWRESET = const(0x01)
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ST7789_RDDID = const(0x04)
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ST7789_RDDST = const(0x09)
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ST7789_SLPIN = const(0x10)
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ST7789_SLPOUT = const(0x11)
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ST7789_PTLON = const(0x12)
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ST7789_NORON = const(0x13)
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ST7789_INVOFF = const(0x20)
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ST7789_INVON = const(0x21)
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ST7789_DISPOFF = const(0x28)
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ST7789_DISPON = const(0x29)
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ST7789_CASET = const(0x2A)
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ST7789_RASET = const(0x2B)
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ST7789_RAMWR = const(0x2C)
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ST7789_RAMRD = const(0x2E)
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ST7789_PTLAR = const(0x30)
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ST7789_VSCRDEF = const(0x33)
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ST7789_COLMOD = const(0x3A)
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ST7789_MADCTL = const(0x36)
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ST7789_VSCSAD = const(0x37)
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ST7789_MADCTL_MY = const(0x80)
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ST7789_MADCTL_MX = const(0x40)
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ST7789_MADCTL_MV = const(0x20)
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ST7789_MADCTL_ML = const(0x10)
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ST7789_MADCTL_BGR = const(0x08)
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ST7789_MADCTL_MH = const(0x04)
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ST7789_MADCTL_RGB = const(0x00)
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ST7789_RDID1 = const(0xDA)
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ST7789_RDID2 = const(0xDB)
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ST7789_RDID3 = const(0xDC)
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ST7789_RDID4 = const(0xDD)
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COLOR_MODE_65K = const(0x50)
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COLOR_MODE_262K = const(0x60)
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COLOR_MODE_12BIT = const(0x03)
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COLOR_MODE_16BIT = const(0x05)
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COLOR_MODE_18BIT = const(0x06)
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COLOR_MODE_16M = const(0x07)
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RGB = 0x00
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BGR = 0x08
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# Color definitions
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BLACK = const(0x0000)
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BLUE = const(0x001F)
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RED = const(0xF800)
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GREEN = const(0x07E0)
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CYAN = const(0x07FF)
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MAGENTA = const(0xF81F)
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YELLOW = const(0xFFE0)
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WHITE = const(0xFFFF)
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_ENCODE_PIXEL = ">H"
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_ENCODE_POS = ">HH"
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_DECODE_PIXEL = ">BBB"
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_BUFFER_SIZE = const(256)
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_BIT7 = const(0x80)
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_BIT6 = const(0x40)
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_BIT5 = const(0x20)
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_BIT4 = const(0x10)
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_BIT3 = const(0x08)
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_BIT2 = const(0x04)
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_BIT1 = const(0x02)
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_BIT0 = const(0x01)
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# Rotation tables (width, height, xstart, ystart)[rotation % 4]
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SUPPORTED_RESOLUTIONS = [(320,240),(240,240),(240,135),(128,128)]
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WIDTH_320 = [(240, 320, 0, 0),
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(320, 240, 0, 0),
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(240, 320, 0, 0),
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(320, 240, 0, 0)]
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WIDTH_240 = [(240, 240, 0, 0),
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(240, 240, 0, 0),
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(240, 240, 0, 80),
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(240, 240, 80, 0)]
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WIDTH_135 = [(135, 240, 52, 40),
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(240, 135, 40, 53),
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(135, 240, 53, 40),
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(240, 135, 40, 52)]
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WIDTH_128 = [(128, 128, 2, 1),
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(128, 128, 1, 2),
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(128, 128, 2, 1),
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(128, 128, 1, 2)]
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# MADCTL ROTATIONS[rotation % 4]
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ROTATIONS = [0x00, 0x60, 0xc0, 0xa0]
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def color565(red, green=0, blue=0):
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"""
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Convert red, green and blue values (0-255) into a 16-bit 565 encoding.
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"""
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try:
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red, green, blue = red # see if the first var is a tuple/list
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except TypeError:
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pass
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return (red & 0xf8) << 8 | (green & 0xfc) << 3 | blue >> 3
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def _encode_pos(x, y):
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"""Encode a postion into bytes."""
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return struct.pack(_ENCODE_POS, x, y)
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def _encode_pixel(color):
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"""Encode a pixel color into bytes."""
