kopia lustrzana https://github.com/hc-psy/blender-gpt
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d68d43d947
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@ -6,6 +6,9 @@ __pycache__/
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# C extensions
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*.so
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.DS_Store/
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.DS_Store
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# Distribution / packaging
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.Python
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build/
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@ -0,0 +1,110 @@
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import bpy
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from .gptzh_pnl import BLENDERGPT_PT_PANEL
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from .gptzh_prf import BLENDERGPT_AddonPreferences
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from .gptzh_opt import BLENDERGPT_OT_DEL_ALL_MSG, BLENDERGPT_OT_DEL_MSG, BLENDERGPT_OT_GPT_CODE, BLENDERGPT_OT_SEND_MSG
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bl_info = {
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"name": "Blender GPT (ZH) 中文用戶專屬",
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"author": "Ryvn (@hc-psy) (@@hao-chenglo2049)",
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"description": "",
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"blender": (2, 82, 0),
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"version": (0, 0, 1),
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"location": "3D View (三維視圖) > UI (使用者介面) > BlenderGptZH",
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"warning": "",
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"category": "Object"
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}
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system_prompt = """You are an assistant made for the purposes of helping the user with Blender, the 3D software.
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- Respond with your answers in markdown (```).
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- Preferably import entire modules instead of bits.
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- Do not perform destructive operations on the meshes.
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- Do not use cap_ends. Do not do more than what is asked (setting up render settings, adding cameras, etc)
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- Do not respond with anything that is not Python code.
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Example:
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user: create 10 cubes in random locations from -10 to 10
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assistant:
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```
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import bpy
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import random
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bpy.ops.mesh.primitive_cube_add()
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#how many cubes you want to add
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count = 10
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for c in range(0,count):
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x = random.randint(-10,10)
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y = random.randint(-10,10)
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z = random.randint(-10,10)
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bpy.ops.mesh.primitive_cube_add(location=(x,y,z))
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```"""
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Classes = (BLENDERGPT_PT_PANEL, BLENDERGPT_OT_DEL_ALL_MSG, BLENDERGPT_OT_DEL_MSG,
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BLENDERGPT_OT_GPT_CODE, BLENDERGPT_OT_SEND_MSG, BLENDERGPT_AddonPreferences)
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def init_props():
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bpy.types.Scene.history = bpy.props.CollectionProperty(
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type=bpy.types.PropertyGroup)
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bpy.types.Scene.model = bpy.props.EnumProperty(
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name="GPT模型",
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description="請選擇欲使用的Chat-GPT模型",
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items=[
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("gpt3.5", "GPT-3.5 (便宜但較容易出錯)", "使用 GPT-3.5 (便宜但較容易出錯)"),
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("gpt4", "GPT-4 (昂貴但較詳細準確)", "使用 GPT-4 (昂貴但較詳細準確)"),
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],
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default="gpt3.5",
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)
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bpy.types.Scene.lan = bpy.props.EnumProperty(
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name="語言",
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description="請選擇Chat-GPT所回饋的語言",
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items=[
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("traditional", "繁體中文", "繁體中文"),
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("simplified", "简体中文", "简体中文"),
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("english", "English", "英文"),
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],
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default="traditional",
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)
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bpy.types.Scene.prompt_input = bpy.props.StringProperty(
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name="指令",
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description="請輸入你的指令",
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default="",
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)
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bpy.types.Scene.on_finish = bpy.props.BoolProperty(default=False)
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bpy.types.PropertyGroup.type = bpy.props.StringProperty()
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bpy.types.PropertyGroup.content = bpy.props.StringProperty()
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def get_api_key(context, addon_name):
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preferences = context.preferences
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addon_prefs = preferences.addons[addon_name].preferences
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return addon_prefs.api_key
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def clear_props():
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del bpy.types.Scene.history
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del bpy.types.Scene.model
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del bpy.types.Scene.prompt_input
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del bpy.types.Scene.on_finish
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def register():
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for cls in Classes:
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bpy.utils.register_class(cls)
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init_props()
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def unregister():
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for cls in Classes:
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bpy.utils.unregister_class(cls)
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clear_props()
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@ -0,0 +1,120 @@
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import bpy
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from bpy.types import Operator
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class BLENDERGPT_OT_DEL_MSG(Operator):
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bl_idname = "gpt.del_msg"
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bl_label = "刪除訊息"
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bl_description = "刪除訊息"
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bl_options = {"REGISTER", "UNDO"}
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msg_idx: bpy.props.IntProperty(name="訊息索引", default=0)
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def execute(self, context):
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scene = context.scene
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history = scene.history
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history.remove(self.msg_idx)
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return {"FINISHED"}
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class BLENDERGPT_OT_DEL_ALL_MSG(Operator):
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bl_idname = "gpt.del_all_msg"
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bl_label = "刪除所有訊息"
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bl_description = "刪除所有訊息"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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scene = context.scene
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history = scene.history
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history.clear()
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return {"FINISHED"}
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class BLENDERGPT_OT_GPT_CODE(Operator):
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bl_idname = "gpt.gpt_code"
