meshtastic-firmware/src/mesh/MeshService.h

122 wiersze
4.7 KiB
C++

#pragma once
#include <Arduino.h>
#include <assert.h>
#include <string>
#include "GPSStatus.h"
#include "MemoryPool.h"
#include "MeshRadio.h"
#include "MeshTypes.h"
#include "Observer.h"
#include "PointerQueue.h"
#ifdef ARCH_PORTDUINO
#include "../platform/portduino/SimRadio.h"
#endif
extern Allocator<QueueStatus> &queueStatusPool;
/**
* Top level app for this service. keeps the mesh, the radio config and the queue of received packets.
*
*/
class MeshService
{
CallbackObserver<MeshService, const meshtastic::GPSStatus *> gpsObserver =
CallbackObserver<MeshService, const meshtastic::GPSStatus *>(this, &MeshService::onGPSChanged);
/// received packets waiting for the phone to process them
/// FIXME, change to a DropOldestQueue and keep a count of the number of dropped packets to ensure
/// we never hang because android hasn't been there in a while
/// FIXME - save this to flash on deep sleep
PointerQueue<MeshPacket> toPhoneQueue;
// keep list of QueueStatus packets to be send to the phone
PointerQueue<QueueStatus> toPhoneQueueStatusQueue;
// This holds the last QueueStatus send
QueueStatus lastQueueStatus;
/// The current nonce for the newest packet which has been queued for the phone
uint32_t fromNum = 0;
/// Updated in loop() to detect when fromNum changes
uint32_t oldFromNum = 0;
public:
/// Called when some new packets have arrived from one of the radios
Observable<uint32_t> fromNumChanged;
/// Called when radio config has changed (radios should observe this and set their hardware as required)
Observable<void *> configChanged;
MeshService();
void init();
/// Do idle processing (mostly processing messages which have been queued from the radio)
void loop();
/// Return the next packet destined to the phone. FIXME, somehow use fromNum to allow the phone to retry the
/// last few packets if needs to.
MeshPacket *getForPhone() { return toPhoneQueue.dequeuePtr(0); }
/// Allows the bluetooth handler to free packets after they have been sent
void releaseToPool(MeshPacket *p) { packetPool.release(p); }
/// Return the next QueueStatus packet destined to the phone.
QueueStatus *getQueueStatusForPhone() { return toPhoneQueueStatusQueue.dequeuePtr(0); }
// Release QueueStatus packet to pool
void releaseQueueStatusToPool(QueueStatus *p) { queueStatusPool.release(p); }
/**
* Given a ToRadio buffer parse it and properly handle it (setup radio, owner or send packet into the mesh)
* Called by PhoneAPI.handleToRadio. Note: p is a scratch buffer, this function is allowed to write to it but it can not keep
* a reference
*/
void handleToRadio(MeshPacket &p);
/** The radioConfig object just changed, call this to force the hw to change to the new settings
* @return true if client devices should be sent a new set of radio configs
*/
bool reloadConfig(int saveWhat = SEGMENT_CONFIG | SEGMENT_MODULECONFIG | SEGMENT_DEVICESTATE | SEGMENT_CHANNELS);
/// The owner User record just got updated, update our node DB and broadcast the info into the mesh
void reloadOwner(bool shouldSave = true);
/// Called when the user wakes up our GUI, normally sends our latest location to the mesh (if we have it), otherwise at least
/// sends our owner
void sendNetworkPing(NodeNum dest, bool wantReplies = false);
/// Send a packet into the mesh - note p must have been allocated from packetPool. We will return it to that pool after
/// sending. This is the ONLY function you should use for sending messages into the mesh, because it also updates the nodedb
/// cache
void sendToMesh(MeshPacket *p, RxSource src = RX_SRC_LOCAL, bool ccToPhone = false);
/** Attempt to cancel a previously sent packet from this _local_ node. Returns true if a packet was found we could cancel */
bool cancelSending(PacketId id);
/// Pull the latest power and time info into my nodeinfo
NodeInfo *refreshMyNodeInfo();
/// Send a packet to the phone
void sendToPhone(MeshPacket *p);
bool isToPhoneQueueEmpty();
private:
/// Called when our gps position has changed - updates nodedb and sends Location message out into the mesh
/// returns 0 to allow futher processing
int onGPSChanged(const meshtastic::GPSStatus *arg);
/// Handle a packet that just arrived from the radio. This method does _ReliableRouternot_ free the provided packet. If it
/// needs to keep the packet around it makes a copy
int handleFromRadio(const MeshPacket *p);
friend class RoutingModule;
ErrorCode sendQueueStatusToPhone(const QueueStatus &qs, ErrorCode res, uint32_t mesh_packet_id);
};
extern MeshService service;