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return struct.pack(_ENCODE_PIXEL, color)
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class ST7789():
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"""
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ST7789 driver class
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Args:
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spi (spi): spi object **Required**
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width (int): display width **Required**
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height (int): display height **Required**
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reset (pin): reset pin
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dc (pin): dc pin **Required**
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cs (pin): cs pin
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backlight(pin): backlight pin
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rotation (int):
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- 0-Portrait
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- 1-Landscape
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- 2-Inverted Portrait
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- 3-Inverted Landscape
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color_order (int):
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- RGB: Red, Green Blue, default
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- BGR: Blue, Green, Red
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"""
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def __init__(self, spi, width, height, reset=None, dc=None,
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cs=None, backlight=None, rotation=0, color_order=RGB):
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"""
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Initialize display.
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"""
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if (height,width) not in SUPPORTED_RESOLUTIONS:
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print (height,width)
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raise ValueError(
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"Unsupported display. Supported resolutions are %s"% SUPPORTED_RESOLUTIONS
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)
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if dc is None:
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raise ValueError("dc pin is required.")
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self.physical_width = self.width = width
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self.physical_height = self.height = height
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self.xstart = 0
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self.ystart = 0
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self.spi = spi
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self.reset = reset
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self.dc = dc
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self.cs = cs
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self.backlight = backlight
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self._rotation = rotation % 4
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self.color_order = color_order
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self.hard_reset()
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self.soft_reset()
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self.sleep_mode(False)
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self._set_color_mode(COLOR_MODE_65K | COLOR_MODE_16BIT)
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time.sleep_ms(50)
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self.rotation(self._rotation)
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self.inversion_mode(True)
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time.sleep_ms(10)
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self._write(ST7789_NORON)
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time.sleep_ms(10)
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if backlight is not None:
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backlight.value(1)
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self.fill(0)
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self._write(ST7789_DISPON)
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time.sleep_ms(150)
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def _write(self, command=None, data=None):
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"""SPI write to the device: commands and data."""
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if self.cs:
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self.cs.off()
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if command is not None:
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self.dc.off()
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self.spi.write(bytes([command]))
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if data is not None:
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self.dc.on()
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self.spi.write(data)
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if self.cs:
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self.cs.on()
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def hard_reset(self):
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"""
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Hard reset display.
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"""
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if self.cs:
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self.cs.off()
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if self.reset:
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self.reset.on()
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time.sleep_ms(50)
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if self.reset:
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self.reset.off()
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time.sleep_ms(50)
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if self.reset:
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self.reset.on()
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time.sleep_ms(150)
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if self.cs:
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self.cs.on()
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def soft_reset(self):
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"""
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Soft reset display.
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"""
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self._write(ST7789_SWRESET)
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time.sleep_ms(150)
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def sleep_mode(self, value):
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"""
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Enable or disable display sleep mode.
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Args:
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value (bool): if True enable sleep mode. if False disable sleep
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mode
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"""
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if value:
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self._write(ST7789_SLPIN)
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else:
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self._write(ST7789_SLPOUT)
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def inversion_mode(self, value):
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"""
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Enable or disable display inversion mode.
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Args:
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value (bool): if True enable inversion mode. if False disable
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inversion mode
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"""
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if value:
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self._write(ST7789_INVON)
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else:
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self._write(ST7789_INVOFF)
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def _set_color_mode(self, mode):
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"""
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Set display color mode.
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Args:
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mode (int): color mode
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COLOR_MODE_65K, COLOR_MODE_262K, COLOR_MODE_12BIT,
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COLOR_MODE_16BIT, COLOR_MODE_18BIT, COLOR_MODE_16M
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"""
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self._write(ST7789_COLMOD, bytes([mode & 0x77]))
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def _set_color_order(self, mode):
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"""
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Set display color order.
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Args:
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mode (int): color order
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RGB: Red, Green Blue
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BGR: Blue, Green, Red
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"""
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self._write(ST7789_COL, bytes([mode & 0x77]))
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def rotation(self, rotation):
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"""
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Set display rotation.
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Args:
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rotation (int):
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- 0-Portrait
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- 1-Landscape
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- 2-Inverted Portrait
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- 3-Inverted Landscape
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"""
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rotation %= 4
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self._rotation = rotation
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madctl = ROTATIONS[rotation]
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if (self.color_order == BGR):
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madctl |= ST7789_MADCTL_BGR
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if self.physical_width == 320:
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table = WIDTH_320
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elif self.physical_width == 240:
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table = WIDTH_240
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elif self.physical_width == 135:
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table = WIDTH_135
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elif self.physical_width == 128:
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table = WIDTH_128
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else:
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raise ValueError(
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"Unsupported display. Supported resolutions are %s"% SUPPORTED_RESOLUTIONS
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)
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self.width, self.height, self.xstart, self.ystart = table[rotation]
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self._write(ST7789_MADCTL, bytes([madctl]))
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def _set_columns(self, start, end):
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"""
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Send CASET (column address set) command to display.
