dl-fldigi/src/xmlrpcpp/XmlRpcSocket.h

97 wiersze
2.7 KiB
C++

// ----------------------------------------------------------------------------
//
// flxmlrpc Copyright (c) 2015 by W1HKJ, Dave Freese <iam_w1hkj@w1hkj.com>
//
// XmlRpc++ Copyright (c) 2002-2008 by Chris Morley
//
// This file is part of fldigi
//
// flxmlrpc is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// ----------------------------------------------------------------------------
#ifndef _XMLRPCSOCKET_H_
#define _XMLRPCSOCKET_H_
#if defined(_MSC_VER)
# pragma warning(disable:4786) // identifier was truncated in debug info
#endif
#include <string>
namespace XmlRpc {
//! A platform-independent socket API.
class XmlRpcSocket {
public:
// On windows, a socket is an unsigned int large enough to hold a ptr
// This should match the definition of SOCKET in winsock2.h
#if defined(_WINDOWS)
# if defined(_WIN64)
typedef unsigned __int64 Socket;
# else
typedef unsigned int Socket;
# endif
#else
typedef int Socket;
#endif
//! An invalid socket constant.
static const Socket Invalid = (Socket) -1;
//! Creates a stream (TCP) socket. Returns XmlRpcSocket::Invalid on failure.
static Socket socket();
//! Closes a socket.
static void close(Socket socket);
//! Sets a stream (TCP) socket to perform non-blocking IO. Returns false on failure.
static bool setNonBlocking(Socket socket);
// The next four methods are appropriate for servers.
//! Allow the port the specified socket is bound to to be re-bound immediately so
//! server re-starts are not delayed. Returns false on failure.
static bool setReuseAddr(Socket socket);
//! Bind to a specified port
static bool bind(Socket socket, int port);
//! Set socket in listen mode
static bool listen(Socket socket, int backlog);
//! Accept a client connection request
static Socket accept(Socket socket);
//! Connect a socket to a server (from a client)
static bool connect(Socket socket, std::string& host, int port);
//! Get the port of a bound socket
static int getPort(Socket socket);
//! Returns true if the last error was not a fatal one (eg, EWOULDBLOCK)
static bool nonFatalError();
//! Returns last errno
static int getError();
//! Returns message corresponding to last error
static std::string getErrorMsg();
//! Returns message corresponding to error
static std::string getErrorMsg(int error);
};
} // namespace XmlRpc
#endif