kopia lustrzana https://github.com/jamescoxon/dl-fldigi
97 wiersze
2.7 KiB
C++
97 wiersze
2.7 KiB
C++
// ----------------------------------------------------------------------------
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//
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// flxmlrpc Copyright (c) 2015 by W1HKJ, Dave Freese <iam_w1hkj@w1hkj.com>
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//
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// XmlRpc++ Copyright (c) 2002-2008 by Chris Morley
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//
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// This file is part of fldigi
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//
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// flxmlrpc is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// ----------------------------------------------------------------------------
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#ifndef _XMLRPCSOCKET_H_
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#define _XMLRPCSOCKET_H_
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#if defined(_MSC_VER)
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# pragma warning(disable:4786) // identifier was truncated in debug info
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#endif
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#include <string>
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namespace XmlRpc {
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//! A platform-independent socket API.
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class XmlRpcSocket {
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public:
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// On windows, a socket is an unsigned int large enough to hold a ptr
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// This should match the definition of SOCKET in winsock2.h
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#if defined(_WINDOWS)
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# if defined(_WIN64)
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typedef unsigned __int64 Socket;
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# else
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typedef unsigned int Socket;
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# endif
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#else
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typedef int Socket;
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#endif
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//! An invalid socket constant.
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static const Socket Invalid = (Socket) -1;
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//! Creates a stream (TCP) socket. Returns XmlRpcSocket::Invalid on failure.
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static Socket socket();
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//! Closes a socket.
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static void close(Socket socket);
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//! Sets a stream (TCP) socket to perform non-blocking IO. Returns false on failure.
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static bool setNonBlocking(Socket socket);
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// The next four methods are appropriate for servers.
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//! Allow the port the specified socket is bound to to be re-bound immediately so
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//! server re-starts are not delayed. Returns false on failure.
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static bool setReuseAddr(Socket socket);
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//! Bind to a specified port
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static bool bind(Socket socket, int port);
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//! Set socket in listen mode
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static bool listen(Socket socket, int backlog);
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//! Accept a client connection request
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static Socket accept(Socket socket);
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//! Connect a socket to a server (from a client)
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static bool connect(Socket socket, std::string& host, int port);
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//! Get the port of a bound socket
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static int getPort(Socket socket);
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//! Returns true if the last error was not a fatal one (eg, EWOULDBLOCK)
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static bool nonFatalError();
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//! Returns last errno
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static int getError();
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//! Returns message corresponding to last error
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static std::string getErrorMsg();
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//! Returns message corresponding to error
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static std::string getErrorMsg(int error);
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};
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} // namespace XmlRpc
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#endif
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