kopia lustrzana https://github.com/piotr022/UV_K5_playground
readme
rodzic
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@ -9,6 +9,11 @@ mod for printing rx signal level (RSSI) in numerical format, also includes small
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Please, consider paying tribute to the two fallen Quashengs that were bricked during the development process. Their sacrifice played a crucial role in shaping this project. To show your appreciation and support for our ongoing work, you can make a [donation](https://paypal.me/sq9p).
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## src/pong ![auto release build](https://github.com/piotr022/UV_K5_playground/actions/workflows/c-cpp.yml/badge.svg)
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![rssi printer](./docs/pong_game.gif)
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this is usless, buggy and funny xD
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* download mod [uv_k5_01_26_pong_game_encoded.bin](https://github.com/piotr022/UV_K5_playground/releases/latest)
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## flash masking and memory layout
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Chinese mcu DP32G030 has feature called flash masking, here is how it works:
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![original_memory layout](./docs/memory-map-original-fw.png)
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Plik binarny nie jest wyświetlany.
Po Szerokość: | Wysokość: | Rozmiar: 3.1 MiB |
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@ -26,7 +26,7 @@ void MultiIrq_Handler(unsigned int u32IrqSource)
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}
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static unsigned int u32StupidCounter = 1;
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if((!(u32StupidCounter++ % 5) && u32StupidCounter > 200))
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if((!(u32StupidCounter++ % 2) && u32StupidCounter > 200))
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{
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Pong.Handle();
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}
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