Tldraw/examples/tldraw-example/src/multiplayer/useMultiplayerState.ts

265 wiersze
7.2 KiB
TypeScript

import { LiveMap } from '@liveblocks/client'
import type { TDAsset, TDBinding, TDShape, TDUser, TldrawApp } from '@tldraw/tldraw'
import React, { useCallback, useRef, useState } from 'react'
import { useHotkeys } from 'react-hotkeys-hook'
import { useRedo, useRoom, useUndo, useUpdateMyPresence } from './liveblocks.config'
import type { Storage } from './liveblocks.config'
declare const window: Window & { app: TldrawApp }
export function useMultiplayerState(roomId: string) {
const [app, setApp] = useState<TldrawApp>()
const [error, setError] = useState<Error>()
const [loading, setLoading] = useState(true)
const room = useRoom()
const onUndo = useUndo()
const onRedo = useRedo()
const updateMyPresence = useUpdateMyPresence()
const rIsPaused = useRef(false)
const rLiveShapes = useRef<Storage['shapes']>()
const rLiveBindings = useRef<Storage['bindings']>()
const rLiveAssets = useRef<Storage['assets']>()
// Callbacks --------------
// Put the state into the window, for debugging.
const onMount = useCallback(
(app: TldrawApp) => {
app.loadRoom(roomId)
app.pause() // Turn off the app's own undo / redo stack
window.app = app
setApp(app)
},
[roomId]
)
// Update the live shapes when the app's shapes change.
const onChangePage = useCallback(
(
app: TldrawApp,
shapes: Record<string, TDShape | undefined>,
bindings: Record<string, TDBinding | undefined>,
assets: Record<string, TDAsset | undefined>
) => {
room.batch(() => {
const lShapes = rLiveShapes.current
const lBindings = rLiveBindings.current
const lAssets = rLiveAssets.current
if (!(lShapes && lBindings && lAssets)) return
Object.entries(shapes).forEach(([id, shape]) => {
if (!shape) {
lShapes.delete(id)
} else {
lShapes.set(shape.id, shape)
}
})
Object.entries(bindings).forEach(([id, binding]) => {
if (!binding) {
lBindings.delete(id)
} else {
lBindings.set(binding.id, binding)
}
})
Object.entries(assets).forEach(([id, asset]) => {
if (!asset) {
lAssets.delete(id)
} else {
lAssets.set(asset.id, asset)
}
})
})
},
[room]
)
// Handle presence updates when the user's pointer / selection changes
const onChangePresence = useCallback(
(app: TldrawApp, user: TDUser) => {
updateMyPresence({ id: app.room?.userId, user })
},
[updateMyPresence]
)
// Document Changes --------
React.useEffect(() => {
const unsubs: (() => void)[] = []
if (!(app && room)) return
// Handle errors
unsubs.push(room.subscribe('error', (error) => setError(error)))
// Handle changes to other users' presence
unsubs.push(
room.subscribe('others', (others, event) => {
if (event.type === 'leave') {
const { presence } = event.user
if (presence) {
app?.removeUser(presence.id!)
}
} else {
app.updateUsers(
others
.toArray()
.filter((other) => other.presence)
.map((other) => other.presence!.user)
.filter(Boolean)
)
}
})
)
let stillAlive = true
// Setup the document's storage and subscriptions
async function setupDocument() {
const storage = await room.getStorage()
// Migrate previous versions
const version = storage.root.get('version')
// Initialize (get or create) maps for shapes/bindings/assets
let lShapes = storage.root.get('shapes')
if (!lShapes || !('_serialize' in lShapes)) {
storage.root.set('shapes', new LiveMap())
lShapes = storage.root.get('shapes')
}
rLiveShapes.current = lShapes
let lBindings = storage.root.get('bindings')
if (!lBindings || !('_serialize' in lBindings)) {
storage.root.set('bindings', new LiveMap())
lBindings = storage.root.get('bindings')
}
rLiveBindings.current = lBindings
let lAssets = storage.root.get('assets')
if (!lAssets || !('_serialize' in lAssets)) {
storage.root.set('assets', new LiveMap())
lAssets = storage.root.get('assets')
}
rLiveAssets.current = lAssets
if (!version) {
// The doc object will only be present if the document was created
// prior to the current multiplayer implementation. At this time, the
// document was a single LiveObject named 'doc'. If we find a doc,
// then we need to move the shapes and bindings over to the new structures
// and then mark the doc as migrated.
const doc = storage.root.get('doc')
// No doc? No problem. This was likely a newer document
if (doc) {
const {
document: {
pages: {
page: { shapes, bindings },
},
assets,
},
} = doc.toObject()
Object.values(shapes).forEach((shape) => lShapes.set(shape.id, shape))
Object.values(bindings).forEach((binding) => lBindings.set(binding.id, binding))
Object.values(assets).forEach((asset) => lAssets.set(asset.id, asset))
}
}
// Save the version number for future migrations
storage.root.set('version', 2.1)
// Subscribe to changes
const handleChanges = () => {
app?.replacePageContent(
Object.fromEntries(lShapes.entries()),
Object.fromEntries(lBindings.entries()),
Object.fromEntries(lAssets.entries())
)
}
if (stillAlive) {
unsubs.push(room.subscribe(lShapes, handleChanges))
// Update the document with initial content
handleChanges()
// Zoom to fit the content
if (app) {
app.zoomToFit()
if (app.zoom > 1) {
app.resetZoom()
}
}
setLoading(false)
}
}
setupDocument()
return () => {
stillAlive = false
unsubs.forEach((unsub) => unsub())
}
}, [room, app])
const onSessionStart = React.useCallback(() => {
if (!room) return
room.history.pause()
rIsPaused.current = true
}, [room])
const onSessionEnd = React.useCallback(() => {
if (!room) return
room.history.resume()
rIsPaused.current = false
}, [room])
useHotkeys(
'ctrl+shift+l;,⌘+shift+l',
() => {
if (window.confirm('Reset the document?')) {
room.batch(() => {
const lShapes = rLiveShapes.current
const lBindings = rLiveBindings.current
const lAssets = rLiveAssets.current
if (!(lShapes && lBindings && lAssets)) return
lShapes.forEach((shape) => {
lShapes.delete(shape.id)
})
lBindings.forEach((shape) => {
lBindings.delete(shape.id)
})
lAssets.forEach((shape) => {
lAssets.delete(shape.id)
})
})
}
},
[]
)
return {
onUndo,
onRedo,
onMount,
onSessionStart,
onSessionEnd,
onChangePage,
onChangePresence,
error,
loading,
}
}