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<ol class="chapter"><li class="chapter-item expanded affix "><a href="introduction.html" class="active">Introduction</a></li><li class="chapter-item expanded affix "><li class="part-title">Setup</li><li class="chapter-item expanded "><a href="setup/installation.html"><strong aria-hidden="true">1.</strong> Installation</a></li><li class="chapter-item expanded "><a href="setup/internal-editing-basics.html"><strong aria-hidden="true">2.</strong> Internal Editing Basics</a></li><li class="chapter-item expanded "><a href="setup/external-editing.html"><strong aria-hidden="true">3.</strong> External Editing</a></li><li class="chapter-item expanded affix "><li class="part-title">API</li><li class="chapter-item expanded "><a href="api/basics.html"><strong aria-hidden="true">4.</strong> Basics</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="api/basics/modules.html"><strong aria-hidden="true">4.1.</strong> Modules</a></li><li class="chapter-item expanded "><a href="api/basics/tree-functions.html"><strong aria-hidden="true">4.2.</strong> Tree Functions</a></li><li class="chapter-item expanded "><a href="api/basics/sockets.html"><strong aria-hidden="true">4.3.</strong> Sockets</a></li><li class="chapter-item expanded "><a href="api/basics/using-nodes.html"><strong aria-hidden="true">4.4.</strong> Using Nodes</a></li></ol></li><li class="chapter-item expanded "><a href="api/advanced-scripting.html"><strong aria-hidden="true">5.</strong> Advanced Scripting</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="api/advanced-scripting/node-groups.html"><strong aria-hidden="true">5.1.</strong> Node Groups</a></li><li class="chapter-item expanded "><a href="api/advanced-scripting/generators.html"><strong aria-hidden="true">5.2.</strong> Generators</a></li><li class="chapter-item expanded "><a href="api/advanced-scripting/input-groups.html"><strong aria-hidden="true">5.3.</strong> Input Groups</a></li><li class="chapter-item expanded "><a href="api/advanced-scripting/attributes.html"><strong aria-hidden="true">5.4.</strong> Attributes</a></li><li class="chapter-item expanded "><a href="api/advanced-scripting/boolean-math.html"><strong aria-hidden="true">5.5.</strong> Boolean Math</a></li><li class="chapter-item expanded "><a href="api/advanced-scripting/curves.html"><strong aria-hidden="true">5.6.</strong> Curves</a></li><li class="chapter-item expanded "><a href="api/advanced-scripting/drivers.html"><strong aria-hidden="true">5.7.</strong> Drivers</a></li><li class="chapter-item expanded "><a href="api/advanced-scripting/simulation-zones.html"><strong aria-hidden="true">5.8.</strong> Simulation Zones</a></li><li class="chapter-item expanded "><a href="api/advanced-scripting/repeat-zones.html"><strong aria-hidden="true">5.9.</strong> Repeat Zones</a></li></ol></li><li class="chapter-item expanded "><li class="part-title">Tutorials</li><li class="chapter-item expanded "><a href="tutorials/voxelize.html"><strong aria-hidden="true">6.</strong> Voxelize</a></li><li class="chapter-item expanded "><a href="tutorials/city-builder.html"><strong aria-hidden="true">7.</strong> City Builder</a></li></ol>
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<h1 class="menu-title">Geometry Script</h1>
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<h1 id="introduction"><a class="header" href="#introduction">Introduction</a></h1>
<p><strong>Geometry Script</strong> is a scripting API for Blender's Geometry Nodes.
It makes complicated node trees more managable and easy to share.</p>
<ul>
<li><a href="./api/basics/using-nodes.html">Full coverage of nodes</a> available in your Blender version</li>
<li>Clean, easy to use <a href="./api/basics.html">Python API</a></li>
<li>External <a href="./setup/external-editing.html">IDE integration</a> for better completions and hot reload</li>
</ul>
<p>Here's a simple example of what's possible with a short script:</p>
<h3 id="geometry-script"><a class="header" href="#geometry-script">Geometry Script</a></h3>
<pre><code class="language-python">from geometry_script import *
@tree(&quot;Repeat Grid&quot;)
def repeat_grid(geometry: Geometry, width: Int, height: Int):
g = grid(
size_x=width, size_y=height,
vertices_x=width, vertices_y=height
).mesh_to_points()
return g.instance_on_points(instance=geometry)
</code></pre>
<h3 id="generated-node-tree"><a class="header" href="#generated-node-tree">Generated Node Tree</a></h3>
<p><img src="images/example_generated_tree.png" alt="Generated node tree" /></p>
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