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Args:
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start (int): column start address
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end (int): column end address
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"""
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if start <= end <= self.width:
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self._write(ST7789_CASET, _encode_pos(
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start+self.xstart, end + self.xstart))
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def _set_rows(self, start, end):
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"""
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Send RASET (row address set) command to display.
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Args:
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start (int): row start address
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end (int): row end address
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"""
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if start <= end <= self.height:
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self._write(ST7789_RASET, _encode_pos(
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start+self.ystart, end+self.ystart))
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def _set_window(self, x0, y0, x1, y1):
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"""
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Set window to column and row address.
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Args:
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x0 (int): column start address
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y0 (int): row start address
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x1 (int): column end address
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y1 (int): row end address
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"""
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self._set_columns(x0, x1)
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self._set_rows(y0, y1)
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self._write(ST7789_RAMWR)
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def vline(self, x, y, length, color):
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"""
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Draw vertical line at the given location and color.
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Args:
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x (int): x coordinate
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Y (int): y coordinate
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length (int): length of line
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color (int): 565 encoded color
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"""
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self.fill_rect(x, y, 1, length, color)
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def hline(self, x, y, length, color):
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"""
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Draw horizontal line at the given location and color.
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Args:
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x (int): x coordinate
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Y (int): y coordinate
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length (int): length of line
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color (int): 565 encoded color
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"""
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self.fill_rect(x, y, length, 1, color)
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def pixel(self, x, y, color):
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"""
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Draw a pixel at the given location and color.
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Args:
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x (int): x coordinate
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Y (int): y coordinate
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color (int): 565 encoded color
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"""
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self._set_window(x, y, x, y)
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self._write(None, _encode_pixel(color))
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def blit_buffer(self, buffer, x, y, width, height):
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"""
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Copy buffer to display at the given location.
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Args:
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buffer (bytes): Data to copy to display
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x (int): Top left corner x coordinate
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Y (int): Top left corner y coordinate
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width (int): Width
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height (int): Height
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"""
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self._set_window(x, y, x + width - 1, y + height - 1)
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self._write(None, buffer)
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def rect(self, x, y, w, h, color):
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"""
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Draw a rectangle at the given location, size and color.
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Args:
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x (int): Top left corner x coordinate
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y (int): Top left corner y coordinate
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width (int): Width in pixels
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height (int): Height in pixels
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color (int): 565 encoded color
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"""
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self.hline(x, y, w, color)
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self.vline(x, y, h, color)
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self.vline(x + w - 1, y, h, color)
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self.hline(x, y + h - 1, w, color)
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def fill_rect(self, x, y, width, height, color):
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"""
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Draw a rectangle at the given location, size and filled with color.
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Args:
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x (int): Top left corner x coordinate
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y (int): Top left corner y coordinate
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width (int): Width in pixels
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height (int): Height in pixels
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color (int): 565 encoded color
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"""
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self._set_window(x, y, x + width - 1, y + height - 1)
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chunks, rest = divmod(width * height, _BUFFER_SIZE)
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pixel = _encode_pixel(color)
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self.dc.on()
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if chunks:
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data = pixel * _BUFFER_SIZE
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for _ in range(chunks):
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self._write(None, data)
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if rest:
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self._write(None, pixel * rest)
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def fill(self, color):
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"""
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Fill the entire FrameBuffer with the specified color.
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Args:
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color (int): 565 encoded color
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"""
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self.fill_rect(0, 0, self.width, self.height, color)
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def line(self, x0, y0, x1, y1, color):
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"""
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Draw a single pixel wide line starting at x0, y0 and ending at x1, y1.
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Args:
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x0 (int): Start point x coordinate
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y0 (int): Start point y coordinate
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x1 (int): End point x coordinate
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y1 (int): End point y coordinate
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color (int): 565 encoded color
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"""
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steep = abs(y1 - y0) > abs(x1 - x0)
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if steep:
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x0, y0 = y0, x0
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x1, y1 = y1, x1
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if x0 > x1:
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x0, x1 = x1, x0
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y0, y1 = y1, y0
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dx = x1 - x0
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dy = abs(y1 - y0)
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err = dx // 2
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ystep = 1 if y0 < y1 else -1
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while x0 <= x1:
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if steep:
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self.pixel(y0, x0, color)
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else:
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self.pixel(x0, y0, color)
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err -= dy
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if err < 0:
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y0 += ystep
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err += dx
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x0 += 1
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def vscrdef(self, tfa, vsa, bfa):
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"""
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Set Vertical Scrolling Definition.
