Tldraw/packages/tldraw/src/state/TldrawApp.ts

3014 wiersze
81 KiB
TypeScript

/* eslint-disable @typescript-eslint/no-explicit-any */
/* eslint-disable @typescript-eslint/ban-ts-comment */
/* eslint-disable @typescript-eslint/no-non-null-assertion */
import { Vec } from '@tldraw/vec'
import {
TLBoundsEventHandler,
TLBoundsHandleEventHandler,
TLKeyboardEventHandler,
TLShapeCloneHandler,
TLCanvasEventHandler,
TLPageState,
TLPinchEventHandler,
TLPointerEventHandler,
TLWheelEventHandler,
Utils,
TLBounds,
} from '@tldraw/core'
import {
FlipType,
TDDocument,
MoveType,
AlignType,
StretchType,
DistributeType,
ShapeStyles,
TDShape,
TDShapeType,
TDSnapshot,
TDStatus,
TDPage,
TDBinding,
GroupShape,
TldrawCommand,
TDUser,
SessionType,
TDToolType,
} from '~types'
import {
migrate,
FileSystemHandle,
loadFileHandle,
openFromFileSystem,
saveToFileSystem,
} from './data'
import { TLDR } from './TLDR'
import { shapeUtils } from '~state/shapes'
import { defaultStyle } from '~state/shapes/shared/shape-styles'
import * as Commands from './commands'
import { SessionArgsOfType, getSession, TldrawSession } from './sessions'
import type { BaseTool } from './tools/BaseTool'
import { USER_COLORS, FIT_TO_SCREEN_PADDING } from '~constants'
import { SelectTool } from './tools/SelectTool'
import { EraseTool } from './tools/EraseTool'
import { TextTool } from './tools/TextTool'
import { DrawTool } from './tools/DrawTool'
import { EllipseTool } from './tools/EllipseTool'
import { RectangleTool } from './tools/RectangleTool'
import { LineTool } from './tools/LineTool'
import { ArrowTool } from './tools/ArrowTool'
import { StickyTool } from './tools/StickyTool'
import { StateManager } from './StateManager'
const uuid = Utils.uniqueId()
export interface TDCallbacks {
/**
* (optional) A callback to run when the component mounts.
*/
onMount?: (state: TldrawApp) => void
/**
* (optional) A callback to run when the component's state changes.
*/
onChange?: (state: TldrawApp, reason?: string) => void
/**
* (optional) A callback to run when the user creates a new project through the menu or through a keyboard shortcut.
*/
onNewProject?: (state: TldrawApp, e?: KeyboardEvent) => void
/**
* (optional) A callback to run when the user saves a project through the menu or through a keyboard shortcut.
*/
onSaveProject?: (state: TldrawApp, e?: KeyboardEvent) => void
/**
* (optional) A callback to run when the user saves a project as a new project through the menu or through a keyboard shortcut.
*/
onSaveProjectAs?: (state: TldrawApp, e?: KeyboardEvent) => void
/**
* (optional) A callback to run when the user opens new project through the menu or through a keyboard shortcut.
*/
onOpenProject?: (state: TldrawApp, e?: KeyboardEvent) => void
/**
* (optional) A callback to run when the user signs in via the menu.
*/
onSignIn?: (state: TldrawApp) => void
/**
* (optional) A callback to run when the user signs out via the menu.
*/
onSignOut?: (state: TldrawApp) => void
/**
* (optional) A callback to run when the state is patched.
*/
onPatch?: (state: TldrawApp, reason?: string) => void
/**
* (optional) A callback to run when the state is changed with a command.
*/
onCommand?: (state: TldrawApp, reason?: string) => void
/**
* (optional) A callback to run when the state is persisted.
*/
onPersist?: (state: TldrawApp) => void
/**
* (optional) A callback to run when the user undos.
*/
onUndo?: (state: TldrawApp) => void
/**
* (optional) A callback to run when the user redos.
*/
onRedo?: (state: TldrawApp) => void
/**
* (optional) A callback to run when the user changes the current page's shapes.
*/
onChangePage?: (
app: TldrawApp,
shapes: Record<string, TDShape | undefined>,
bindings: Record<string, TDBinding | undefined>
) => void
/**
* (optional) A callback to run when the user creates a new project.
*/
onChangePresence?: (state: TldrawApp, user: TDUser) => void
}
export class TldrawApp extends StateManager<TDSnapshot> {
callbacks: TDCallbacks = {}
tools = {
select: new SelectTool(this),
erase: new EraseTool(this),
[TDShapeType.Text]: new TextTool(this),
[TDShapeType.Draw]: new DrawTool(this),
[TDShapeType.Ellipse]: new EllipseTool(this),
[TDShapeType.Rectangle]: new RectangleTool(this),
[TDShapeType.Line]: new LineTool(this),
[TDShapeType.Arrow]: new ArrowTool(this),
[TDShapeType.Sticky]: new StickyTool(this),
}
currentTool: BaseTool = this.tools.select
session?: TldrawSession
readOnly = false
isDirty = false
isCreating = false
originPoint = [0, 0]
currentPoint = [0, 0]
previousPoint = [0, 0]
shiftKey = false
altKey = false
metaKey = false
ctrlKey = false
spaceKey = false
editingStartTime = -1
fileSystemHandle: FileSystemHandle | null = null
viewport = Utils.getBoundsFromPoints([
[0, 0],
[100, 100],
])
rendererBounds = Utils.getBoundsFromPoints([
[0, 0],
[100, 100],
])
selectHistory = {
stack: [[]] as string[][],
pointer: 0,
}
clipboard?: {
shapes: TDShape[]
bindings: TDBinding[]
}
rotationInfo = {
selectedIds: [] as string[],
center: [0, 0],
}
pasteInfo = {
center: [0, 0],
offset: [0, 0],
}
constructor(id?: string, callbacks = {} as TDCallbacks) {
super(TldrawApp.defaultState, id, TldrawApp.version, (prev, next, prevVersion) => {
return {
...next,
document: migrate(
{ ...next.document, ...prev.document, version: prevVersion },
TldrawApp.version
),
}
})
this.callbacks = callbacks
}
/* -------------------- Internal -------------------- */
protected onReady = () => {
this.loadDocument(this.document)
loadFileHandle().then((fileHandle) => {
this.fileSystemHandle = fileHandle
})
try {
this.patchState({
appState: {
status: TDStatus.Idle,
},
document: migrate(this.document, TldrawApp.version),
})
} catch (e) {
console.error('The data appears to be corrupted. Resetting!', e)
localStorage.setItem(this.document.id + '_corrupted', JSON.stringify(this.document))
this.patchState({
...TldrawApp.defaultState,
appState: {
...TldrawApp.defaultState.appState,
status: TDStatus.Idle,
},
})
}
this.callbacks.onMount?.(this)
}
/**
* Cleanup the state after each state change.
* @param state The new state
* @param prev The previous state
* @protected
* @returns The final state
*/
protected cleanup = (state: TDSnapshot, prev: TDSnapshot): TDSnapshot => {
const next = { ...state }
// Remove deleted shapes and bindings (in Commands, these will be set to undefined)
if (next.document !== prev.document) {
Object.entries(next.document.pages).forEach(([pageId, page]) => {
if (page === undefined) {
// If page is undefined, delete the page and pagestate
delete next.document.pages[pageId]
delete next.document.pageStates[pageId]
return
}
const prevPage = prev.document.pages[pageId]
const changedShapes: Record<string, TDShape | undefined> = {}
if (!prevPage || page.shapes !== prevPage.shapes || page.bindings !== prevPage.bindings) {
page.shapes = { ...page.shapes }
page.bindings = { ...page.bindings }
const groupsToUpdate = new Set<GroupShape>()
// If shape is undefined, delete the shape
Object.entries(page.shapes).forEach(([id, shape]) => {
let parentId: string
if (!shape) {
parentId = prevPage?.shapes[id]?.parentId
delete page.shapes[id]
} else {
parentId = shape.parentId
}
if (page.id === next.appState.currentPageId) {
if (prevPage?.shapes[id] !== shape) {
changedShapes[id] = shape
}
}
// If the shape is the child of a group, then update the group
// (unless the group is being deleted too)
if (parentId && parentId !== pageId) {
const group = page.shapes[parentId]
if (group !== undefined) {
groupsToUpdate.add(page.shapes[parentId] as GroupShape)
}
}
})
// If binding is undefined, delete the binding
Object.keys(page.bindings).forEach((id) => {
if (!page.bindings[id]) {
delete page.bindings[id]
}
})
next.document.pages[pageId] = page
// Find which shapes have changed
// const changedShapes = Object.entries(page.shapes).filter(
// ([id, shape]) => prevPage?.shapes[shape.id] !== shape
// )
// Get bindings related to the changed shapes
const bindingsToUpdate = TLDR.getRelatedBindings(next, Object.keys(changedShapes), pageId)
// Update all of the bindings we've just collected
bindingsToUpdate.forEach((binding) => {
if (!page.bindings[binding.id]) {
return
}
const toShape = page.shapes[binding.toId]
const fromShape = page.shapes[binding.fromId]
const toUtils = TLDR.getShapeUtil(toShape)
const fromUtils = TLDR.getShapeUtil(fromShape)
// We only need to update the binding's "from" shape
const fromDelta = fromUtils.onBindingChange?.(
fromShape,
binding,
toShape,
toUtils.getBounds(toShape),
toUtils.getCenter(toShape)
)
if (fromDelta) {
const nextShape = {
...fromShape,
...fromDelta,
} as TDShape
page.shapes[fromShape.id] = nextShape
}
})
groupsToUpdate.forEach((group) => {
if (!group) throw Error('no group!')
