dl-fldigi/src/include/flslider2.h

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4.4 KiB
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// ----------------------------------------------------------------------------
// flslider2.h
//
// Copyright (C) 2010
// Stelios Bounanos, M0GLD
//
// This file is part of fldigi.
//
// fldigi is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// fldigi is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// ----------------------------------------------------------------------------
#ifndef FL_SLIDER2_
#define FL_SLIDER2_
#include <FL/Fl_Slider.H>
#include <FL/Fl_Value_Slider.H>
#include <FL/Fl_Value_Input.H>
#include <FL/Fl_Spinner.H>
class Fl_Slider2 : public Fl_Slider
{
public:
Fl_Slider2(int x, int y, int w, int h, const char* l = 0)
: Fl_Slider(x, y, w, h, l) { }
int handle(int event);
};
class Fl_Value_Slider2 : public Fl_Value_Slider
{
public:
Fl_Value_Slider2(int x, int y, int w, int h, const char* l = 0)
: Fl_Value_Slider(x, y, w, h, l) { }
int handle(int event);
};
class Fl_Value_Input2 : public Fl_Value_Input
{
public:
Fl_Value_Input2(int x, int y, int w, int h, const char* l = 0)
: Fl_Value_Input(x, y, w, h, l) { }
int handle(int event);
};
class Fl_Spinner2 : public Fl_Spinner
{
public:
Fl_Spinner2(int x, int y, int w, int h, const char* l = 0)
: Fl_Spinner(x, y, w, h, l) { }
int handle(int event);
};
//======================================================================
// Fl_Counter with
// improved event handling,
// color rendering
//======================================================================
// values for type():
#define FL_NORMAL_COUNTER 0 /**< type() for counter with fast buttons */
#define FL_SIMPLE_COUNTER 1 /**< type() for counter without fast buttons */
/**
Controls a single floating point value with button (or keyboard) arrows.
Double arrows buttons achieve larger steps than simple arrows.
\see Fl_Spinner for value input with vertical step arrows.
<P align=center>\image html counter.png</P>
\image latex counter.png "My_Counter" width=4cm
\todo Refactor the doxygen comments for My_Counter type() documentation.
The type of an My_Counter object can be set using type(uchar t) to:
\li \c FL_NORMAL_COUNTER: Displays a counter with 4 arrow buttons.
\li \c FL_SIMPLE_COUNTER: Displays a counter with only 2 arrow buttons.
*/
class FL_EXPORT My_Counter : public Fl_Valuator {
Fl_Font textfont_;
Fl_Fontsize textsize_;
Fl_Color textcolor_;
Fl_Color bkcolor_;
double lstep_;
uchar mouseobj;
static void repeat_callback(void *);
int calc_mouseobj();
void increment_cb();
protected:
void draw();
public:
int handle(int);
My_Counter(int X, int Y, int W, int H, const char* L = 0);
~My_Counter();
/**
Sets the increment for the large step buttons.
The default value is 1.0.
\param[in] a large step increment.
*/
void lstep(double a) {lstep_ = a;}
/**
Sets the increments for the normal and large step buttons.
\param[in] a, b normal and large step increments.
*/
void step(double a,double b) {Fl_Valuator::step(a); lstep_ = b;}
/**
Sets the increment for the normal step buttons.
\param[in] a normal step increment.
*/
void step(double a) {Fl_Valuator::step(a);}
/**
Returns the increment for normal step buttons.
*/
double step() const {return Fl_Valuator::step();}
/** Gets the text font */
Fl_Font textfont() const {return textfont_;}
/** Sets the text font to \p s */
void textfont(Fl_Font s) {textfont_ = s;}
/** Gets the font size */
Fl_Fontsize textsize() const {return textsize_;}
/** Sets the font size to \p s */
void textsize(Fl_Fontsize s) {textsize_ = s;}
/** Gets the font color */
Fl_Color textcolor() const {return textcolor_;}
/** Sets the font color to \p s */
void textcolor(Fl_Color s) {textcolor_ = s;}
void textbkcolor(Fl_Color c) {bkcolor_ = c;}
};
class Fl_Counter2 : public My_Counter
{
public:
Fl_Counter2(int x, int y, int w, int h, const char* l = 0)
: My_Counter(x, y, w, h, l) { }
int handle(int event);
};
#endif // FL_SLIDER2_