esp-idf/components/freertos/test_apps/freertos/kernel/tasks/test_priority_scheduling.c

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2.4 KiB
C

/*
* SPDX-FileCopyrightText: 2022 Espressif Systems (Shanghai) CO LTD
*
* SPDX-License-Identifier: Apache-2.0
*/
#include "sdkconfig.h"
#include "FreeRTOS.h"
#include "task.h"
#include "unity.h"
#include "portTestMacro.h"
/* ------------------------------------------------------------------------------------------------------------------ */
/*
Test Priority Scheduling (Single Core)
Purpose:
- Test that the single-core scheduler always schedules the highest priority ready task
Procedure:
- Raise the unityTask priority to (configMAX_PRIORITIES - 1)
- unityTask creates the following lower priority tasks
- task_A (configMAX_PRIORITIES - 2)
- task_B (configMAX_PRIORITIES - 3)
- UnityTask blocks for a short period of time to allow task_A to run
- Clean up and restore unityTask's original priority
Expected:
- task_A should run after unityTask blocks
- task_B should never have run
*/
#if ( CONFIG_FREERTOS_NUMBER_OF_CORES == 1 )
#define UNITY_TASK_DELAY_TICKS 10
static BaseType_t task_A_ran;
static BaseType_t task_B_ran;
static void task_A(void *arg)
{
task_A_ran = pdTRUE;
/* Keeping spinning to prevent the lower priority task_B from running */
while (1) {
;
}
}
static void task_B(void *arg)
{
/* The following should never run due to task_B having a lower priority */
task_B_ran = pdTRUE;
while (1) {
;
}
}
TEST_CASE("Tasks: Test priority scheduling", "[freertos]")
{
TaskHandle_t task_A_handle;
TaskHandle_t task_B_handle;
task_A_ran = pdFALSE;
task_B_ran = pdFALSE;
/* Raise the priority of the unityTask */
vTaskPrioritySet(NULL, configMAX_PRIORITIES - 1);
/* Create task_A and task_B */
xTaskCreate(task_A, "task_A", configTEST_DEFAULT_STACK_SIZE, (void *)xTaskGetCurrentTaskHandle(), configMAX_PRIORITIES - 2, &task_A_handle);
xTaskCreate(task_B, "task_B", configTEST_DEFAULT_STACK_SIZE, (void *)xTaskGetCurrentTaskHandle(), configMAX_PRIORITIES - 3, &task_B_handle);
/* Block to allow task_A to be scheduled */
vTaskDelay(UNITY_TASK_DELAY_TICKS);
/* Test that only task_A has run */
TEST_ASSERT_EQUAL(pdTRUE, task_A_ran);
TEST_ASSERT_EQUAL(pdFALSE, task_B_ran);
vTaskDelete(task_A_handle);
vTaskDelete(task_B_handle);
/* Restore the priority of the unityTask */
vTaskPrioritySet(NULL, configTEST_UNITY_TASK_PRIORITY);
}
#endif /* CONFIG_FREERTOS_NUMBER_OF_CORES == 1 */