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To scroll a 135x240 display these values should be 40, 240, 40.
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There are 40 lines above the display that are not shown followed by
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240 lines that are shown followed by 40 more lines that are not shown.
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You could write to these areas off display and scroll them into view by
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changing the TFA, VSA and BFA values.
|
|
|
|
Args:
|
|
tfa (int): Top Fixed Area
|
|
vsa (int): Vertical Scrolling Area
|
|
bfa (int): Bottom Fixed Area
|
|
"""
|
|
struct.pack(">HHH", tfa, vsa, bfa)
|
|
self._write(ST7789_VSCRDEF, struct.pack(">HHH", tfa, vsa, bfa))
|
|
|
|
def vscsad(self, vssa):
|
|
"""
|
|
Set Vertical Scroll Start Address of RAM.
|
|
|
|
Defines which line in the Frame Memory will be written as the first
|
|
line after the last line of the Top Fixed Area on the display
|
|
|
|
Example:
|
|
|
|
for line in range(40, 280, 1):
|
|
tft.vscsad(line)
|
|
utime.sleep(0.01)
|
|
|
|
Args:
|
|
vssa (int): Vertical Scrolling Start Address
|
|
|
|
"""
|
|
self._write(ST7789_VSCSAD, struct.pack(">H", vssa))
|
|
|
|
def _text8(self, font, text, x0, y0, color=WHITE, background=BLACK):
|
|
"""
|
|
Internal method to write characters with width of 8 and
|
|
heights of 8 or 16.
|
|
|
|
Args:
|
|
font (module): font module to use
|
|
text (str): text to write
|
|
x0 (int): column to start drawing at
|
|
y0 (int): row to start drawing at
|
|
color (int): 565 encoded color to use for characters
|
|
background (int): 565 encoded color to use for background
|
|
"""
|
|
for char in text:
|
|
ch = ord(char)
|
|
if (font.FIRST <= ch < font.LAST
|
|
and x0+font.WIDTH <= self.width
|
|
and y0+font.HEIGHT <= self.height):
|
|
|
|
if font.HEIGHT == 8:
|
|
passes = 1
|
|
size = 8
|
|
each = 0
|
|
else:
|
|
passes = 2
|
|
size = 16
|
|
each = 8
|
|
|
|
for line in range(passes):
|
|
idx = (ch-font.FIRST)*size+(each*line)
|
|
buffer = struct.pack(
|
|
'>64H',
|
|
color if font.FONT[idx] & _BIT7 else background,
|
|
color if font.FONT[idx] & _BIT6 else background,
|
|
color if font.FONT[idx] & _BIT5 else background,
|
|
color if font.FONT[idx] & _BIT4 else background,
|
|
color if font.FONT[idx] & _BIT3 else background,
|
|
color if font.FONT[idx] & _BIT2 else background,
|
|
color if font.FONT[idx] & _BIT1 else background,
|
|
color if font.FONT[idx] & _BIT0 else background,
|
|
color if font.FONT[idx+1] & _BIT7 else background,
|
|
color if font.FONT[idx+1] & _BIT6 else background,
|
|
color if font.FONT[idx+1] & _BIT5 else background,
|
|
color if font.FONT[idx+1] & _BIT4 else background,
|
|
color if font.FONT[idx+1] & _BIT3 else background,
|
|
color if font.FONT[idx+1] & _BIT2 else background,
|
|
color if font.FONT[idx+1] & _BIT1 else background,
|
|
color if font.FONT[idx+1] & _BIT0 else background,
|
|
color if font.FONT[idx+2] & _BIT7 else background,
|
|
color if font.FONT[idx+2] & _BIT6 else background,
|
|
color if font.FONT[idx+2] & _BIT5 else background,
|
|
color if font.FONT[idx+2] & _BIT4 else background,
|
|
color if font.FONT[idx+2] & _BIT3 else background,
|
|
color if font.FONT[idx+2] & _BIT2 else background,
|
|
color if font.FONT[idx+2] & _BIT1 else background,
|
|
color if font.FONT[idx+2] & _BIT0 else background,
|
|
color if font.FONT[idx+3] & _BIT7 else background,
|
|
