WLED/wled00/ws.cpp

234 wiersze
7.1 KiB
C++

#include "wled.h"
/*
* WebSockets server for bidirectional communication
*/
#ifdef WLED_ENABLE_WEBSOCKETS
uint16_t wsLiveClientId = 0;
unsigned long wsLastLiveTime = 0;
//uint8_t* wsFrameBuffer = nullptr;
#define WS_LIVE_INTERVAL 40
void wsEvent(AsyncWebSocket * server, AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t *data, size_t len)
{
if(type == WS_EVT_CONNECT){
//client connected
DEBUG_PRINTLN(F("WS client connected."));
sendDataWs(client);
} else if(type == WS_EVT_DISCONNECT){
//client disconnected
if (client->id() == wsLiveClientId) wsLiveClientId = 0;
DEBUG_PRINTLN(F("WS client disconnected."));
} else if(type == WS_EVT_DATA){
// data packet
AwsFrameInfo * info = (AwsFrameInfo*)arg;
if(info->final && info->index == 0 && info->len == len){
// the whole message is in a single frame and we got all of its data (max. 1450 bytes)
if(info->opcode == WS_TEXT)
{
if (len > 0 && len < 10 && data[0] == 'p') {
// application layer ping/pong heartbeat.
// client-side socket layer ping packets are unanswered (investigate)
client->text(F("pong"));
return;
}
bool verboseResponse = false;
if (!requestJSONBufferLock(11)) return;
DeserializationError error = deserializeJson(doc, data, len);
JsonObject root = doc.as<JsonObject>();
if (error || root.isNull()) {
releaseJSONBufferLock();
return;
}
if (root["v"] && root.size() == 1) {
//if the received value is just "{"v":true}", send only to this client
verboseResponse = true;
} else if (root.containsKey("lv")) {
wsLiveClientId = root["lv"] ? client->id() : 0;
} else {
verboseResponse = deserializeState(root);
}
releaseJSONBufferLock(); // will clean fileDoc
if (!interfaceUpdateCallMode) { // individual client response only needed if no WS broadcast soon
if (verboseResponse) {
sendDataWs(client);
} else {
// we have to send something back otherwise WS connection closes
client->text(F("{\"success\":true}"));
}
// force broadcast in 500ms after updating client
//lastInterfaceUpdate = millis() - (INTERFACE_UPDATE_COOLDOWN -500); // ESP8266 does not like this
}
}
} else {
//message is comprised of multiple frames or the frame is split into multiple packets
//if(info->index == 0){
//if (!wsFrameBuffer && len < 4096) wsFrameBuffer = new uint8_t[4096];
//}
//if (wsFrameBuffer && len < 4096 && info->index + info->)
//{
//}
if((info->index + len) == info->len){
if(info->final){
if(info->message_opcode == WS_TEXT) {
client->text(F("{\"error\":9}")); // ERR_JSON we do not handle split packets right now
}
}
}
DEBUG_PRINTLN(F("WS multipart message."));
}
} else if(type == WS_EVT_ERROR){
//error was received from the other end
DEBUG_PRINTLN(F("WS error."));
} else if(type == WS_EVT_PONG){
//pong message was received (in response to a ping request maybe)
DEBUG_PRINTLN(F("WS pong."));
}
}
void sendDataWs(AsyncWebSocketClient * client)
{
if (!ws.count()) return;
AsyncWebSocketMessageBuffer * buffer;
if (!requestJSONBufferLock(12)) return;
JsonObject state = doc.createNestedObject("state");
serializeState(state);
JsonObject info = doc.createNestedObject("info");
serializeInfo(info);
size_t len = measureJson(doc);
DEBUG_PRINTF("JSON buffer size: %u for WS request (%u).\n", doc.memoryUsage(), len);
