Tldraw/packages/tldraw/src/state/sessions/ArrowSession/ArrowSession.ts

463 wiersze
13 KiB
TypeScript

import {
ArrowBinding,
ArrowShape,
TDShape,
TDBinding,
TDStatus,
SessionType,
TDShapeType,
TldrawPatch,
TldrawCommand,
} from '~types'
import { Vec } from '@tldraw/vec'
import { TLDR } from '~state/TLDR'
import { BINDING_DISTANCE } from '~constants'
import { shapeUtils } from '~state/shapes'
import { BaseSession } from '../BaseSession'
import type { TldrawApp } from '../../internal'
import { Utils } from '@tldraw/core'
export class ArrowSession extends BaseSession {
type = SessionType.Arrow
status = TDStatus.TranslatingHandle
newStartBindingId = Utils.uniqueId()
draggedBindingId = Utils.uniqueId()
didBind = false
initialShape: ArrowShape
handleId: 'start' | 'end'
bindableShapeIds: string[]
initialBinding?: TDBinding
startBindingShapeId?: string
isCreate: boolean
constructor(app: TldrawApp, shapeId: string, handleId: 'start' | 'end', isCreate = false) {
super(app)
this.isCreate = isCreate
const { currentPageId } = app.state.appState
const page = app.state.document.pages[currentPageId]
this.handleId = handleId
this.initialShape = page.shapes[shapeId] as ArrowShape
this.bindableShapeIds = TLDR.getBindableShapeIds(app.state).filter(
(id) => !(id === this.initialShape.id || id === this.initialShape.parentId)
)
const { originPoint } = this.app
if (this.isCreate) {
// If we're creating a new shape, should we bind its first point?
// The method may return undefined, which is correct if there is no
// bindable shape under the pointer.
this.startBindingShapeId = this.bindableShapeIds
.map((id) => page.shapes[id])
.find((shape) =>
Utils.pointInBounds(originPoint, TLDR.getShapeUtil(shape).getBounds(shape))
)?.id
} else {
// If we're editing an existing line, is there a binding already
// for the dragging handle?
const initialBindingId = this.initialShape.handles[this.handleId].bindingId
if (initialBindingId) {
this.initialBinding = page.bindings[initialBindingId]
} else {
// If not, explicitly set this handle to undefined, so that it gets deleted on undo
this.initialShape.handles[this.handleId].bindingId = undefined
}
}
}
start = (): TldrawPatch | undefined => void null
update = (): TldrawPatch | undefined => {
const { initialShape } = this
const {
currentPoint,
shiftKey,
altKey,
metaKey,
currentGrid,
settings: { showGrid },
} = this.app
const shape = this.app.getShape<ArrowShape>(initialShape.id)
if (shape.isLocked) return
const handles = shape.handles
const handleId = this.handleId as keyof typeof handles
// If the handle can bind, then we need to search bindable shapes for
// a binding.
if (!handles[handleId].canBind) return
// First update the handle's next point
let delta = Vec.sub(currentPoint, handles[handleId].point)
if (shiftKey) {
const A = handles[handleId === 'start' ? 'end' : 'start'].point
const B = handles[handleId].point
const C = Vec.toFixed(Vec.sub(Vec.add(B, delta), shape.point))
const angle = Vec.angle(A, C)
const adjusted = Vec.rotWith(C, A, Utils.snapAngleToSegments(angle, 24) - angle)
delta = Vec.add(delta, Vec.sub(adjusted, C))
}
const nextPoint = Vec.sub(Vec.add(handles[handleId].point, delta), shape.point)
const handle = {
...handles[handleId],
point: showGrid ? Vec.snap(nextPoint, currentGrid) : Vec.toFixed(nextPoint),
bindingId: undefined,
}
const utils = shapeUtils[TDShapeType.Arrow]
const change = utils.onHandleChange?.(shape, {
[handleId]: handle,
})
// If the handle changed produced no change, bail here
if (!change) return
// If nothing changes, we want these to be the same object reference as
// before. If it does change, we'll redefine this later on. And if we've
// made it this far, the shape should be a new object reference that
// incorporates the changes we've made due to the handle movement.
