kopia lustrzana https://github.com/Tldraw/Tldraw
69 wiersze
2.2 KiB
TypeScript
69 wiersze
2.2 KiB
TypeScript
import Vec from '@tldraw/vec'
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import { TLDrawState } from '~state'
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import { mockDocument, TLDrawStateUtils } from '~test'
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import { AlignType, DistributeType, TLDrawShapeType } from '~types'
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describe('Distribute command', () => {
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const tlstate = new TLDrawState()
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beforeEach(() => {
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tlstate.loadDocument(mockDocument)
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})
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describe('when less than three shapes are selected', () => {
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it('does nothing', () => {
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tlstate.select('rect1', 'rect2')
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const initialState = tlstate.state
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tlstate.distribute(DistributeType.Horizontal)
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const currentState = tlstate.state
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expect(currentState).toEqual(initialState)
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})
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})
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it('does, undoes and redoes command', () => {
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tlstate.selectAll()
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tlstate.distribute(DistributeType.Horizontal)
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expect(tlstate.getShape('rect3').point).toEqual([50, 20])
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tlstate.undo()
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expect(tlstate.getShape('rect3').point).toEqual([20, 20])
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tlstate.redo()
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expect(tlstate.getShape('rect3').point).toEqual([50, 20])
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})
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it('distributes vertically', () => {
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tlstate.selectAll()
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tlstate.distribute(DistributeType.Vertical)
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expect(tlstate.getShape('rect3').point).toEqual([20, 50])
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})
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})
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describe('when distributing groups', () => {
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it('distributes children', () => {
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const tlstate = new TLDrawState()
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.createShapes(
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{ id: 'rect1', type: TLDrawShapeType.Rectangle, point: [0, 0], size: [100, 100] },
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{ id: 'rect2', type: TLDrawShapeType.Rectangle, point: [100, 100], size: [100, 100] },
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{ id: 'rect3', type: TLDrawShapeType.Rectangle, point: [200, 200], size: [100, 100] },
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{ id: 'rect4', type: TLDrawShapeType.Rectangle, point: [0, 0], size: [200, 200] },
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{ id: 'rect5', type: TLDrawShapeType.Rectangle, point: [300, -200], size: [100, 100] }
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)
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.group(['rect1', 'rect2'], 'groupA')
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.select('rect3', 'rect4', 'rect5')
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.distribute(DistributeType.Vertical)
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const p0 = tlstate.getShape('rect4').point
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const p1 = tlstate.getShape('rect3').point
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tlstate.undo().delete(['rect4']).selectAll().distribute(DistributeType.Vertical)
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new TLDrawStateUtils(tlstate).expectShapesToBeAtPoints({
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rect1: p0,
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rect2: Vec.add(p0, [100, 100]),
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rect3: p1,
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})
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})
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})
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