color if font.FONT[idx+3] & _BIT6 else background,
|
|
color if font.FONT[idx+3] & _BIT5 else background,
|
|
color if font.FONT[idx+3] & _BIT4 else background,
|
|
color if font.FONT[idx+3] & _BIT3 else background,
|
|
color if font.FONT[idx+3] & _BIT2 else background,
|
|
color if font.FONT[idx+3] & _BIT1 else background,
|
|
color if font.FONT[idx+3] & _BIT0 else background,
|
|
color if font.FONT[idx+4] & _BIT7 else background,
|
|
color if font.FONT[idx+4] & _BIT6 else background,
|
|
color if font.FONT[idx+4] & _BIT5 else background,
|
|
color if font.FONT[idx+4] & _BIT4 else background,
|
|
color if font.FONT[idx+4] & _BIT3 else background,
|
|
color if font.FONT[idx+4] & _BIT2 else background,
|
|
color if font.FONT[idx+4] & _BIT1 else background,
|
|
color if font.FONT[idx+4] & _BIT0 else background,
|
|
color if font.FONT[idx+5] & _BIT7 else background,
|
|
color if font.FONT[idx+5] & _BIT6 else background,
|
|
color if font.FONT[idx+5] & _BIT5 else background,
|
|
color if font.FONT[idx+5] & _BIT4 else background,
|
|
color if font.FONT[idx+5] & _BIT3 else background,
|
|
color if font.FONT[idx+5] & _BIT2 else background,
|
|
color if font.FONT[idx+5] & _BIT1 else background,
|
|
color if font.FONT[idx+5] & _BIT0 else background,
|
|
color if font.FONT[idx+6] & _BIT7 else background,
|
|
color if font.FONT[idx+6] & _BIT6 else background,
|
|
color if font.FONT[idx+6] & _BIT5 else background,
|
|
color if font.FONT[idx+6] & _BIT4 else background,
|
|
color if font.FONT[idx+6] & _BIT3 else background,
|
|
color if font.FONT[idx+6] & _BIT2 else background,
|
|
color if font.FONT[idx+6] & _BIT1 else background,
|
|
color if font.FONT[idx+6] & _BIT0 else background,
|
|
color if font.FONT[idx+7] & _BIT7 else background,
|
|
color if font.FONT[idx+7] & _BIT6 else background,
|
|
color if font.FONT[idx+7] & _BIT5 else background,
|
|
color if font.FONT[idx+7] & _BIT4 else background,
|
|
color if font.FONT[idx+7] & _BIT3 else background,
|
|
color if font.FONT[idx+7] & _BIT2 else background,
|
|
color if font.FONT[idx+7] & _BIT1 else background,
|
|
color if font.FONT[idx+7] & _BIT0 else background
|
|
)
|
|
self.blit_buffer(buffer, x0, y0+8*line, 8, 8)
|
|
|
|
x0 += 8
|
|
|
|
def _text16(self, font, text, x0, y0, color=WHITE, background=BLACK):
|
|
"""
|
|
Internal method to draw characters with width of 16 and heights of 16
|
|
or 32.
|
|
|
|
Args:
|
|
font (module): font module to use
|
|
text (str): text to write
|
|
x0 (int): column to start drawing at
|
|
y0 (int): row to start drawing at
|
|
color (int): 565 encoded color to use for characters
|
|
background (int): 565 encoded color to use for background
|
|
"""
|
|
for char in text:
|
|
ch = ord(char)
|
|
if (font.FIRST <= ch < font.LAST
|
|
and x0+font.WIDTH <= self.width
|
|
and y0+font.HEIGHT <= self.height):
|
|
|
|
each = 16
|
|
if font.HEIGHT == 16:
|
|
passes = 2
|
|
size = 32
|
|
else:
|
|
passes = 4
|
|
size = 64
|
|
|
|
for line in range(passes):
|
|
idx = (ch-font.FIRST)*size+(each*line)
|
|
buffer = struct.pack(
|
|
'>128H',
|
|
color if font.FONT[idx] & _BIT7 else background,
|
|
color if font.FONT[idx] & _BIT6 else background,
|
|
color if font.FONT[idx] & _BIT5 else background,
|
|
color if font.FONT[idx] & _BIT4 else background,
|
|
color if font.FONT[idx] & _BIT3 else background,
|
|
color if font.FONT[idx] & _BIT2 else background,
|
|
color if font.FONT[idx] & _BIT1 else background,
|
|
color if font.FONT[idx] & _BIT0 else background,