const next: { shape: ArrowShape; bindings: Record<string, TDBinding | undefined> } = {
shape: Utils.deepMerge(shape, change),
bindings: {},
}
if (this.initialBinding) {
next.bindings[this.initialBinding.id] = undefined
}
// START BINDING
// If we have a start binding shape id, the recompute the binding
// point based on the current end handle position
if (this.startBindingShapeId) {
let startBinding: ArrowBinding | undefined
const target = this.app.page.shapes[this.startBindingShapeId]
const targetUtils = TLDR.getShapeUtil(target)
if (!metaKey) {
const center = targetUtils.getCenter(target)
const handle = next.shape.handles.start
const rayPoint = Vec.add(handle.point, next.shape.point)
const rayOrigin = center
const rayDirection = Vec.uni(Vec.sub(rayPoint, rayOrigin))
startBinding = this.findBindingPoint(
shape,
target,
'start',
this.newStartBindingId,
center,
rayOrigin,
rayDirection,
false
)
}
if (startBinding) {
this.didBind = true
next.bindings[this.newStartBindingId] = startBinding
next.shape.handles = {
...next.shape.handles,
start: {
...next.shape.handles.start,
bindingId: startBinding.id,
},
}
const target = this.app.page.shapes[this.startBindingShapeId]
const targetUtils = TLDR.getShapeUtil(target)
const arrowChange = TLDR.getShapeUtil<ArrowShape>(next.shape.type).onBindingChange?.(
next.shape,
startBinding,
target,
targetUtils.getBounds(target),
targetUtils.getCenter(target)
)
if (arrowChange) {
Object.assign(next.shape, arrowChange)
}
} else {
this.didBind = this.didBind || false
if (this.app.page.bindings[this.newStartBindingId]) {
next.bindings[this.newStartBindingId] = undefined
}
if (shape.handles.start.bindingId === this.newStartBindingId) {
next.shape.handles = {
...next.shape.handles,
start: {
...next.shape.handles.start,
bindingId: undefined,
},
}
}
}
}
// DRAGGED POINT BINDING
let draggedBinding: ArrowBinding | undefined
if (!metaKey) {
const handle = next.shape.handles[this.handleId]
const oppositeHandle = next.shape.handles[this.handleId === 'start' ? 'end' : 'start']
const rayOrigin = Vec.add(oppositeHandle.point, next.shape.point)
const rayPoint = Vec.add(handle.point, next.shape.point)
const rayDirection = Vec.uni(Vec.sub(rayPoint, rayOrigin))
const targets = this.bindableShapeIds.map((id) => this.app.page.shapes[id])
for (const target of targets) {
draggedBinding = this.findBindingPoint(
shape,
target,
this.handleId,
this.draggedBindingId,
rayPoint,
rayOrigin,
rayDirection,
altKey
)
if (draggedBinding) break
}
}
if (draggedBinding) {
this.didBind = true
next.bindings[this.draggedBindingId] = draggedBinding
next.shape.handles = {
...next.shape.handles,
[this.handleId]: {
...next.shape.handles[this.handleId],
bindingId: this.draggedBindingId,
},
}
const target = this.app.page.shapes[draggedBinding.toId]
const targetUtils = TLDR.getShapeUtil(target)
const utils = shapeUtils[TDShapeType.Arrow]
const arrowChange = utils.onBindingChange(
next.shape,
draggedBinding,
target,
targetUtils.getBounds(target),
targetUtils.getCenter(target)
)
if (arrowChange) {
Object.assign(next.shape, arrowChange)
}
} else {
this.didBind = this.didBind || false
const currentBindingId = shape.handles[this.handleId].bindingId
if (currentBindingId) {
next.bindings = {
...next.bindings,
[currentBindingId]: undefined,
}
next.shape.handles = {
...next.shape.handles,
[this.handleId]: {