const children = group.children.filter((id) => page.shapes[id] !== undefined)
const commonBounds = Utils.getCommonBounds(
children
.map((id) => page.shapes[id])
.filter(Boolean)
.map((shape) => TLDR.getRotatedBounds(shape))
)
page.shapes[group.id] = {
...group,
point: [commonBounds.minX, commonBounds.minY],
size: [commonBounds.width, commonBounds.height],
children,
}
})
}
// Clean up page state, preventing hovers on deleted shapes
const nextPageState: TLPageState = {
...next.document.pageStates[pageId],
}
if (!nextPageState.brush) {
delete nextPageState.brush
}
if (nextPageState.hoveredId && !page.shapes[nextPageState.hoveredId]) {
delete nextPageState.hoveredId
}
if (nextPageState.bindingId && !page.bindings[nextPageState.bindingId]) {
console.warn('Could not find the binding binding!', pageId)
delete nextPageState.bindingId
}
if (nextPageState.editingId && !page.shapes[nextPageState.editingId]) {
console.warn('Could not find the editing shape!')
delete nextPageState.editingId
}
next.document.pageStates[pageId] = nextPageState
})
}
const currentPageId = next.appState.currentPageId
const currentPageState = next.document.pageStates[currentPageId]
if (next.room && next.room !== prev.room) {
const room = { ...next.room, users: { ...next.room.users } }
// Remove any exited users
if (prev.room) {
Object.values(prev.room.users)
.filter(Boolean)
.forEach((user) => {
if (room.users[user.id] === undefined) {
delete room.users[user.id]
}
})
}
next.room = room
}
if (next.room) {
next.room.users[next.room.userId] = {
...next.room.users[next.room.userId],
point: this.currentPoint,
selectedIds: currentPageState.selectedIds,
}
}
// Temporary block on editing pages while in readonly mode.
// This is a broad solution but not a very good one: the UX
// for interacting with a readOnly document will be more nuanced.
if (this.readOnly) {
next.document.pages = prev.document.pages
}
return next
}
onPatch = (state: TDSnapshot, id?: string) => {
this.callbacks.onPatch?.(this, id)
}
onCommand = (state: TDSnapshot, id?: string) => {
this.clearSelectHistory()
this.isDirty = true
this.callbacks.onCommand?.(this, id)
}
onReplace = () => {
this.clearSelectHistory()
this.isDirty = false
}
onUndo = () => {
this.rotationInfo.selectedIds = [...this.selectedIds]
this.callbacks.onUndo?.(this)
}
onRedo = () => {
this.rotationInfo.selectedIds = [...this.selectedIds]
this.callbacks.onRedo?.(this)
}
onPersist = () => {
this.broadcastPageChanges()
}
private prevSelectedIds = this.selectedIds
/**
* Clear the selection history after each new command, undo or redo.
* @param state
* @param id
*/
protected onStateDidChange = (_state: TDSnapshot, id?: string): void => {
this.callbacks.onChange?.(this, id)
if (this.room && this.selectedIds !== this.prevSelectedIds) {
this.callbacks.onChangePresence?.(this, {
...this.room.users[this.room.userId],
selectedIds: this.selectedIds,
})
this.prevSelectedIds = this.selectedIds
}
}
/* ----------- Managing Multiplayer State ----------- */
private prevShapes = this.page.shapes
private prevBindings = this.page.bindings
private broadcastPageChanges = () => {
const visited = new Set<string>()
const changedShapes: Record<string, TDShape | undefined> = {}
const changedBindings: Record<string, TDBinding | undefined> = {}
this.shapes.forEach((shape) => {
visited.add(shape.id)
if (this.prevShapes[shape.id] !== shape) {
changedShapes[shape.id] = shape
}
})
Object.keys(this.prevShapes)
.filter((id) => !visited.has(id))
.forEach((id) => {
changedShapes[id] = undefined
})
this.bindings.forEach((binding) => {
visited.add(binding.id)
if (this.prevBindings[binding.id] !== binding) {
changedBindings[binding.id] = binding
}
})
Object.keys(this.prevShapes)
.filter((id) => !visited.has(id))
.forEach((id) => {
changedBindings[id] = undefined
})
this.callbacks.onChangePage?.(this, changedShapes, changedBindings)
this.callbacks.onPersist?.(this)
this.prevShapes = this.page.shapes
this.prevBindings = this.page.bindings
}
/**
* Manually patch a set of shapes.
* @param shapes An array of shape partials, containing the changes to be made to each shape.
* @command
*/
public replacePageContent = (
shapes: Record<string, TDShape>,
bindings: Record<string, TDBinding>,
pageId = this.currentPageId
): this => {
this.useStore.setState((current) => {
const { hoveredId, editingId, bindingId, selectedIds } = current.document.pageStates[pageId]
const next = {
...current,
document: {
...current.document,
pages: {
[pageId]: {
...current.document.pages[pageId],
shapes,
bindings,
},
},
pageStates: {
...current.document.pageStates,
[pageId]: {
...current.document.pageStates[pageId],
selectedIds: selectedIds.filter((id) => shapes[id] !== undefined),
hoveredId: hoveredId
? shapes[hoveredId] === undefined
? undefined
: hoveredId
: undefined,
editingId: editingId
? shapes[editingId] === undefined
? undefined
: hoveredId
: undefined,
bindingId: bindingId
? bindings[bindingId] === undefined
? undefined
: bindingId
: undefined,
},
},
},
}
this.state.document = next.document
this.prevShapes = next.document.pages[this.currentPageId].shapes
this.prevBindings = next.document.pages[this.currentPageId].bindings
return next
}, true)
return this
}
/**
* Set the current status.
* @param status The new status to set.
* @private
* @returns
*/
setStatus(status: string) {
return this.patchState(
{
appState: { status },
},
`set_status:${status}`
)
}
/**
* Update the bounding box when the renderer's bounds change.
* @param bounds
*/
updateBounds = (bounds: TLBounds) => {
this.rendererBounds = bounds
const { point, zoom } = this.pageState.camera
this.updateViewport(point, zoom)
if (!this.readOnly && this.session) {
this.session.update()
}
}
updateViewport = (point: number[], zoom: number) => {
const { width, height } = this.rendererBounds
const [minX, minY] = Vec.sub(Vec.div([0, 0], zoom), point)
const [maxX, maxY] = Vec.sub(Vec.div([width, height], zoom), point)
this.viewport = {
minX,
minY,
maxX,
maxY,
height: maxX - minX,
width: maxY - minY,
}
}
/**
* Set or clear the editing id
* @param id [string]
*/
setEditingId = (id?: string) => {
if (this.readOnly) return
this.editingStartTime = Date.now()
this.patchState(
{
document: {
pageStates: {
[this.currentPageId]: {
editingId: id,
},
},
},
},
`set_editing_id`
)
}
/**
* Set or clear the hovered id
* @param id [string]
*/
setHoveredId = (id?: string) => {
this.patchState(
{
document: {
pageStates: {
[this.currentPageId]: {
hoveredId: id,
},
},
},
},
`set_hovered_id`
)
}
/* -------------------------------------------------- */
/* Settings & UI */
/* -------------------------------------------------- */
/**
* Set a setting.
*/
setSetting = <T extends keyof TDSnapshot['settings'], V extends TDSnapshot['settings'][T]>(
name: T,
value: V | ((value: V) => V)
): this => {
if (this.session) return this
this.patchState(
{
settings: {
[name]: typeof value === 'function' ? value(this.settings[name] as V) : value,
},
},
`settings:${name}`
)
this.persist()
return this
}
/**
* Toggle pen mode.
*/
toggleFocusMode = (): this => {
if (this.session) return this
this.patchState(
{
settings: {
isFocusMode: !this.settings.isFocusMode,
},
},
`settings:toggled_focus_mode`
)
this.persist()
return this
}
/**
* Toggle pen mode.
*/
togglePenMode = (): this => {
if (this.session) return this
this.patchState(
{
settings: {
isPenMode: !this.settings.isPenMode,
},
},
`settings:toggled_pen_mode`
)
this.persist()
return this
}
/**
* Toggle dark mode.
*/
toggleDarkMode = (): this => {
if (this.session) return this
this.patchState(
{ settings: { isDarkMode: !this.settings.isDarkMode } },
`settings:toggled_dark_mode`
)
this.persist()
return this
}
/**
* Toggle zoom snap.
*/
toggleZoomSnap = () => {
if (this.session) return this
this.patchState(
{ settings: { isZoomSnap: !this.settings.isZoomSnap } },
`settings:toggled_zoom_snap`
)
this.persist()
return this
}
/**
* Toggle debug mode.
*/
toggleDebugMode = () => {
if (this.session) return this
this.patchState(
{ settings: { isDebugMode: !this.settings.isDebugMode } },
`settings:toggled_debug`
)
this.persist()
return this
}
/**
* Toggle the style panel.
