Tldraw/apps/www/hooks/useMultiplayerState.ts

229 wiersze
6.7 KiB
TypeScript

/* eslint-disable @typescript-eslint/no-explicit-any */
/* eslint-disable @typescript-eslint/no-non-null-assertion */
import React, { useState, useRef, useCallback } from 'react'
import type { TldrawApp, TDUser, TDShape, TDBinding, TDDocument, TDAsset } from '@tldraw/tldraw'
import { useRedo, useUndo, useRoom, useUpdateMyPresence } from '@liveblocks/react'
import { LiveMap, LiveObject, Lson, LsonObject } from '@liveblocks/client'
declare const window: Window & { app: TldrawApp }
type TDLsonShape = TDShape & Lson
type TDLsonBinding = TDBinding & Lson
type TDLsonAsset = TDAsset & Lson
type LsonDoc = {
uuid: string
document: TDDocument
migrated?: boolean
} & LsonObject
export function useMultiplayerState(roomId: string) {
const [app, setApp] = useState<TldrawApp>()
const [error, setError] = useState<Error>()
const [loading, setLoading] = useState(true)
const room = useRoom()
const onUndo = useUndo()
const onRedo = useRedo()
const updateMyPresence = useUpdateMyPresence()
const rLiveShapes = useRef<LiveMap<string, TDLsonShape>>()
const rLiveBindings = useRef<LiveMap<string, TDLsonBinding>>()
const rLiveAssets = useRef<LiveMap<string, TDLsonAsset>>()
// Callbacks --------------
// Put the state into the window, for debugging.
const onMount = useCallback(
(app: TldrawApp) => {
app.loadRoom(roomId)
app.pause() // Turn off the app's own undo / redo stack
window.app = app
setApp(app)
},
[roomId]
)
// Update the live shapes when the app's shapes change.
const onChangePage = useCallback(
(
app: TldrawApp,
shapes: Record<string, TDShape | undefined>,
bindings: Record<string, TDBinding | undefined>,
assets: Record<string, TDAsset | undefined>
) => {
room.batch(() => {
const lShapes = rLiveShapes.current
const lBindings = rLiveBindings.current
const lAssets = rLiveAssets.current
if (!(lShapes && lBindings && lAssets)) return
Object.entries(shapes).forEach(([id, shape]) => {
if (!shape) {
lShapes.delete(id)
} else {
lShapes.set(shape.id, shape as TDLsonShape)
}
})
Object.entries(bindings).forEach(([id, binding]) => {
if (!binding) {
lBindings.delete(id)
} else {
lBindings.set(binding.id, binding as TDLsonBinding)
}
})
Object.entries(assets).forEach(([id, asset]) => {
if (!asset) {
lAssets.delete(id)
} else {
lAssets.set(asset.id, asset as TDLsonAsset)
}
})
})
},
[room]
)
// Handle presence updates when the user's pointer / selection changes
const onChangePresence = useCallback(
(app: TldrawApp, user: TDUser) => {
updateMyPresence({ id: app.room?.userId, user })
},
[updateMyPresence]
)
// Document Changes --------
React.useEffect(() => {
const unsubs: (() => void)[] = []
if (!(app && room)) return
// Handle errors
unsubs.push(room.subscribe('error', (error) => setError(error)))
// Handle changes to other users' presence
unsubs.push(
room.subscribe<{ id: string; user: TDUser }>('others', (others, event) => {
if (event.type === 'leave') {
if (event.user.presence) {
app?.removeUser(event.user.presence.id)
}
} else {
app.updateUsers(
others
.toArray()
.filter((other) => other.presence)
.map((other) => other.presence!.user)
.filter(Boolean)
)
}
})
)
let stillAlive = true
// Setup the document's storage and subscriptions
async function setupDocument() {
const storage = await room.getStorage<any>()
// Migrate previous versions
const version = storage.root.get('version')
// Initialize (get or create) maps for shapes/bindings/assets
let lShapes: LiveMap<string, TDLsonShape> = storage.root.get('shapes')
if (!lShapes || !('_serialize' in lShapes)) {
storage.root.set('shapes', new LiveMap<string, TDLsonShape>())
lShapes = storage.root.get('shapes')
}
rLiveShapes.current = lShapes
let lBindings: LiveMap<string, TDLsonBinding> = storage.root.get('bindings')
if (!lBindings || !('_serialize' in lBindings)) {
storage.root.set('bindings', new LiveMap<string, TDLsonBinding>())
lBindings = storage.root.get('bindings')
}
rLiveBindings.current = lBindings
let lAssets: LiveMap<string, TDLsonAsset> = storage.root.get('assets')
if (!lAssets || !('_serialize' in lAssets)) {
storage.root.set('assets', new LiveMap<string, TDLsonAsset>())
lAssets = storage.root.get('assets')
}
rLiveAssets.current = lAssets
if (!version) {
// The doc object will only be present if the document was created
// prior to the current multiplayer implementation. At this time, the
// document was a single LiveObject named 'doc'. If we find a doc,
// then we need to move the shapes and bindings over to the new structures
// and then mark the doc as migrated.
const doc = storage.root.get('doc') as LiveObject<LsonDoc>
// No doc? No problem. This was likely a newer document
if (doc) {
const {
document: {
pages: {
page: { shapes, bindings },
},
assets,
},
} = doc.toObject()
Object.values(shapes).forEach((shape) => lShapes.set(shape.id, shape as TDLsonShape))
Object.values(bindings).forEach((binding) =>
lBindings.set(binding.id, binding as TDLsonBinding)
)
Object.values(assets).forEach((asset) => lAssets.set(asset.id, asset as TDLsonAsset))
}
}
// Save the version number for future migrations
storage.root.set('version', 2.1)
// Subscribe to changes
const handleChanges = () => {
app?.replacePageContent(
Object.fromEntries(lShapes.entries()),
Object.fromEntries(lBindings.entries()),
Object.fromEntries(lAssets.entries())
)
}
if (stillAlive) {
unsubs.push(room.subscribe(lShapes, handleChanges))
// Update the document with initial content
handleChanges()
// Zoom to fit the content
app.zoomToFit()
if (app.zoom > 1) {
app.resetZoom()
}
setLoading(false)
}
}
setupDocument()
return () => {
stillAlive = false
unsubs.forEach((unsub) => unsub())
}
}, [room, app])
return {
onUndo,
onRedo,
onMount,
onChangePage,
onChangePresence,
error,
loading,
}
}