|
|
color if font.FONT[idx+1] & _BIT7 else background,
|
|
color if font.FONT[idx+1] & _BIT6 else background,
|
|
color if font.FONT[idx+1] & _BIT5 else background,
|
|
color if font.FONT[idx+1] & _BIT4 else background,
|
|
color if font.FONT[idx+1] & _BIT3 else background,
|
|
color if font.FONT[idx+1] & _BIT2 else background,
|
|
color if font.FONT[idx+1] & _BIT1 else background,
|
|
color if font.FONT[idx+1] & _BIT0 else background,
|
|
color if font.FONT[idx+2] & _BIT7 else background,
|
|
color if font.FONT[idx+2] & _BIT6 else background,
|
|
color if font.FONT[idx+2] & _BIT5 else background,
|
|
color if font.FONT[idx+2] & _BIT4 else background,
|
|
color if font.FONT[idx+2] & _BIT3 else background,
|
|
color if font.FONT[idx+2] & _BIT2 else background,
|
|
color if font.FONT[idx+2] & _BIT1 else background,
|
|
color if font.FONT[idx+2] & _BIT0 else background,
|
|
color if font.FONT[idx+3] & _BIT7 else background,
|
|
color if font.FONT[idx+3] & _BIT6 else background,
|
|
color if font.FONT[idx+3] & _BIT5 else background,
|
|
color if font.FONT[idx+3] & _BIT4 else background,
|
|
color if font.FONT[idx+3] & _BIT3 else background,
|
|
color if font.FONT[idx+3] & _BIT2 else background,
|
|
color if font.FONT[idx+3] & _BIT1 else background,
|
|
color if font.FONT[idx+3] & _BIT0 else background,
|
|
color if font.FONT[idx+4] & _BIT7 else background,
|
|
color if font.FONT[idx+4] & _BIT6 else background,
|
|
color if font.FONT[idx+4] & _BIT5 else background,
|
|
color if font.FONT[idx+4] & _BIT4 else background,
|
|
color if font.FONT[idx+4] & _BIT3 else background,
|
|
color if font.FONT[idx+4] & _BIT2 else background,
|
|
color if font.FONT[idx+4] & _BIT1 else background,
|
|
color if font.FONT[idx+4] & _BIT0 else background,
|
|
color if font.FONT[idx+5] & _BIT7 else background,
|
|
color if font.FONT[idx+5] & _BIT6 else background,
|
|
color if font.FONT[idx+5] & _BIT5 else background,
|
|
color if font.FONT[idx+5] & _BIT4 else background,
|
|
color if font.FONT[idx+5] & _BIT3 else background,
|
|
color if font.FONT[idx+5] & _BIT2 else background,
|
|
color if font.FONT[idx+5] & _BIT1 else background,
|
|
color if font.FONT[idx+5] & _BIT0 else background,
|
|
color if font.FONT[idx+6] & _BIT7 else background,
|
|
color if font.FONT[idx+6] & _BIT6 else background,
|
|
color if font.FONT[idx+6] & _BIT5 else background,
|
|
color if font.FONT[idx+6] & _BIT4 else background,
|
|
color if font.FONT[idx+6] & _BIT3 else background,
|
|
color if font.FONT[idx+6] & _BIT2 else background,
|
|
color if font.FONT[idx+6] & _BIT1 else background,
|
|
color if font.FONT[idx+6] & _BIT0 else background,
|
|
color if font.FONT[idx+7] & _BIT7 else background,
|
|
color if font.FONT[idx+7] & _BIT6 else background,
|
|
color if font.FONT[idx+7] & _BIT5 else background,
|
|
color if font.FONT[idx+7] & _BIT4 else background,
|
|
color if font.FONT[idx+7] & _BIT3 else background,
|
|
color if font.FONT[idx+7] & _BIT2 else background,
|
|
color if font.FONT[idx+7] & _BIT1 else background,
|
|
color if font.FONT[idx+7] & _BIT0 else background,
|
|
color if font.FONT[idx+8] & _BIT7 else background,
|
|
color if font.FONT[idx+8] & _BIT6 else background,
|
|
color if font.FONT[idx+8] & _BIT5 else background,
|
|
color if font.FONT[idx+8] & _BIT4 else background,
|
|
color if font.FONT[idx+8] & _BIT3 else background,
|
|
color if font.FONT[idx+8] & _BIT2 else background,
|
|
color if font.FONT[idx+8] & _BIT1 else background,
|
|
