# Decoder / Encoder Testing Notes ## Generating Test Frames `horus_gen_test_bits` can be used to generate either horus v1 (mode 0) or horus v2 (mode 1) frames, in one-bit-per-byte format. ``` $ ./horus_gen_test_bits 0 1000 > horus_v1_test_frames.bin ``` These can be piped into fsk_mod to produce modulated audio: ``` $ ./horus_gen_test_bits 0 100 | ./fsk_mod 4 48000 100 1000 270 - - > horus_v1_test_frames_8khz.raw ``` You can play the frames out your speakers using sox: ``` $ ./horus_gen_test_bits 0 100 | ./fsk_mod 4 48000 100 1000 270 - - | play -t raw -r 48000 -e signed-integer -b 16 -c 1 - ``` ... or pipe them straight back into horus_demod and decode them: ``` $ ./horus_gen_test_bits 0 100 | ./fsk_mod 4 48000 100 1000 270 - - | ./horus_demod -m binary - - Using Horus Mode 0. Generating 100 frames. 0000000000000000000000000000000000000000B8F6 0001000000000000000000000000000000000000A728 0002000000000000000000000000000000000000A75A 0003000000000000000000000000000000000000B884 ... continues. ``` If we get the cohpsk_ch utility from the codec2 repository, then we can also add noise: ``` ./horus_gen_test_bits 0 100 | ./fsk_mod 4 8000 100 1000 270 - - | ./cohpsk_ch - - -24 | sox -t raw -r 8000 -e signed-integer -b 16 -c 1 - -r 48000 -t raw - | ./horus_demod -m binary - - ``` In this case, we are adding enough noise that the decoder is barely hanging on. Have a listen to the signal: ``` $ ./horus_gen_test_bits 0 100 | ./fsk_mod 4 8000 100 1000 270 - - | ./cohpsk_ch - - -24 | play -t raw -r 8000 -e signed-integer -b 16 -c 1 - ``` Note that we have to use a 8kHz sample rate for cohpsk_ch to work, and hence we use sox to get the audio back into the 48 kHz sample rate expected by horus_demod.