*/
toggleStylePanel = (): this => {
if (this.session) return this
this.patchState(
{ appState: { isStyleOpen: !this.appState.isStyleOpen } },
'ui:toggled_style_panel'
)
this.persist()
return this
}
/**
* Select a tool.
* @param tool The tool to select, or "select".
*/
selectTool = (type: TDToolType): this => {
if (this.readOnly || this.session) return this
const tool = this.tools[type]
if (tool === this.currentTool) {
this.patchState({
appState: {
isToolLocked: false,
},
})
return this
}
this.currentTool.onExit()
tool.previous = this.currentTool.type
this.currentTool = tool
this.currentTool.onEnter()
return this.patchState(
{
appState: {
activeTool: type,
isToolLocked: false,
},
},
`selected_tool:${type}`
)
}
/**
* Toggle the tool lock option.
*/
toggleToolLock = (): this => {
if (this.session) return this
return this.patchState(
{
appState: {
isToolLocked: !this.appState.isToolLocked,
},
},
`toggled_tool_lock`
)
}
/* -------------------------------------------------- */
/* Document */
/* -------------------------------------------------- */
/**
* Reset the document to a blank state.
*/
resetDocument = (): this => {
if (this.session) return this
this.session = undefined
this.pasteInfo.offset = [0, 0]
this.currentTool = this.tools.select
this.resetHistory()
.clearSelectHistory()
.loadDocument(migrate(TldrawApp.defaultDocument, TldrawApp.version))
.persist()
return this
}
/**
*
* @param document
*/
updateUsers = (users: TDUser[], isOwnUpdate = false) => {
this.patchState(
{
room: {
users: Object.fromEntries(users.map((user) => [user.id, user])),
},
},
isOwnUpdate ? 'room:self:update' : 'room:user:update'
)
}
removeUser = (userId: string) => {
this.patchState({
room: {
users: {
[userId]: undefined,
},
},
})
}
/**
* Merge a new document patch into the current document.
* @param document
*/
mergeDocument = (document: TDDocument): this => {
// If it's a new document, do a full change.
if (this.document.id !== document.id) {
this.replaceState({
...this.state,
appState: {
...this.appState,
currentPageId: Object.keys(document.pages)[0],
},
document: migrate(document, TldrawApp.version),
})
return this
}
// Have we deleted any pages? If so, drop everything and change
// to the first page. This is an edge case.
const currentPageStates = { ...this.document.pageStates }
// Update the app state's current page id if needed
const nextAppState = {
...this.appState,
currentPageId: document.pages[this.currentPageId]
? this.currentPageId
: Object.keys(document.pages)[0],
pages: Object.values(document.pages).map((page, i) => ({
id: page.id,
name: page.name,
childIndex: page.childIndex || i,
})),
}
// Reset the history (for now)
this.resetHistory()
Object.keys(this.document.pages).forEach((pageId) => {
if (!document.pages[pageId]) {
if (pageId === this.appState.currentPageId) {
this.cancelSession()
this.selectNone()
}
currentPageStates[pageId] = undefined as unknown as TLPageState
}
})
// Don't allow the selected ids to be deleted during a session—if
// they've been removed, put them back in the client's document.
if (this.session) {
this.selectedIds
.filter((id) => !document.pages[this.currentPageId].shapes[id])
.forEach((id) => (document.pages[this.currentPageId].shapes[id] = this.page.shapes[id]))
}
// For other pages, remove any selected ids that were deleted.
Object.entries(currentPageStates).forEach(([pageId, pageState]) => {
pageState.selectedIds = pageState.selectedIds.filter(
(id) => !!document.pages[pageId].shapes[id]
)
})
// If the user is currently creating a shape (ie drawing), then put that
// shape back onto the page for the client.
const { editingId } = this.pageState
if (editingId) {
document.pages[this.currentPageId].shapes[editingId] = this.page.shapes[editingId]
currentPageStates[this.currentPageId].selectedIds = [editingId]
}
return this.replaceState(
{
...this.state,
appState: nextAppState,
document: {
...migrate(document, TldrawApp.version),
pageStates: currentPageStates,
},
},
'merge'
)
}
/**
* Update the current document.
* @param document
*/
updateDocument = (document: TDDocument, reason = 'updated_document'): this => {
const prevState = this.state
const nextState = { ...prevState, document: { ...prevState.document } }
if (!document.pages[this.currentPageId]) {
nextState.appState = {
...prevState.appState,
currentPageId: Object.keys(document.pages)[0],
}
}
let i = 1
for (const nextPage of Object.values(document.pages)) {
if (nextPage !== prevState.document.pages[nextPage.id]) {
nextState.document.pages[nextPage.id] = nextPage
if (!nextPage.name) {
nextState.document.pages[nextPage.id].name = `Page ${i + 1}`
i++
}
}
}
for (const nextPageState of Object.values(document.pageStates)) {
if (nextPageState !== prevState.document.pageStates[nextPageState.id]) {
nextState.document.pageStates[nextPageState.id] = nextPageState
const nextPage = document.pages[nextPageState.id]
const keysToCheck = ['bindingId', 'editingId', 'hoveredId', 'pointedId'] as const
for (const key of keysToCheck) {
if (!nextPage.shapes[key]) {
nextPageState[key] = undefined
}
}
nextPageState.selectedIds = nextPageState.selectedIds.filter(
(id) => !!document.pages[nextPage.id].shapes[id]
)
}
}
nextState.document = migrate(nextState.document, nextState.document.version || 0)
return this.replaceState(nextState, `${reason}:${document.id}`)
}
/**
* Load a fresh room into the state.
* @param roomId
*/
loadRoom = (roomId: string): this => {
this.patchState({
room: {
id: roomId,
userId: uuid,
users: {
[uuid]: {
id: uuid,
color: USER_COLORS[Math.floor(Math.random() * USER_COLORS.length)],
point: [100, 100],
selectedIds: [],
activeShapes: [],
},
},
},
})
return this
}
/**
* Load a new document.
* @param document The document to load
*/
loadDocument = (document: TDDocument): this => {
this.selectNone()
this.resetHistory()
this.clearSelectHistory()
this.session = undefined
this.replaceState(
{
...TldrawApp.defaultState,
document: migrate(document, TldrawApp.version),
appState: {
...TldrawApp.defaultState.appState,
currentPageId: Object.keys(document.pages)[0],
},
},
'loaded_document'
)
return this
}
// Should we move this to the app layer? onSave, onSaveAs, etc?
/**
* Create a new project.
*/
newProject = () => {
if (!this.isLocal) return
this.fileSystemHandle = null
this.resetDocument()
}
/**
* Save the current project.
*/
saveProject = async () => {
if (this.readOnly) return
try {
const fileHandle = await saveToFileSystem(this.document, this.fileSystemHandle)
this.fileSystemHandle = fileHandle
this.persist()
this.isDirty = false
} catch (e: any) {
// Likely cancelled
console.error(e.message)
}
return this
}
/**
* Save the current project as a new file.
*/
saveProjectAs = async () => {
try {
const fileHandle = await saveToFileSystem(this.document, null)
this.fileSystemHandle = fileHandle
this.persist()
this.isDirty = false
} catch (e: any) {
// Likely cancelled
console.error(e.message)
}
return this
}
/**
* Load a project from the filesystem.
* @todo
*/
openProject = async () => {
if (!this.isLocal) return
try {
const result = await openFromFileSystem()
if (!result) {
throw Error()
}
const { fileHandle, document } = result
this.loadDocument(document)
this.fileSystemHandle = fileHandle
this.zoomToFit()
this.persist()
} catch (e) {
console.error(e)
} finally {
this.persist()
}
}
/**
* Sign out of the current account.
* Should move to the www layer.
* @todo
*/
signOut = () => {
// todo
}
/* -------------------- Getters --------------------- */
/**
* Get the current app state.
*/
getAppState = (): TDSnapshot['appState'] => {
return this.appState
}
/**
* Get a page.
* @param pageId (optional) The page's id.
*/
getPage = (pageId = this.currentPageId): TDPage => {
return TLDR.getPage(this.state, pageId || this.currentPageId)
}
/**
* Get the shapes (as an array) from a given page.
* @param pageId (optional) The page's id.
*/
getShapes = (pageId = this.currentPageId): TDShape[] => {
return TLDR.getShapes(this.state, pageId || this.currentPageId)
}
/**
* Get the bindings from a given page.
* @param pageId (optional) The page's id.
*/
getBindings = (pageId = this.currentPageId): TDBinding[] => {
return TLDR.getBindings(this.state, pageId || this.currentPageId)
}
/**
* Get a shape from a given page.
* @param id The shape's id.
* @param pageId (optional) The page's id.
*/
getShape = <T extends TDShape = TDShape>(id: string, pageId = this.currentPageId): T => {
return TLDR.getShape<T>(this.state, id, pageId)
}
/**
* Get the bounds of a shape on a given page.
* @param id The shape's id.
* @param pageId (optional) The page's id.
*/
getShapeBounds = (id: string, pageId = this.currentPageId): TLBounds => {
return TLDR.getBounds(this.getShape(id, pageId))
}
/**
* Get a binding from a given page.
* @param id The binding's id.
