Update esp32cam-demo.ino

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Alan 2022-01-19 21:31:22 +00:00 zatwierdzone przez GitHub
rodzic a27922260e
commit a3b28117ab
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1 zmienionych plików z 24 dodań i 27 usunięć

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@ -83,7 +83,7 @@
// ---------------------------------------------------------------
const char* stitle = "ESP32Cam-demo"; // title of this sketch
const char* sversion = "18Jan22"; // Sketch version
const char* sversion = "19Jan22"; // Sketch version
bool sendRGBfile = 0; // if set '/rgb' will just return raw rgb data which can be saved as a file rather than display a HTML pag
@ -111,7 +111,7 @@
int brightLEDbrightness = 0; // initial brightness (0 - 255)
const int ledFreq = 5000; // PWM settings
const int ledChannel = 15; // camera uses timer1
const int ledRresolution = 8;
const int ledRresolution = 8; // resolution (8 = from 0 to 255)
const int iopinA = 13; // general io pin 13
const int iopinB = 12; // general io pin 12 (must not be high at boot)
@ -534,7 +534,7 @@ bool cameraImageSettings() {
void setupFlashPWM() {
ledcSetup(ledChannel, ledFreq, ledRresolution);
ledcAttachPin(brightLED, ledChannel);
brightLed(brightLEDbrightness); // change bright LED
brightLed(brightLEDbrightness);
}
// change illumination LED brightness
@ -1335,28 +1335,25 @@ void handleTest() {
// draw on camera image using javascript / html canvas
// load live camera image without displaying it
client.print("<img id='myImage' width='0' height='0' src='/jpg'>\n");
// create a html canvas
client.print("<canvas id='myCanvas' width='640' height='480' style='border:1px solid #d3d3d3;'>");
client.print("Your browser does not support the HTML5 canvas tag. </canvas>\n");
// javascript
client.print (R"=====(<script>
// copy camera image in to canvas
window.onload = function() {
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var img = document.getElementById("myImage");
ctx.drawImage(img, 0, 0);
// draw red box on top of the image
ctx.strokeStyle = "red";
ctx.rect(20, 20, 150, 100);
ctx.stroke();
}
</script>)=====");
// demo of drawing on the camera image using javascript / html canvas
// could be of use to show area of interest on the image etc.
// creat a DIV and put image in it with a html canvas on top of it
int tWidth = 640; // image dimensions on web page
int tHeight = 480;
client.println("<div style='display:inline-block;position:relative;'>");
client.println("<img style='position:absolute;z-index:10;' src='/jpg' width='" + String(tWidth) + "' height='" + String(tHeight) + "' />");
client.println("<canvas style='position:relative;z-index:20;' id='myCanvas' width='" + String(tWidth) + "' height='" + String(tHeight) + "'></canvas>");
client.println("</div>");
// javascript to draw on the canvas
client.print (R"=====(<script>
// connect to the canvas
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
// draw red box
ctx.strokeStyle = "red";
ctx.rect(c.width / 2, 60, c.height / 2, 40);
ctx.stroke();
</script>\n)=====");
/*
@ -1368,7 +1365,7 @@ void handleTest() {
else if (FRAME_SIZE_IMAGE == FRAMESIZE_VGA) FRAME_SIZE_IMAGE = FRAMESIZE_XGA;
else if (FRAME_SIZE_IMAGE == FRAMESIZE_XGA) FRAME_SIZE_IMAGE = FRAMESIZE_SXGA;
else FRAME_SIZE_IMAGE = FRAMESIZE_QVGA;
initialiseCamera(); // restart camera
initialiseCamera();
client.println("Camera resolution changed to " + String(FRAME_SIZE_IMAGE));
*/
@ -1404,7 +1401,7 @@ void handleTest() {
// -------------------------------------------------------------------
client.write("<br><br><a href='/'>Return</a>\n"); // link back
client.println("<br><br><a href='/'>Return</a>"); // link back
sendFooter(client); // close web page
} // handleTest