color if font.FONT[idx+8] & _BIT0 else background,
|
|
color if font.FONT[idx+9] & _BIT7 else background,
|
|
color if font.FONT[idx+9] & _BIT6 else background,
|
|
color if font.FONT[idx+9] & _BIT5 else background,
|
|
color if font.FONT[idx+9] & _BIT4 else background,
|
|
color if font.FONT[idx+9] & _BIT3 else background,
|
|
color if font.FONT[idx+9] & _BIT2 else background,
|
|
color if font.FONT[idx+9] & _BIT1 else background,
|
|
color if font.FONT[idx+9] & _BIT0 else background,
|
|
color if font.FONT[idx+10] & _BIT7 else background,
|
|
color if font.FONT[idx+10] & _BIT6 else background,
|
|
color if font.FONT[idx+10] & _BIT5 else background,
|
|
color if font.FONT[idx+10] & _BIT4 else background,
|
|
color if font.FONT[idx+10] & _BIT3 else background,
|
|
color if font.FONT[idx+10] & _BIT2 else background,
|
|
color if font.FONT[idx+10] & _BIT1 else background,
|
|
color if font.FONT[idx+10] & _BIT0 else background,
|
|
color if font.FONT[idx+11] & _BIT7 else background,
|
|
color if font.FONT[idx+11] & _BIT6 else background,
|
|
color if font.FONT[idx+11] & _BIT5 else background,
|
|
color if font.FONT[idx+11] & _BIT4 else background,
|
|
color if font.FONT[idx+11] & _BIT3 else background,
|
|
color if font.FONT[idx+11] & _BIT2 else background,
|
|
color if font.FONT[idx+11] & _BIT1 else background,
|
|
color if font.FONT[idx+11] & _BIT0 else background,
|
|
color if font.FONT[idx+12] & _BIT7 else background,
|
|
color if font.FONT[idx+12] & _BIT6 else background,
|
|
color if font.FONT[idx+12] & _BIT5 else background,
|
|
color if font.FONT[idx+12] & _BIT4 else background,
|
|
color if font.FONT[idx+12] & _BIT3 else background,
|
|
color if font.FONT[idx+12] & _BIT2 else background,
|
|
color if font.FONT[idx+12] & _BIT1 else background,
|
|
color if font.FONT[idx+12] & _BIT0 else background,
|
|
color if font.FONT[idx+13] & _BIT7 else background,
|
|
color if font.FONT[idx+13] & _BIT6 else background,
|
|
color if font.FONT[idx+13] & _BIT5 else background,
|
|
color if font.FONT[idx+13] & _BIT4 else background,
|
|
color if font.FONT[idx+13] & _BIT3 else background,
|
|
color if font.FONT[idx+13] & _BIT2 else background,
|
|
color if font.FONT[idx+13] & _BIT1 else background,
|
|
color if font.FONT[idx+13] & _BIT0 else background,
|
|
color if font.FONT[idx+14] & _BIT7 else background,
|
|
color if font.FONT[idx+14] & _BIT6 else background,
|
|
color if font.FONT[idx+14] & _BIT5 else background,
|
|
color if font.FONT[idx+14] & _BIT4 else background,
|
|
color if font.FONT[idx+14] & _BIT3 else background,
|
|
color if font.FONT[idx+14] & _BIT2 else background,
|
|
color if font.FONT[idx+14] & _BIT1 else background,
|
|
color if font.FONT[idx+14] & _BIT0 else background,
|
|
color if font.FONT[idx+15] & _BIT7 else background,
|
|
color if font.FONT[idx+15] & _BIT6 else background,
|
|
color if font.FONT[idx+15] & _BIT5 else background,
|
|
color if font.FONT[idx+15] & _BIT4 else background,
|
|
color if font.FONT[idx+15] & _BIT3 else background,
|
|
color if font.FONT[idx+15] & _BIT2 else background,
|
|
color if font.FONT[idx+15] & _BIT1 else background,
|
|
color if font.FONT[idx+15] & _BIT0 else background
|
|
)
|
|
self.blit_buffer(buffer, x0, y0+8*line, 16, 8)
|
|
x0 += font.WIDTH
|
|
|
|
def text(self, font, text, x0, y0, color=WHITE, background=BLACK):
|
|
"""
|
|
Draw text on display in specified font and colors. 8 and 16 bit wide
|
|
fonts are supported.
|
|
|
|
Args:
|
|
font (module): font module to use.