* @param pageId (optional) The page's id.
*/
getBinding = (id: string, pageId = this.currentPageId): TDBinding => {
return TLDR.getBinding(this.state, id, pageId)
}
/**
* Get the page state for a given page.
* @param pageId (optional) The page's id.
*/
getPageState = (pageId = this.currentPageId): TLPageState => {
return TLDR.getPageState(this.state, pageId || this.currentPageId)
}
/**
* Turn a screen point into a point on the page.
* @param point The screen point
* @param pageId (optional) The page to use
*/
getPagePoint = (point: number[], pageId = this.currentPageId): number[] => {
const { camera } = this.getPageState(pageId)
return Vec.sub(Vec.div(point, camera.zoom), camera.point)
}
/**
* Get the current undo/redo stack.
*/
get history() {
return this.stack.slice(0, this.pointer + 1)
}
/**
* Replace the current history stack.
*/
set history(commands: TldrawCommand[]) {
this.replaceHistory(commands)
}
/**
* The current document.
*/
get document(): TDDocument {
return this.state.document
}
/**
* The current app state.
*/
get settings(): TDSnapshot['settings'] {
return this.state.settings
}
/**
* The current app state.
*/
get appState(): TDSnapshot['appState'] {
return this.state.appState
}
/**
* The current page id.
*/
get currentPageId(): string {
return this.state.appState.currentPageId
}
/**
* The current page.
*/
get page(): TDPage {
return this.state.document.pages[this.currentPageId]
}
/**
* The current page's shapes (as an array).
*/
get shapes(): TDShape[] {
return Object.values(this.page.shapes)
}
/**
* The current page's bindings.
*/
get bindings(): TDBinding[] {
return Object.values(this.page.bindings)
}
/**
* The current page's state.
*/
get pageState(): TLPageState {
return this.state.document.pageStates[this.currentPageId]
}
/**
* The page's current selected ids.
*/
get selectedIds(): string[] {
return this.pageState.selectedIds
}
/* -------------------------------------------------- */
/* Pages */
/* -------------------------------------------------- */
/**
* Create a new page.
* @param pageId (optional) The new page's id.
*/
createPage = (id?: string): this => {
if (this.readOnly) return this
const { width, height } = this.rendererBounds
return this.setState(Commands.createPage(this, [-width / 2, -height / 2], id))
}
/**
* Change the current page.
* @param pageId The new current page's id.
*/
changePage = (pageId: string): this => {
return this.setState(Commands.changePage(this, pageId))
}
/**
* Rename a page.
* @param pageId The id of the page to rename.
* @param name The page's new name
*/
renamePage = (pageId: string, name: string): this => {
if (this.readOnly) return this
return this.setState(Commands.renamePage(this, pageId, name))
}
/**
* Duplicate a page.
* @param pageId The id of the page to duplicate.
*/
duplicatePage = (pageId: string): this => {
if (this.readOnly) return this
return this.setState(Commands.duplicatePage(this, pageId))
}
/**
* Delete a page.
* @param pageId The id of the page to delete.
*/
deletePage = (pageId?: string): this => {
if (this.readOnly) return this
if (Object.values(this.document.pages).length <= 1) return this
return this.setState(Commands.deletePage(this, pageId ? pageId : this.currentPageId))
}
/* -------------------------------------------------- */
/* Clipboard */
/* -------------------------------------------------- */
/**
* Copy one or more shapes to the clipboard.
* @param ids The ids of the shapes to copy.
*/
copy = (ids = this.selectedIds): this => {
const copyingShapeIds = ids.flatMap((id) =>
TLDR.getDocumentBranch(this.state, id, this.currentPageId)
)
const copyingShapes = copyingShapeIds.map((id) =>
Utils.deepClone(this.getShape(id, this.currentPageId))
)
if (copyingShapes.length === 0) return this
const copyingBindings: TDBinding[] = Object.values(this.page.bindings).filter(
(binding) =>
copyingShapeIds.includes(binding.fromId) && copyingShapeIds.includes(binding.toId)
)
this.clipboard = {
shapes: copyingShapes,
bindings: copyingBindings,
}
try {
const text = JSON.stringify({
type: 'tldr/clipboard',
shapes: copyingShapes,
bindings: copyingBindings,
})
navigator.clipboard.writeText(text).then(
() => {
// success
},
() => {
// failure
}
)
} catch (e) {
// Browser does not support copying to clipboard
}
this.pasteInfo.offset = [0, 0]
this.pasteInfo.center = [0, 0]
return this
}
/**
* Cut (copy and delete) one or more shapes to the clipboard.
* @param ids The ids of the shapes to cut.
*/
cut = (ids = this.selectedIds): this => {
this.copy(ids)
this.delete(ids)
return this
}
/**
* Paste shapes (or text) from clipboard to a certain point.
* @param point
*/
paste = (point?: number[]) => {
if (this.readOnly) return
const pasteInCurrentPage = (shapes: TDShape[], bindings: TDBinding[]) => {
const idsMap: Record<string, string> = {}
shapes.forEach((shape) => (idsMap[shape.id] = Utils.uniqueId()))
bindings.forEach((binding) => (idsMap[binding.id] = Utils.uniqueId()))
let startIndex = TLDR.getTopChildIndex(this.state, this.currentPageId)
const shapesToPaste = shapes
.sort((a, b) => a.childIndex - b.childIndex)
.map((shape) => {
const parentShapeId = idsMap[shape.parentId]
const copy = {
...shape,
id: idsMap[shape.id],
parentId: parentShapeId || this.currentPageId,
}
if (shape.children) {
copy.children = shape.children.map((id) => idsMap[id])
}
if (!parentShapeId) {
copy.childIndex = startIndex
startIndex++
}
if (copy.handles) {
Object.values(copy.handles).forEach((handle) => {
if (handle.bindingId) {
handle.bindingId = idsMap[handle.bindingId]
}
})
}
return copy
})
const bindingsToPaste = bindings.map((binding) => ({
...binding,
id: idsMap[binding.id],
toId: idsMap[binding.toId],
fromId: idsMap[binding.fromId],
}))
const commonBounds = Utils.getCommonBounds(shapesToPaste.map(TLDR.getBounds))
let center = Vec.round(this.getPagePoint(point || this.centerPoint))
if (
Vec.dist(center, this.pasteInfo.center) < 2 ||
Vec.dist(center, Vec.round(Utils.getBoundsCenter(commonBounds))) < 2
) {
center = Vec.add(center, this.pasteInfo.offset)
this.pasteInfo.offset = Vec.add(this.pasteInfo.offset, [
this.settings.nudgeDistanceLarge,
this.settings.nudgeDistanceLarge,
])
} else {
this.pasteInfo.center = center
this.pasteInfo.offset = [0, 0]
}
const centeredBounds = Utils.centerBounds(commonBounds, center)
const delta = Vec.sub(
Utils.getBoundsCenter(centeredBounds),
Utils.getBoundsCenter(commonBounds)
)
this.create(
shapesToPaste.map((shape) =>
TLDR.getShapeUtil(shape.type).create({
...shape,
point: Vec.round(Vec.add(shape.point, delta)),
parentId: shape.parentId || this.currentPageId,
})
),
bindingsToPaste
)
}
try {
if (!('clipboard' in navigator && navigator.clipboard.readText)) {
throw Error('This browser does not support the clipboard API.')
}
navigator.clipboard.readText().then((result) => {
try {
const data: { type: string; shapes: TDShape[]; bindings: TDBinding[] } =
JSON.parse(result)
if (data.type !== 'tldr/clipboard') {
throw Error('The pasted string was not from the Tldraw clipboard.')
}
pasteInCurrentPage(data.shapes, data.bindings)
} catch (e) {
console.warn(e)
const shapeId = Utils.uniqueId()
this.createShapes({
id: shapeId,
type: TDShapeType.Text,
parentId: this.appState.currentPageId,
text: TLDR.normalizeText(result),
point: this.getPagePoint(this.centerPoint, this.currentPageId),
style: { ...this.appState.currentStyle },
})
this.select(shapeId)
}
})
} catch (e) {
// Navigator does not support clipboard. Note that this fallback will
// not support pasting from one document to another.
if (this.clipboard) {
pasteInCurrentPage(this.clipboard.shapes, this.clipboard.bindings)
}
}
return this
}
/**
* Copy one or more shapes as SVG.
* @param ids The ids of the shapes to copy.
* @param pageId The page from which to copy the shapes.
* @returns A string containing the JSON.