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bl_label = "展示GPT程式碼"
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bl_description = "展示GPT程式碼"
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bl_options = {"REGISTER", "UNDO"}
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code: bpy.props.StringProperty(
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name="GPT程式碼", description="GPT所產生的程式碼", default="")
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def execute(self, context):
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# text area
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txt_name = '指令腳本.py'
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txt = bpy.data.texts.get(txt_name)
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if txt is None:
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txt = bpy.data.texts.new(txt_name)
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txt.clear()
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txt.write(self.code)
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txt_edit_area = None
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for area in bpy.context.screen.areas:
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if area.type == 'TEXT_EDITOR':
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txt_edit_area = area
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break
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cxt_area = context.area
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for region in cxt_area.regions:
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if region.type == 'WINDOW':
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override = {'area': cxt_area, 'region': region}
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bpy.ops.screen.area_split(
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override, direction='VERTICAL', factor=0.5)
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break
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new_area = context.screen.areas[-1]
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new_area.type = 'TEXT_EDITOR'
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if txt_edit_area is None:
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txt_edit_area = new_area
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txt_edit_area.spaces.active.text = txt
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return {"FINISHED"}
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class BLENDERGPT_OT_SEND_MSG(Operator):
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bl_idname = "gpt.send_msg"
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bl_label = "送出訊息"
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bl_description = "送出訊息"
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bl_options = {"REGISTER", "UNDO"}
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prompt_input: bpy.props.StringProperty(
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name="指令", description="指令", default="")
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def execute(self, context):
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# TODO: connect to GPT
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scene = context.scene
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scene.on_finish = True
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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blender_code = "print('Hello World')" # TODO: get from GPT
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msg = scene.history.add()
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msg.type = 'USER'
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msg.content = scene.prompt_input
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# clear prompt input
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scene.prompt_input = ""
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if blender_code:
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msg = scene.history.add()
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msg.type = 'GPT'
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msg.content = blender_code
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global_namespace = globals().copy()
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try:
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exec(blender_code, global_namespace)
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except Exception as e:
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self.report({'ERROR'}, f"Error: {e}")
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scene.on_finish = False
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return {'CANCELLED'}
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scene.on_finish = False
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return {"FINISHED"}
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@ -0,0 +1,61 @@
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import bpy
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from bpy.types import Panel
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class BLENDERGPT_PT_PANEL(Panel):
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bl_label = 'Blender GPT ZH'
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bl_idname = 'GPT_PT_PANEL'
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = 'Blender GPT ZH'
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def draw(self, context):
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layout = self.layout
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column = layout.column(align=True)
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# language usage
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row = column.row(align=True)
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row.label(text="回饋語言:")
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row.prop(context.scene, "lan", text="")
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column.separator()
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# history of chat
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column.label(text="對話歷史紀錄:")
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box = column.box()
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for index, message in enumerate(context.scene.history):
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if message.type == 'GPT':
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row = box.row()
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row.label(text="GPT: ")
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show_code_op = row.operator(
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"gpt.gpt_code", text="展示程式碼", icon="TEXT")
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show_code_op.code = message.content
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delete_message_op = row.operator(
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'gpt.del_msg', text="", icon='TRASH', emboss=False)
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delete_message_op.msg_idx = index
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else:
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row = box.row()
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row.label(text=f"USER: {message.content}")
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delete_message_op = row.operator(
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'gpt.del_msg', text="", icon='TRASH', emboss=False)
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delete_message_op.msg_idx = index
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column.separator()
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# model of chat gpt
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column.label(text="Chat-GPT 模型:")
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column.prop(context.scene, "model", text="")
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# input of chat
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column.label(text="指令:")
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column.prop(context.scene, "prompt_input", text="")
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button_label = "請稍候,模型正在編寫腳本..." if context.scene.on_finish else "送出指令"
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row = column.row(align=True)
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row.operator("gpt.send_msg", text=button_label)
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row.operator("gpt.del_all_msg", text="Clear Chat")
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column.separator()
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@ -0,0 +1,17 @@
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from bpy import props
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from bpy.types import AddonPreferences
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class BLENDERGPT_AddonPreferences(AddonPreferences):
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bl_idname = __name__
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print(__name__)
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api_key: props.StringProperty(
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name="API Key",
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description="Enter your OpenAI API Key",
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default="",
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subtype="PASSWORD",
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)
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "api_key")
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