...next.shape.handles[this.handleId],
bindingId: undefined,
},
}
}
}
return {
document: {
pages: {
[this.app.currentPageId]: {
shapes: {
[shape.id]: next.shape,
},
bindings: next.bindings,
},
},
pageStates: {
[this.app.currentPageId]: {
bindingId: next.shape.handles[handleId].bindingId,
},
},
},
}
}
cancel = (): TldrawPatch | undefined => {
const { initialShape, initialBinding, newStartBindingId, draggedBindingId } = this
const afterBindings: Record<string, TDBinding | undefined> = {}
afterBindings[draggedBindingId] = undefined
if (initialBinding) {
afterBindings[initialBinding.id] = initialBinding
}
if (newStartBindingId) {
afterBindings[newStartBindingId] = undefined
}
return {
document: {
pages: {
[this.app.currentPageId]: {
shapes: {
[initialShape.id]: this.isCreate ? undefined : initialShape,
},
bindings: afterBindings,
},
},
pageStates: {
[this.app.currentPageId]: {
selectedIds: this.isCreate ? [] : [initialShape.id],
bindingId: undefined,
hoveredId: undefined,
editingId: undefined,
},
},
},
}
}
complete = (): TldrawPatch | TldrawCommand | undefined => {
const { initialShape, initialBinding, newStartBindingId, startBindingShapeId, handleId } = this
const currentShape = TLDR.onSessionComplete(this.app.page.shapes[initialShape.id]) as ArrowShape
const currentBindingId = currentShape.handles[handleId].bindingId
if (
!(currentBindingId || initialBinding) &&
Vec.dist(currentShape.handles.start.point, currentShape.handles.end.point) > 2
) {
return this.cancel()
}
const beforeBindings: Partial<Record<string, TDBinding>> = {}
const afterBindings: Partial<Record<string, TDBinding>> = {}
if (initialBinding) {
beforeBindings[initialBinding.id] = this.isCreate ? undefined : initialBinding
afterBindings[initialBinding.id] = undefined
}
if (currentBindingId) {
beforeBindings[currentBindingId] = undefined
afterBindings[currentBindingId] = this.app.page.bindings[currentBindingId]
}
if (startBindingShapeId) {
beforeBindings[newStartBindingId] = undefined
afterBindings[newStartBindingId] = this.app.page.bindings[newStartBindingId]
}
return {
id: 'arrow',
before: {
document: {
pages: {
[this.app.currentPageId]: {
shapes: {
[initialShape.id]: this.isCreate ? undefined : initialShape,
},
bindings: beforeBindings,
},
},
pageStates: {
[this.app.currentPageId]: {
selectedIds: this.isCreate ? [] : [initialShape.id],
bindingId: undefined,
hoveredId: undefined,
editingId: undefined,
},
},
},
},
after: {
document: {
pages: {
[this.app.currentPageId]: {
shapes: {
[initialShape.id]: currentShape,
},
bindings: afterBindings,
},
},
pageStates: {
[this.app.currentPageId]: {
selectedIds: [initialShape.id],
bindingId: undefined,
hoveredId: undefined,
editingId: undefined,
},
},
},
},
}
}
private findBindingPoint = (
shape: ArrowShape,
target: TDShape,
handleId: 'start' | 'end',
bindingId: string,
point: number[],
origin: number[],
direction: number[],
bindAnywhere: boolean
) => {
const util = TLDR.getShapeUtil<TDShape>(target.type)
const bindingPoint = util.getBindingPoint(
target,
shape,
point,
origin,
direction,
BINDING_DISTANCE,
bindAnywhere
)
// Not all shapes will produce a binding point
if (!bindingPoint) return
return {
id: bindingId,
type: 'arrow',
fromId: shape.id,
toId: target.id,
handleId: handleId,
point: Vec.toFixed(bindingPoint.point),
distance: bindingPoint.distance,
}
}
}