*/
copySvg = (ids = this.selectedIds, pageId = this.currentPageId) => {
if (ids.length === 0) ids = Object.keys(this.page.shapes)
if (ids.length === 0) return
const shapes = ids.map((id) => this.getShape(id, pageId))
const commonBounds = Utils.getCommonBounds(shapes.map(TLDR.getRotatedBounds))
const padding = 16
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg')
const defs = document.createElementNS('http://www.w3.org/2000/svg', 'defs')
const style = document.createElementNS('http://www.w3.org/2000/svg', 'style')
style.textContent = `@import url('https://fonts.googleapis.com/css2?family=Caveat+Brush&family=Source+Code+Pro&family=Source+Sans+Pro&family=Source+Serif+Pro&display=swap');`
defs.appendChild(style)
svg.appendChild(defs)
function getSvgElementForShape(shape: TDShape) {
const util = TLDR.getShapeUtil(shape)
const element = util.getSvgElement(shape)
const bounds = util.getBounds(shape)
if (!element) return
element.setAttribute(
'transform',
`translate(${padding + shape.point[0] - commonBounds.minX}, ${
padding + shape.point[1] - commonBounds.minY
}) rotate(${((shape.rotation || 0) * 180) / Math.PI}, ${bounds.width / 2}, ${
bounds.height / 2
})`
)
return element
}
shapes.forEach((shape) => {
if (shape.children?.length) {
// Create a group <g> element for shape
const g = document.createElementNS('http://www.w3.org/2000/svg', 'g')
// Get the shape's children as elements
shape.children
.map((childId) => this.getShape(childId, pageId))
.map(getSvgElementForShape)
.filter(Boolean)
.forEach((element) => g.appendChild(element!))
// Add the group element to the SVG
svg.appendChild(g)
return
}
const element = getSvgElementForShape(shape)
if (element) {
svg.appendChild(element)
}
})
// Resize the element to the bounding box
svg.setAttribute(
'viewBox',
[0, 0, commonBounds.width + padding * 2, commonBounds.height + padding * 2].join(' ')
)
svg.setAttribute('width', String(commonBounds.width))
svg.setAttribute('height', String(commonBounds.height))
const s = new XMLSerializer()
const svgString = s
.serializeToString(svg)
.replaceAll('&#10; ', '')
.replaceAll(/((\s|")[0-9]*\.[0-9]{2})([0-9]*)(\b|"|\))/g, '$1')
TLDR.copyStringToClipboard(svgString)
return svgString
}
/**
* Copy one or more shapes as JSON.
* @param ids The ids of the shapes to copy.
* @param pageId The page from which to copy the shapes.
* @returns A string containing the JSON.
*/
copyJson = (ids = this.selectedIds, pageId = this.currentPageId) => {
if (ids.length === 0) ids = Object.keys(this.page.shapes)
if (ids.length === 0) return
const shapes = ids.map((id) => this.getShape(id, pageId))
const json = JSON.stringify(shapes, null, 2)
TLDR.copyStringToClipboard(json)
return json
}
/* -------------------------------------------------- */
/* Camera */
/* -------------------------------------------------- */
/**
* Set the camera to a specific point and zoom.
* @param point The camera point (top left of the viewport).
* @param zoom The zoom level.
* @param reason Why did the camera change?
*/
setCamera = (point: number[], zoom: number, reason: string): this => {
this.updateViewport(point, zoom)
this.patchState(
{
document: {
pageStates: {
[this.currentPageId]: { camera: { point, zoom } },
},
},
},
reason
)
return this
}
/**
* Reset the camera to the default position
*/
resetCamera = (): this => {
return this.setCamera(this.centerPoint, 1, `reset_camera`)
}
/**
* Pan the camera
* @param delta
*/
pan = (delta: number[]): this => {
const { camera } = this.pageState
return this.setCamera(Vec.round(Vec.sub(camera.point, delta)), camera.zoom, `panned`)
}
/**
* Pinch to a new zoom level, possibly together with a pan.
* @param point The current point under the cursor.
* @param delta The movement delta.
* @param zoomDelta The zoom detal
*/
pinchZoom = (point: number[], delta: number[], zoom: number): this => {
const { camera } = this.pageState
const nextPoint = Vec.sub(camera.point, Vec.div(delta, camera.zoom))
const nextZoom = zoom
const p0 = Vec.sub(Vec.div(point, camera.zoom), nextPoint)
const p1 = Vec.sub(Vec.div(point, nextZoom), nextPoint)
return this.setCamera(Vec.round(Vec.add(nextPoint, Vec.sub(p1, p0))), nextZoom, `pinch_zoomed`)
}
/**
* Zoom to a new zoom level, keeping the point under the cursor in the same position
* @param next The new zoom level.
* @param center The point to zoom towards (defaults to screen center).
*/
zoomTo = (next: number, center = this.centerPoint): this => {
const { zoom, point } = this.pageState.camera
const p0 = Vec.sub(Vec.div(center, zoom), point)
const p1 = Vec.sub(Vec.div(center, next), point)
return this.setCamera(Vec.round(Vec.add(point, Vec.sub(p1, p0))), next, `zoomed_camera`)
}
/**
* Zoom out by 25%
*/
zoomIn = (): this => {
const i = Math.round((this.pageState.camera.zoom * 100) / 25)
const nextZoom = TLDR.getCameraZoom((i + 1) * 0.25)
return this.zoomTo(nextZoom)
}
/**
* Zoom in by 25%.
*/
zoomOut = (): this => {
const i = Math.round((this.pageState.camera.zoom * 100) / 25)
const nextZoom = TLDR.getCameraZoom((i - 1) * 0.25)
return this.zoomTo(nextZoom)
}
/**
* Zoom to fit the page's shapes.
*/
zoomToFit = (): this => {
const shapes = this.shapes
if (shapes.length === 0) return this
const { rendererBounds } = this
const commonBounds = Utils.getCommonBounds(shapes.map(TLDR.getBounds))
let zoom = TLDR.getCameraZoom(
Math.min(
(rendererBounds.width - FIT_TO_SCREEN_PADDING) / commonBounds.width,
(rendererBounds.height - FIT_TO_SCREEN_PADDING) / commonBounds.height
)
)
zoom =
this.pageState.camera.zoom === zoom || this.pageState.camera.zoom < 1
? Math.min(1, zoom)
: zoom
const mx = (rendererBounds.width - commonBounds.width * zoom) / 2 / zoom
const my = (rendererBounds.height - commonBounds.height * zoom) / 2 / zoom
return this.setCamera(
Vec.round(Vec.sub([mx, my], [commonBounds.minX, commonBounds.minY])),
zoom,
`zoomed_to_fit`
)
}
/**
* Zoom to the selected shapes.
*/
zoomToSelection = (): this => {
if (this.selectedIds.length === 0) return this
const { rendererBounds } = this
const selectedBounds = TLDR.getSelectedBounds(this.state)
let zoom = TLDR.getCameraZoom(
Math.min(
(rendererBounds.width - FIT_TO_SCREEN_PADDING) / selectedBounds.width,
(rendererBounds.height - FIT_TO_SCREEN_PADDING) / selectedBounds.height
)
)
zoom =
this.pageState.camera.zoom === zoom || this.pageState.camera.zoom < 1
? Math.min(1, zoom)
: zoom
const mx = (rendererBounds.width - selectedBounds.width * zoom) / 2 / zoom
const my = (rendererBounds.height - selectedBounds.height * zoom) / 2 / zoom
return this.setCamera(
Vec.round(Vec.sub([mx, my], [selectedBounds.minX, selectedBounds.minY])),
zoom,
`zoomed_to_selection`
)
}
/**
* Zoom back to content when the canvas is empty.
*/
zoomToContent = (): this => {
const shapes = this.shapes
const pageState = this.pageState
if (shapes.length === 0) return this
const { rendererBounds } = this
const { zoom } = pageState.camera
const commonBounds = Utils.getCommonBounds(shapes.map(TLDR.getBounds))
const mx = (rendererBounds.width - commonBounds.width * zoom) / 2 / zoom
const my = (rendererBounds.height - commonBounds.height * zoom) / 2 / zoom
return this.setCamera(
Vec.round(Vec.sub([mx, my], [commonBounds.minX, commonBounds.minY])),
this.pageState.camera.zoom,
`zoomed_to_content`
)
}
/**
* Zoom the camera to 100%.
*/
resetZoom = (): this => {
return this.zoomTo(1)
}
/**
* Zoom the camera by a certain delta.
* @param delta The zoom delta.
* @param center The point to zoom toward.
*/
zoomBy = Utils.throttle((delta: number, center?: number[]): this => {
const { zoom } = this.pageState.camera
const nextZoom = TLDR.getCameraZoom(zoom - delta * zoom)
return this.zoomTo(nextZoom, center)
}, 16)
/* -------------------------------------------------- */
/* Selection */
/* -------------------------------------------------- */
/**
* Clear the selection history (undo/redo stack for selection).
*/
private clearSelectHistory = (): this => {
this.selectHistory.pointer = 0
this.selectHistory.stack = [this.selectedIds]
return this
}
/**
* Adds a selection to the selection history (undo/redo stack for selection).
*/
private addToSelectHistory = (ids: string[]): this => {
if (this.selectHistory.pointer < this.selectHistory.stack.length) {
this.selectHistory.stack = this.selectHistory.stack.slice(0, this.selectHistory.pointer + 1)
}
this.selectHistory.pointer++
this.selectHistory.stack.push(ids)
return this
}
/**
* Set the current selection.
* @param ids The ids to select
* @param push Whether to add the ids to the current selection instead.
*/
private setSelectedIds = (ids: string[], push = false): this => {
const nextIds = push ? [...this.pageState.selectedIds, ...ids] : [...ids]
return this.patchState(
{
appState: {
activeTool: 'select',
},
document: {
pageStates: {
[this.currentPageId]: {
selectedIds: nextIds,
},
},
},
},
`selected`
)
}
/**
* Undo the most recent selection.