size_t heap1 = ESP.getFreeHeap();
DEBUG_PRINT(F("heap ")); DEBUG_PRINTLN(ESP.getFreeHeap());
#ifdef ESP8266
if (len>heap1) {
DEBUG_PRINTLN(F("Out of memory (WS)!"));
return;
}
#endif
buffer = ws.makeBuffer(len); // will not allocate correct memory sometimes on ESP8266
#ifdef ESP8266
size_t heap2 = ESP.getFreeHeap();
DEBUG_PRINT(F("heap ")); DEBUG_PRINTLN(ESP.getFreeHeap());
#else
size_t heap2 = 0; // ESP32 variants do not have the same issue and will work without checking heap allocation
#endif
if (!buffer || heap1-heap2<len) {
releaseJSONBufferLock();
DEBUG_PRINTLN(F("WS buffer allocation failed."));
ws.closeAll(1013); //code 1013 = temporary overload, try again later
ws.cleanupClients(0); //disconnect all clients to release memory
ws._cleanBuffers();
return; //out of memory
}
buffer->lock();
serializeJson(doc, (char *)buffer->get(), len);
DEBUG_PRINT(F("Sending WS data "));
if (client) {
client->text(buffer);
DEBUG_PRINTLN(F("to a single client."));
} else {
ws.textAll(buffer);
DEBUG_PRINTLN(F("to multiple clients."));
}
buffer->unlock();
ws._cleanBuffers();
releaseJSONBufferLock();
}
bool sendLiveLedsWs(uint32_t wsClient)
{
AsyncWebSocketClient * wsc = ws.client(wsClient);
if (!wsc || wsc->queueLength() > 0) return false; //only send if queue free
size_t used = strip.getLengthTotal();
#ifdef ESP8266
const size_t MAX_LIVE_LEDS_WS = 256U;
#else
const size_t MAX_LIVE_LEDS_WS = 1024U;
#endif
size_t n = ((used -1)/MAX_LIVE_LEDS_WS) +1; //only serve every n'th LED if count over MAX_LIVE_LEDS_WS
size_t pos = (strip.isMatrix ? 4 : 2); // start of data
size_t bufSize = pos + (used/n)*3;
AsyncWebSocketMessageBuffer * wsBuf = ws.makeBuffer(bufSize);
if (!wsBuf) return false; //out of memory
uint8_t* buffer = wsBuf->get();
buffer[0] = 'L';
buffer[1] = 1; //version
#ifndef WLED_DISABLE_2D
size_t skipLines = 0;
if (strip.isMatrix) {
buffer[1] = 2; //version
buffer[2] = Segment::maxWidth;
buffer[3] = Segment::maxHeight;
if (used > MAX_LIVE_LEDS_WS*4) {
buffer[2] = Segment::maxWidth/4;
buffer[3] = Segment::maxHeight/4;
skipLines = 3;
} else if (used > MAX_LIVE_LEDS_WS) {
buffer[2] = Segment::maxWidth/2;
buffer[3] = Segment::maxHeight/2;
skipLines = 1;
}
}
#endif
for (size_t i = 0; pos < bufSize -2; i += n)
{
#ifndef WLED_DISABLE_2D
if (strip.isMatrix && skipLines) {
if ((i/Segment::maxWidth)%(skipLines+1)) i += Segment::maxWidth * skipLines;
}
#endif
uint32_t c = strip.getPixelColor(i);
uint8_t r = R(c);
uint8_t g = G(c);
uint8_t b = B(c);
uint8_t w = W(c);
buffer[pos++] = scale8(qadd8(w, r), strip.getBrightness()); //R, add white channel to RGB channels as a simple RGBW -> RGB map
buffer[pos++] = scale8(qadd8(w, g), strip.getBrightness()); //G
buffer[pos++] = scale8(qadd8(w, b), strip.getBrightness()); //B
}
wsc->binary(wsBuf);
return true;
}
void handleWs()
{
if (millis() - wsLastLiveTime > WS_LIVE_INTERVAL)
{
#ifdef ESP8266
ws.cleanupClients(3);
#else
ws.cleanupClients();
#endif
bool success = true;
if (wsLiveClientId) success = sendLiveLedsWs(wsLiveClientId);
wsLastLiveTime = millis();
if (!success) wsLastLiveTime -= 20; //try again in 20ms if failed due to non-empty WS queue
}
}
#else
void handleWs() {}
void sendDataWs(AsyncWebSocketClient * client) {}
#endif