|
|
text (str): text to write
|
|
x0 (int): column to start drawing at
|
|
y0 (int): row to start drawing at
|
|
color (int): 565 encoded color to use for characters
|
|
background (int): 565 encoded color to use for background
|
|
"""
|
|
if font.WIDTH == 8:
|
|
self._text8(font, text, x0, y0, color, background)
|
|
else:
|
|
self._text16(font, text, x0, y0, color, background)
|
|
|
|
def bitmap(self, bitmap, x, y, index=0):
|
|
"""
|
|
Draw a bitmap on display at the specified column and row
|
|
|
|
Args:
|
|
bitmap (bitmap_module): The module containing the bitmap to draw
|
|
x (int): column to start drawing at
|
|
y (int): row to start drawing at
|
|
index (int): Optional index of bitmap to draw from multiple bitmap
|
|
module
|
|
|
|
"""
|
|
bitmap_size = bitmap.HEIGHT * bitmap.WIDTH
|
|
buffer_len = bitmap_size * 2
|
|
buffer = bytearray(buffer_len)
|
|
bs_bit = bitmap.BPP * bitmap_size * index if index > 0 else 0
|
|
|
|
for i in range(0, buffer_len, 2):
|
|
color_index = 0
|
|
for _ in range(bitmap.BPP):
|
|
color_index <<= 1
|
|
color_index |= (bitmap.BITMAP[bs_bit // 8]
|
|
& 1 << (7 - (bs_bit % 8))) > 0
|
|
bs_bit += 1
|
|
|
|
color = bitmap.PALETTE[color_index]
|
|
buffer[i] = color & 0xff00 >> 8
|
|
buffer[i + 1] = color_index & 0xff
|
|
|
|
to_col = x + bitmap.WIDTH - 1
|
|
to_row = y + bitmap.HEIGHT - 1
|
|
if self.width > to_col and self.height > to_row:
|
|
self._set_window(x, y, to_col, to_row)
|
|
self._write(None, buffer)
|
|
|
|
# @micropython.native
|
|
def write(self, font, string, x, y, fg=WHITE, bg=BLACK):
|
|
"""
|
|
Write a string using a converted true-type font on the display starting
|
|
at the specified column and row
|
|
|
|
Args:
|
|
font (font): The module containing the converted true-type font
|
|
s (string): The string to write
|
|
x (int): column to start writing
|
|
y (int): row to start writing
|
|
fg (int): foreground color, optional, defaults to WHITE
|
|
bg (int): background color, optional, defaults to BLACK
|
|
"""
|
|
buffer_len = font.HEIGHT * font.MAX_WIDTH * 2
|
|
buffer = bytearray(buffer_len)
|
|
fg_hi = (fg & 0xff00) >> 8
|
|
fg_lo = fg & 0xff
|
|
|
|
bg_hi = (bg & 0xff00) >> 8
|
|
bg_lo = bg & 0xff
|
|
|
|
for character in string:
|
|
try:
|
|
char_index = font.MAP.index(character)
|
|
offset = char_index * font.OFFSET_WIDTH
|
|
bs_bit = font.OFFSETS[offset]
|
|
if font.OFFSET_WIDTH > 1:
|
|
bs_bit = (bs_bit << 8) + font.OFFSETS[offset + 1]
|
|
|
|
if font.OFFSET_WIDTH > 2:
|
|
bs_bit = (bs_bit << 8) + font.OFFSETS[offset + 2]
|
|
|
|
char_width = font.WIDTHS[char_index]
|
|
buffer_needed = char_width * font.HEIGHT * 2
|
|
|
|
for i in range(0, buffer_needed, 2):
|
|
if font.BITMAPS[bs_bit // 8] & 1 << (7 - (bs_bit % 8)) > 0:
|
|
buffer[i] = fg_hi
|
|
buffer[i + 1] = fg_lo
|
|
else:
|
|
buffer[i] = bg_hi
|
|
buffer[i + 1] = bg_lo
|
|
|
|
bs_bit += 1
|
|
|
|
to_col = x + char_width - 1
|
|
to_row = y + font.HEIGHT - 1
|
|
if self.width > to_col and self.height > to_row:
|
|
self._set_window(x, y, to_col, to_row)
|
|
self._write(None, buffer[:buffer_needed])
|
|
|
|
x += char_width
|
|
|
|
except ValueError:
|
|
pass
|
|
|
|
def write_width(self, font, string):
|
|
"""
|
|
Returns the width in pixels of the string if it was written with the
|
|
specified font
|
|
|
|
Args:
|
|
font (font): The module containing the converted true-type font
|
|
string (string): The string to measure
|
|
"""
|
|
width = 0
|
|
for character in string:
|
|
try:
|
|
char_index = font.MAP.index(character)
|
|
width += font.WIDTHS[char_index]
|
|
|
|
except ValueError:
|
|
pass
|
|
|
|
return width
|