*/
undoSelect = (): this => {
if (this.selectHistory.pointer > 0) {
this.selectHistory.pointer--
this.setSelectedIds(this.selectHistory.stack[this.selectHistory.pointer])
}
return this
}
/**
* Redo the previous selection.
*/
redoSelect = (): this => {
if (this.selectHistory.pointer < this.selectHistory.stack.length - 1) {
this.selectHistory.pointer++
this.setSelectedIds(this.selectHistory.stack[this.selectHistory.pointer])
}
return this
}
/**
* Select one or more shapes.
* @param ids The shape ids to select.
*/
select = (...ids: string[]): this => {
ids.forEach((id) => {
if (!this.page.shapes[id]) {
throw Error(`That shape does not exist on page ${this.currentPageId}`)
}
})
this.setSelectedIds(ids)
this.addToSelectHistory(ids)
return this
}
/**
* Select all shapes on the page.
*/
selectAll = (pageId = this.currentPageId): this => {
if (this.session) return this
// Select only shapes that are the direct child of the page
this.setSelectedIds(
Object.values(this.document.pages[pageId].shapes)
.filter((shape) => shape.parentId === pageId)
.map((shape) => shape.id)
)
this.addToSelectHistory(this.selectedIds)
this.selectTool('select')
return this
}
/**
* Deselect any selected shapes.
*/
selectNone = (): this => {
this.setSelectedIds([])
this.addToSelectHistory(this.selectedIds)
return this
}
/* -------------------------------------------------- */
/* Sessions p */
/* -------------------------------------------------- */
/**
* Start a new session.
* @param session The new session
* @param args arguments of the session's start method.
*/
startSession = <T extends SessionType>(type: T, ...args: SessionArgsOfType<T>): this => {
if (this.readOnly && type !== SessionType.Brush) return this
if (this.session) {
console.warn(`Already in a session! (${this.session.constructor.name})`)
this.cancelSession()
}
const Session = getSession(type)
// @ts-ignore
this.session = new Session(this, ...args)
const result = this.session.start()
if (result) {
this.patchState(result, `session:start_${this.session.constructor.name}`)
}
return this
// return this.setStatus(this.session.status)
}
/**
* updateSession.
* @param args The arguments of the current session's update method.
*/
updateSession = (): this => {
const { session } = this
if (!session) return this
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore
const patch = session.update()
if (!patch) return this
return this.patchState(patch, `session:${session?.constructor.name}`)
}
/**
* Cancel the current session.
* @param args The arguments of the current session's cancel method.
*/
cancelSession = (): this => {
const { session } = this
if (!session) return this
this.session = undefined
const result = session.cancel()
if (result) {
this.patchState(result, `session:cancel:${session.constructor.name}`)
}
return this
}
/**
* Complete the current session.
* @param args The arguments of the current session's complete method.
*/
completeSession = (): this => {
const { session } = this
if (!session) return this
this.session = undefined
const result = session.complete()
if (result === undefined) {
this.isCreating = false
return this.patchState(
{
appState: {
status: TDStatus.Idle,
},
document: {
pageStates: {
[this.currentPageId]: {
editingId: undefined,
bindingId: undefined,
hoveredId: undefined,
},
},
},
},
`session:complete:${session.constructor.name}`
)
} else if ('after' in result) {
// Session ended with a command
if (this.isCreating) {
// We're currently creating a shape. Override the command's
// before state so that when we undo the command, we remove
// the shape we just created.
result.before = {
appState: {
...result.before.appState,
status: TDStatus.Idle,
},
document: {
pages: {
[this.currentPageId]: {
shapes: Object.fromEntries(this.selectedIds.map((id) => [id, undefined])),
},
},
pageStates: {
[this.currentPageId]: {
selectedIds: [],
editingId: null,
bindingId: null,
hoveredId: null,
},
},
},
}
if (this.appState.isToolLocked) {
const pageState = result.after?.document?.pageStates?.[this.currentPageId] || {}
pageState.selectedIds = []
}
this.isCreating = false
}
result.after.appState = {
...result.after.appState,
status: TDStatus.Idle,
}
result.after.document = {
...result.after.document,
pageStates: {
...result.after.document?.pageStates,
[this.currentPageId]: {
...(result.after.document?.pageStates || {})[this.currentPageId],
editingId: null,
},
},
}
this.setState(result, `session:complete:${session.constructor.name}`)
} else {
this.patchState(
{
...result,
appState: {
...result.appState,
status: TDStatus.Idle,
},
document: {
pageStates: {
[this.currentPageId]: {
...result.document?.pageStates?.[this.currentPageId],
editingId: null,
},
},
},
},
`session:complete:${session.constructor.name}`
)
}
return this
}
/* -------------------------------------------------- */
/* Shape Functions */
/* -------------------------------------------------- */
/**
* Manually create shapes on the page.
* @param shapes An array of shape partials, containing the initial props for the shapes.
* @command
*/
createShapes = (...shapes: ({ id: string; type: TDShapeType } & Partial<TDShape>)[]): this => {
if (shapes.length === 0) return this
return this.create(
shapes.map((shape) => {
return TLDR.getShapeUtil(shape.type).create({
parentId: this.currentPageId,
...shape,
})
})
)
}
/**
* Manually update a set of shapes.
* @param shapes An array of shape partials, containing the changes to be made to each shape.
* @command
*/
updateShapes = (...shapes: ({ id: string } & Partial<TDShape>)[]): this => {
const pageShapes = this.document.pages[this.currentPageId].shapes
const shapesToUpdate = shapes.filter((shape) => pageShapes[shape.id])
if (shapesToUpdate.length === 0) return this
return this.setState(
Commands.updateShapes(this, shapesToUpdate, this.currentPageId),
'updated_shapes'
)
}
createTextShapeAtPoint(point: number[], id?: string): this {
const {
shapes,
appState: { currentPageId, currentStyle },
} = this
const childIndex =
shapes.length === 0
? 1
: shapes
.filter((shape) => shape.parentId === currentPageId)
.sort((a, b) => b.childIndex - a.childIndex)[0].childIndex + 1
const Text = shapeUtils[TDShapeType.Text]
const newShape = Text.create({
id: id || Utils.uniqueId(),
parentId: currentPageId,
childIndex,
point,
style: { ...currentStyle },
})
const bounds = Text.getBounds(newShape)
newShape.point = Vec.sub(newShape.point, [bounds.width / 2, bounds.height / 2])
this.createShapes(newShape)
this.setEditingId(newShape.id)
return this
}
/**
* Create one or more shapes.
* @param shapes An array of shapes.
* @command
*/
create = (shapes: TDShape[] = [], bindings: TDBinding[] = []): this => {
if (shapes.length === 0) return this
return this.setState(Commands.createShapes(this, shapes, bindings))
}
/**
* Patch in a new set of shapes
* @param shapes
* @param bindings
*/
patchCreate = (shapes: TDShape[] = [], bindings: TDBinding[] = []): this => {
if (shapes.length === 0) return this
return this.patchState(Commands.createShapes(this, shapes, bindings).after)
}
/**
* Delete one or more shapes.
* @param ids The ids of the shapes to delete.
* @command
*/
delete = (ids = this.selectedIds): this => {
if (ids.length === 0) return this
return this.setState(Commands.deleteShapes(this, ids))
}
/**
* Delete all shapes on the page.
*/
deleteAll = (): this => {
this.selectAll()
this.delete()
return this
}
/**
* Change the style for one or more shapes.
* @param style A style partial to apply to the shapes.
* @param ids The ids of the shapes to change (defaults to selection).
*/
style = (style: Partial<ShapeStyles>, ids = this.selectedIds): this => {
return this.setState(Commands.styleShapes(this, ids, style))
}
/**
* Align one or more shapes.
* @param direction Whether to align horizontally or vertically.
* @param ids The ids of the shapes to change (defaults to selection).
*/
align = (type: AlignType, ids = this.selectedIds): this => {
if (ids.length < 2) return this
return this.setState(Commands.alignShapes(this, ids, type))
}
/**
* Distribute one or more shapes.
* @param direction Whether to distribute horizontally or vertically..
* @param ids The ids of the shapes to change (defaults to selection).
*/
distribute = (direction: DistributeType, ids = this.selectedIds): this => {
if (ids.length < 3) return this
return this.setState(Commands.distributeShapes(this, ids, direction))
}
/**
* Stretch one or more shapes to their common bounds.
* @param direction Whether to stretch horizontally or vertically.
* @param ids The ids of the shapes to change (defaults to selection).
*/
stretch = (direction: StretchType, ids = this.selectedIds): this => {
if (ids.length < 2) return this
return this.setState(Commands.stretchShapes(this, ids, direction))
}
/**
* Flip one or more shapes horizontally.
* @param ids The ids of the shapes to change (defaults to selection).
*/
flipHorizontal = (ids = this.selectedIds): this => {
if (ids.length === 0) return this
return this.setState(Commands.flipShapes(this, ids, FlipType.Horizontal))
}
/**
* Flip one or more shapes vertically.
* @param ids The ids of the shapes to change (defaults to selection).
*/
flipVertical = (ids = this.selectedIds): this => {
if (ids.length === 0) return this
return this.setState(Commands.flipShapes(this, ids, FlipType.Vertical))
}
/**
* Move one or more shapes to a new page. Will also break or move bindings.
