chasemapper/static/js/habitat.js

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6.2 KiB
JavaScript

//
// Project Horus - Browser-Based Chase Mapper - Habitat Data Scraping
//
// Copyright (C) 2021 Mark Jessop <vk5qi@rfhead.net>
// Released under GNU GPL v3 or later
//
// URL to scrape recent vehicle position data from.
// TODO: Allow adjustment of the number of positions to request.
var spacenearus_url = "http://spacenear.us/tracker/datanew.php?mode=2hours&type=positions&format=json&max_positions=100&position_id=";
// Record of the last position ID, so we only request new data.
var spacenearus_last_position_id = 0;
// Keep track of whether an asynchronous AJAX request is in progress.
// Not really sure if this is necessary.
var snear_request_running = false;
function process_habitat_vehicles(data){
// Check we have a 'valid' response to process.
if (data === null ||
!data.positions ||
!data.positions.position ||
!data.positions.position.length) {
snear_request_running = false;
return;
}
data.positions.position.forEach(function(position){
// Update the highest position ID, so we don't request old data.
if (position.position_id > spacenearus_last_position_id){
spacenearus_last_position_id = position.position_id;
}
var vcallsign = position.vehicle;
// Check this isn't our callsign.
// If it is, don't process it.
if (vcallsign.startsWith(chase_config.habitat_call)){
return;
}
// Determine if the vehicle is a chase car.
// This is denoted by _chase at the end of the callsign.
if(vcallsign.search(/(chase)/i) != -1) {
var v_lat = parseFloat(position.gps_lat);
var v_lon = parseFloat(position.gps_lon);
var v_alt = parseFloat(position.gps_alt);
// If the vehicle is already known to us, then update it position.
// Update any existing entries (even if the range is above the threshold)
if (chase_vehicles.hasOwnProperty(vcallsign)){
// Only update if the position ID of this position is newer than that last seen.
if (chase_vehicles[vcallsign].position_id < position.position_id){
//console.log("Updating: " + vcallsign);
// Update the position ID.
chase_vehicles[vcallsign].position_id = position.position_id;
// Since we don't always get a heading with the vehicle position, calculate it.
var old_v_pos = {lat:chase_vehicles[vcallsign].latest_data[0],
lon: chase_vehicles[vcallsign].latest_data[1],
alt:chase_vehicles[vcallsign].latest_data[2]};
var new_v_pos = {lat: v_lat, lon:v_lon, alt:v_alt};
chase_vehicles[vcallsign].heading = calculate_lookangles(old_v_pos, new_v_pos).azimuth;
// Update the position data.
chase_vehicles[vcallsign].latest_data = [v_lat, v_lon, v_alt];
// Update the marker position.
chase_vehicles[vcallsign].marker.setLatLng(chase_vehicles[vcallsign].latest_data).update();
// Rotate/replace the icon to match the bearing.
var _car_heading = chase_vehicles[vcallsign].heading - 90.0;
if (_car_heading<=90.0){
chase_vehicles[vcallsign].marker.setIcon(habitat_car_icons[chase_vehicles[vcallsign].colour]);
chase_vehicles[vcallsign].marker.setRotationAngle(_car_heading);
}else{
// We are travelling West - we need to use the flipped car icon.
_car_heading = _car_heading - 180.0;
chase_vehicles[vcallsign].marker.setIcon(habitat_car_icons_flipped[chase_vehicles[vcallsign].colour]);
chase_vehicles[vcallsign].marker.setRotationAngle(_car_heading);
}
return;
}
// No need to go any further.
return;
}
// Otherwise, we need to decide if we're going to add it or not.
// Determine the vehicle distance from our current position.
var v_pos = {lat: v_lat, lon:v_lon, alt:v_alt};
if (chase_car_position.marker === "NONE"){
var my_pos = {lat:chase_config.default_lat, lon:chase_config.default_lon, alt:0};
}else{
var my_pos = {lat:chase_car_position.latest_data[0], lon:chase_car_position.latest_data[1], alt:chase_car_position.latest_data[2]};
}
var v_range = calculate_lookangles(my_pos, v_pos).range/1000.0;
// If the range is less than the threshold, add it to our list of chase vehicles.
if(v_range < vehicle_max_range){
//console.log("Adding: " + vcallsign);
chase_vehicles[vcallsign] = {};
// Initialise a few default values
chase_vehicles[vcallsign].heading = 90;
chase_vehicles[vcallsign].latest_data = [v_lat, v_lon, v_alt];
chase_vehicles[vcallsign].position_id = position.position_id;
// Get an index for the car icon. This is incremented for each vehicle,
// giving each a different colour.
chase_vehicles[vcallsign].colour = car_colour_values[car_colour_idx];
car_colour_idx = (car_colour_idx+1)%car_colour_values.length;
// Create marker
chase_vehicles[vcallsign].marker = L.marker(chase_vehicles[vcallsign].latest_data,
{title:vcallsign,
icon: habitat_car_icons[chase_vehicles[vcallsign].colour],
rotationOrigin: "center center"})
.addTo(map);
// Keep our own record of if this marker has been added to a map,
// as we shouldn't be using the private _map property of the marker object.
chase_vehicles[vcallsign].onmap = true;
// Add tooltip, with custom CSS which removes all tooltip borders, and adds a text shadow.
chase_vehicles[vcallsign].marker.bindTooltip(vcallsign,
{permanent: true,
direction: 'center',
offset:[0,25],
className:'custom_label'}).openTooltip();
}
}
});
snear_request_running = false;
}
// Request the latest 100 vehicle positions from spacenear.us
function get_habitat_vehicles(){
var snear_request_url = spacenearus_url + spacenearus_last_position_id;
if(!snear_request_running){
snear_request_running = true;
console.log("Requesting vehicles from Habitat...")
$.ajax({
url: snear_request_url,
dataType: 'json',
timeout: 15000,
async: true, // Yes, this is deprecated...
success: function(data) {
process_habitat_vehicles(data);
}
});
}
}