💼 canvas matrix save/store lifo buffer

pull/7/head
Michael Straßburger 2016-11-03 06:27:23 +01:00
rodzic 61be4181fd
commit ea879a77f7
2 zmienionych plików z 26 dodań i 22 usunięć

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@ -23,6 +23,7 @@ mat2d = glMatrix.mat2d
module.exports = class Canvas
matrix: null
stack: []
constructor: (@width, @height) ->
@buffer = new BrailleBuffer @width, @height
@ -40,6 +41,13 @@ module.exports = class Canvas
rotate: (angle) ->
mat2d.rotate @matrix, @matrix, angle/180*Math.PI
save: ->
@stack.push mat2d.clone mat2d.create(), @matrix
restore: ->
return unless last = @stack.pop()
@matrix = last
clear: ->
@buffer.clear()

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@ -85,7 +85,7 @@ module.exports = class Renderer
setSize: (@width, @height) ->
@canvas = new Canvas @width, @height
draw: (center, zoom, rotation) ->
draw: (center, zoom, rotation = 0) ->
return Promise.reject() if @isDrawing
@isDrawing = true
@ -102,11 +102,10 @@ module.exports = class Renderer
Promise
.resolve @_visibleTiles center, zoom
.map (tile) => @_getTile tile.xyz, tile
.map (tile) => @_getTile tile
.map (tile) => @_getTileFeatures tile
.then (tiles) => @_renderTiles tiles
.then =>
@_writeFrame()
.then => @_writeFrame()
.catch (e) ->
console.log e
@ -145,19 +144,17 @@ module.exports = class Renderer
tiles
_getTile: (tile, meta = {}) ->
_getTile: (tile) ->
@tileSource
.getTile tile.z, tile.x, tile.y
.getTile tile.xyz.z, tile.xyz.x, tile.xyz.y
.then (data) =>
data: data
meta: meta
tile.data = data
tile
_getTileFeatures: (tile) ->
zoom = tile.meta.xyz.z
position = tile.meta.position
scale = tile.meta.zoom
#TODO: if not filter or feature.data.properties[filterField] is filterValue
zoom = tile.xyz.z
position = tile.position
scale = tile.scale
box =
minX: -position[0]*scale
@ -175,11 +172,8 @@ module.exports = class Renderer
filter = false
continue unless tile.data.layers?[layer]
if @config.layers[layer]?.minZoom and zoom > @config.layers[layer].minZoom
continue
features[idx] = tile.data.layers[layer].tree.all() #search box
#if not filter or feature.data.properties[filterField] is filterValue
features[idx] = tile.data.layers[layer].tree.search box
tile.features = features
tile
@ -194,14 +188,16 @@ module.exports = class Renderer
for tile in tiles
continue unless tile.features[layer]?.length
@canvas.reset()
@canvas.translate tile.meta.position[0], tile.meta.position[1]
@canvas.save()
@canvas.translate tile.position[0], tile.position[1]
for feature in tile.features[layer]
continue if feature.data.id and drawn[feature.data.id]
drawn[feature.data.id] = true
@_drawFeature short, feature, tile.meta.scale, tile.meta.xyz.z
@_drawFeature short, feature, tile.scale, tile.xyz.z
@canvas.restore()
_writeFrame: ->
unless @lastDrawAt