* @param toPageId The id of the page to move the shapes to.
* @param fromPageId The id of the page to move the shapes from (defaults to current page).
* @param ids The ids of the shapes to move (defaults to selection).
*/
moveToPage = (
toPageId: string,
fromPageId = this.currentPageId,
ids = this.selectedIds
): this => {
if (ids.length === 0) return this
const { rendererBounds } = this
this.setState(Commands.moveShapesToPage(this, ids, rendererBounds, fromPageId, toPageId))
return this
}
/**
* Move one or more shapes to the back of the page.
* @param ids The ids of the shapes to change (defaults to selection).
*/
moveToBack = (ids = this.selectedIds): this => {
if (ids.length === 0) return this
return this.setState(Commands.reorderShapes(this, ids, MoveType.ToBack))
}
/**
* Move one or more shapes backward on of the page.
* @param ids The ids of the shapes to change (defaults to selection).
*/
moveBackward = (ids = this.selectedIds): this => {
if (ids.length === 0) return this
return this.setState(Commands.reorderShapes(this, ids, MoveType.Backward))
}
/**
* Move one or more shapes forward on the page.
* @param ids The ids of the shapes to change (defaults to selection).
*/
moveForward = (ids = this.selectedIds): this => {
if (ids.length === 0) return this
return this.setState(Commands.reorderShapes(this, ids, MoveType.Forward))
}
/**
* Move one or more shapes to the front of the page.
* @param ids The ids of the shapes to change (defaults to selection).
*/
moveToFront = (ids = this.selectedIds): this => {
if (ids.length === 0) return this
return this.setState(Commands.reorderShapes(this, ids, MoveType.ToFront))
}
/**
* Nudge one or more shapes in a direction.
* @param delta The direction to nudge the shapes.
* @param isMajor Whether this is a major (i.e. shift) nudge.
* @param ids The ids to change (defaults to selection).
*/
nudge = (delta: number[], isMajor = false, ids = this.selectedIds): this => {
if (ids.length === 0) return this
return this.setState(Commands.translateShapes(this, ids, Vec.mul(delta, isMajor ? 10 : 1)))
}
/**
* Duplicate one or more shapes.
* @param ids The ids to duplicate (defaults to selection).
*/
duplicate = (ids = this.selectedIds, point?: number[]): this => {
if (this.readOnly) return this
if (ids.length === 0) return this
return this.setState(Commands.duplicateShapes(this, ids, point))
}
/**
* Reset the bounds for one or more shapes. Usually when the
* bounding box of a shape is double-clicked. Different shapes may
* handle this differently.
* @param ids The ids to change (defaults to selection).
*/
resetBounds = (ids = this.selectedIds): this => {
const command = Commands.resetBounds(this, ids, this.currentPageId)
return this.setState(Commands.resetBounds(this, ids, this.currentPageId), command.id)
}
/**
* Toggle the hidden property of one or more shapes.
* @param ids The ids to change (defaults to selection).
*/
toggleHidden = (ids = this.selectedIds): this => {
if (ids.length === 0) return this
return this.setState(Commands.toggleShapeProp(this, ids, 'isHidden'))
}
/**
* Toggle the locked property of one or more shapes.
* @param ids The ids to change (defaults to selection).
*/
toggleLocked = (ids = this.selectedIds): this => {
if (ids.length === 0) return this
return this.setState(Commands.toggleShapeProp(this, ids, 'isLocked'))
}
/**
* Toggle the fixed-aspect-ratio property of one or more shapes.
* @param ids The ids to change (defaults to selection).
*/
toggleAspectRatioLocked = (ids = this.selectedIds): this => {
if (ids.length === 0) return this
return this.setState(Commands.toggleShapeProp(this, ids, 'isAspectRatioLocked'))
}
/**
* Toggle the decoration at a handle of one or more shapes.
* @param handleId The handle to toggle.
* @param ids The ids of the shapes to toggle the decoration on.
*/
toggleDecoration = (handleId: string, ids = this.selectedIds): this => {
if (ids.length === 0 || !(handleId === 'start' || handleId === 'end')) return this
return this.setState(Commands.toggleShapesDecoration(this, ids, handleId))
}
/**
* Set the props of one or more shapes
* @param props The props to set on the shapes.
* @param ids The ids of the shapes to set props on.
*/
setShapeProps = <T extends TDShape>(props: Partial<T>, ids = this.selectedIds) => {
return this.setState(Commands.setShapesProps(this, ids, props))
}
/**
* Rotate one or more shapes by a delta.
* @param delta The delta in radians.
* @param ids The ids to rotate (defaults to selection).
*/
rotate = (delta = Math.PI * -0.5, ids = this.selectedIds): this => {
if (ids.length === 0) return this
const change = Commands.rotateShapes(this, ids, delta)
if (!change) return this
return this.setState(change)
}
/**
* Group the selected shapes.
* @param ids The ids to group (defaults to selection).
* @param groupId The new group's id.
*/
group = (
ids = this.selectedIds,
groupId = Utils.uniqueId(),
pageId = this.currentPageId
): this => {
if (this.readOnly) return this
if (ids.length === 1 && this.getShape(ids[0], pageId).type === TDShapeType.Group) {
return this.ungroup(ids, pageId)
}
if (ids.length < 2) return this
const command = Commands.groupShapes(this, ids, groupId, pageId)
if (!command) return this
return this.setState(command)
}
/**
* Ungroup the selected groups.
* @todo
*/
ungroup = (ids = this.selectedIds, pageId = this.currentPageId): this => {
if (this.readOnly) return this
const groups = ids
.map((id) => this.getShape(id, pageId))
.filter((shape) => shape.type === TDShapeType.Group)
if (groups.length === 0) return this
const command = Commands.ungroupShapes(this, ids, groups as GroupShape[], pageId)
if (!command) return this
return this.setState(command)
}
/**
* Cancel the current session.
*/
cancel = (): this => {
this.currentTool.onCancel?.()
return this
}
/* -------------------------------------------------- */
/* Event Handlers */
/* -------------------------------------------------- */
/* ----------------- Keyboard Events ---------------- */
onKeyDown: TLKeyboardEventHandler = (key, info, e) => {
switch (e.key) {
case '.': {
if (this.status === 'idle') {
const { shiftKey, metaKey, altKey, ctrlKey, spaceKey } = this
this.onPointerDown(
{
target: 'canvas',
pointerId: 0,
origin: info.point,
point: info.point,
delta: [0, 0],
pressure: 0.5,
shiftKey,
ctrlKey,
metaKey,
altKey,
spaceKey,
},
{
shiftKey,
altKey,
ctrlKey,
pointerId: 0,
clientX: info.point[0],
clientY: info.point[1],
} as unknown as React.PointerEvent<HTMLDivElement>
)
}
break
}
case 'Escape': {
this.cancel()
break
}
case 'Meta': {
this.metaKey = true
break
}
case 'Alt': {
this.altKey = true
break
}
case 'Control': {
this.ctrlKey = true
break
}
case ' ': {
this.spaceKey = true
break
}
}
this.currentTool.onKeyDown?.(key, info, e)
return this
}
onKeyUp: TLKeyboardEventHandler = (key, info, e) => {
if (!info) return
switch (e.key) {
case '.': {
const { currentPoint, shiftKey, metaKey, altKey, ctrlKey, spaceKey } = this
this.onPointerUp(
{
target: 'canvas',
pointerId: 0,
origin: currentPoint,
point: currentPoint,
delta: [0, 0],
pressure: 0.5,
shiftKey,
ctrlKey,
metaKey,
altKey,
spaceKey,
},
{
shiftKey,
altKey,
ctrlKey,
pointerId: 0,
clientX: currentPoint[0],
clientY: currentPoint[1],
} as unknown as React.PointerEvent<HTMLDivElement>
)
break
}
case 'Meta': {
this.metaKey = false
break
}
case 'Alt': {
this.altKey = false
break
}
case 'Control': {
this.ctrlKey = false
break
}
case ' ': {
this.spaceKey = false
break
}
}
this.currentTool.onKeyUp?.(key, info, e)
}
/* ------------- Renderer Event Handlers ------------ */
onPinchStart: TLPinchEventHandler = (info, e) => this.currentTool.onPinchStart?.(info, e)
onPinchEnd: TLPinchEventHandler = (info, e) => this.currentTool.onPinchEnd?.(info, e)
onPinch: TLPinchEventHandler = (info, e) => this.currentTool.onPinch?.(info, e)
onPan: TLWheelEventHandler = (info, e) => {
if (this.appState.status === 'pinching') return
// TODO: Pan and pinchzoom are firing at the same time. Considering turning one of them off!
const delta = Vec.div(info.delta, this.pageState.camera.zoom)
const prev = this.pageState.camera.point
const next = Vec.sub(prev, delta)
if (Vec.isEqual(next, prev)) return
this.pan(delta)
// onPan is called by onPointerMove when spaceKey & middle wheel button is pressed,
// so we shouldn't call this again.
if (!info.spaceKey && !(e.buttons === 4)) {
this.onPointerMove(info, e as unknown as React.PointerEvent)
}
}
onZoom: TLWheelEventHandler = (info, e) => {
if (this.state.appState.status !== TDStatus.Idle) return
const delta =
e.deltaMode === WheelEvent.DOM_DELTA_PIXEL
? info.delta[2] / 500
: e.deltaMode === WheelEvent.DOM_DELTA_LINE
? info.delta[2] / 100
: info.delta[2] / 2
this.zoomBy(delta, info.delta)
this.onPointerMove(info, e as unknown as React.PointerEvent)
}
/* ----------------- Pointer Events ----------------- */
updateInputs: TLPointerEventHandler = (info) => {
this.currentPoint = [...this.getPagePoint(info.point), info.pressure]
this.shiftKey = info.shiftKey
this.altKey = info.altKey
this.ctrlKey = info.ctrlKey
this.metaKey = info.metaKey
}
onPointerMove: TLPointerEventHandler = (info, e) => {
this.previousPoint = this.currentPoint
this.updateInputs(info, e)
// Several events (e.g. pan) can trigger the same "pointer move" behavior
this.currentTool.onPointerMove?.(info, e)
// Move this to an emitted event
if (this.state.room) {
const { users, userId } = this.state.room
this.callbacks.onChangePresence?.(this, {
...users[userId],
point: this.getPagePoint(info.point),
})
}
}
onPointerDown: TLPointerEventHandler = (info, e) => {
this.originPoint = this.getPagePoint(info.point)
this.updateInputs(info, e)
this.currentTool.onPointerDown?.(info, e)
}
onPointerUp: TLPointerEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onPointerUp?.(info, e)
}
// Canvas (background)
onPointCanvas: TLCanvasEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onPointCanvas?.(info, e)
}
onDoubleClickCanvas: TLCanvasEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onDoubleClickCanvas?.(info, e)
}
onRightPointCanvas: TLCanvasEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onRightPointCanvas?.(info, e)
}
onDragCanvas: TLCanvasEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onDragCanvas?.(info, e)
}
onReleaseCanvas: TLCanvasEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onReleaseCanvas?.(info, e)
}
// Shape
onPointShape: TLPointerEventHandler = (info, e) => {
this.originPoint = this.getPagePoint(info.point)
this.updateInputs(info, e)
this.currentTool.onPointShape?.(info, e)
}
onReleaseShape: TLPointerEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onReleaseShape?.(info, e)
}
onDoubleClickShape: TLPointerEventHandler = (info, e) => {
this.originPoint = this.getPagePoint(info.point)
this.updateInputs(info, e)
this.currentTool.onDoubleClickShape?.(info, e)
}
onRightPointShape: TLPointerEventHandler = (info, e) => {
this.originPoint = this.getPagePoint(info.point)
this.updateInputs(info, e)
this.currentTool.onRightPointShape?.(info, e)
}
onDragShape: TLPointerEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onDragShape?.(info, e)
}
onHoverShape: TLPointerEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onHoverShape?.(info, e)
}
onUnhoverShape: TLPointerEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onUnhoverShape?.(info, e)
}
// Bounds (bounding box background)
onPointBounds: TLBoundsEventHandler = (info, e) => {
this.originPoint = this.getPagePoint(info.point)
this.updateInputs(info, e)
this.currentTool.onPointBounds?.(info, e)
}
onDoubleClickBounds: TLBoundsEventHandler = (info, e) => {
this.originPoint = this.getPagePoint(info.point)
this.updateInputs(info, e)
this.currentTool.onDoubleClickBounds?.(info, e)
}
onRightPointBounds: TLBoundsEventHandler = (info, e) => {
this.originPoint = this.getPagePoint(info.point)
this.updateInputs(info, e)
this.currentTool.onRightPointBounds?.(info, e)
}
onDragBounds: TLBoundsEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onDragBounds?.(info, e)
}
onHoverBounds: TLBoundsEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onHoverBounds?.(info, e)
}
onUnhoverBounds: TLBoundsEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onUnhoverBounds?.(info, e)
}
onReleaseBounds: TLBoundsEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onReleaseBounds?.(info, e)
}
// Bounds handles (corners, edges)
onPointBoundsHandle: TLBoundsHandleEventHandler = (info, e) => {
this.originPoint = this.getPagePoint(info.point)
this.updateInputs(info, e)
this.currentTool.onPointBoundsHandle?.(info, e)
}
onDoubleClickBoundsHandle: TLBoundsHandleEventHandler = (info, e) => {
this.originPoint = this.getPagePoint(info.point)
this.updateInputs(info, e)
this.currentTool.onDoubleClickBoundsHandle?.(info, e)
}
onRightPointBoundsHandle: TLBoundsHandleEventHandler = (info, e) => {
this.originPoint = this.getPagePoint(info.point)
this.updateInputs(info, e)
this.currentTool.onRightPointBoundsHandle?.(info, e)
}
onDragBoundsHandle: TLBoundsHandleEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onDragBoundsHandle?.(info, e)
}
onHoverBoundsHandle: TLBoundsHandleEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onHoverBoundsHandle?.(info, e)
}
onUnhoverBoundsHandle: TLBoundsHandleEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onUnhoverBoundsHandle?.(info, e)
}
onReleaseBoundsHandle: TLBoundsHandleEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onReleaseBoundsHandle?.(info, e)
}
// Handles (ie the handles of a selected arrow)
onPointHandle: TLPointerEventHandler = (info, e) => {
this.originPoint = this.getPagePoint(info.point)
this.updateInputs(info, e)
this.currentTool.onPointHandle?.(info, e)
}
onDoubleClickHandle: TLPointerEventHandler = (info, e) => {
this.originPoint = this.getPagePoint(info.point)
this.updateInputs(info, e)
this.currentTool.onDoubleClickHandle?.(info, e)
}
onRightPointHandle: TLPointerEventHandler = (info, e) => {
this.originPoint = this.getPagePoint(info.point)
this.updateInputs(info, e)
this.currentTool.onRightPointHandle?.(info, e)
}
onDragHandle: TLPointerEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onDragHandle?.(info, e)
}
onHoverHandle: TLPointerEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onHoverHandle?.(info, e)
}
onUnhoverHandle: TLPointerEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onUnhoverHandle?.(info, e)
}
onReleaseHandle: TLPointerEventHandler = (info, e) => {
this.updateInputs(info, e)
this.currentTool.onReleaseHandle?.(info, e)
}
onShapeChange = (shape: { id: string } & Partial<TDShape>) => {
this.updateShapes(shape)
}
onShapeBlur = () => {
// This prevents an auto-blur event from Safari
if (Date.now() - this.editingStartTime < 50) return
const { editingId } = this.pageState
const { isToolLocked } = this.getAppState()
if (editingId) {
// If we're editing text, then delete the text if it's empty
const shape = this.getShape(editingId)
this.setEditingId()
if (shape.type === TDShapeType.Text) {
if (shape.text.trim().length <= 0) {
this.patchState(Commands.deleteShapes(this, [editingId]).after, 'delete_empty_text')
} else if (!isToolLocked) {
this.select(editingId)
}
}
}
this.currentTool.onShapeBlur?.()
}
onShapeClone: TLShapeCloneHandler = (info, e) => this.currentTool.onShapeClone?.(info, e)
onRenderCountChange = (ids: string[]) => {
const appState = this.getAppState()
if (appState.isEmptyCanvas && ids.length > 0) {
this.patchState(
{
appState: {
isEmptyCanvas: false,
},
},
'empty_canvas:false'
)
} else if (!appState.isEmptyCanvas && ids.length <= 0) {
this.patchState(
{
appState: {
isEmptyCanvas: true,
},
},
'empty_canvas:true'
)
}
}
onError = () => {
// TODO
}
isSelected(id: string) {
return this.selectedIds.includes(id)
}
get room() {
return this.state.room
}
get isLocal() {
return this.state.room === undefined || this.state.room.id === 'local'
}
get status() {
return this.appState.status
}
get currentUser() {
if (!this.state.room) return
return this.state.room.users[this.state.room.userId]
}
// The center of the component (in screen space)
get centerPoint() {
const { width, height } = this.rendererBounds
return Vec.round([width / 2, height / 2])
}
getShapeUtil = TLDR.getShapeUtil
static version = 14
static defaultDocument: TDDocument = {
id: 'doc',
name: 'New Document',
version: 14,
pages: {
page: {
id: 'page',
name: 'Page 1',
childIndex: 1,
shapes: {},
bindings: {},
},
},
pageStates: {
page: {
id: 'page',
selectedIds: [],
camera: {
point: [0, 0],
zoom: 1,
},
},
},
}
static defaultState: TDSnapshot = {
settings: {
isPenMode: false,
isDarkMode: false,
isZoomSnap: false,
isFocusMode: false,
isSnapping: false,
isDebugMode: process.env.NODE_ENV === 'development',
isReadonlyMode: false,
nudgeDistanceLarge: 16,
nudgeDistanceSmall: 1,
showRotateHandles: true,
showBindingHandles: true,
showCloneHandles: false,
},
appState: {
status: TDStatus.Idle,
activeTool: 'select',
hoveredId: undefined,
currentPageId: 'page',
currentStyle: defaultStyle,
isToolLocked: false,
isStyleOpen: false,
isEmptyCanvas: false,
snapLines: [],
},
document: TldrawApp.defaultDocument,
}
}