Wykres commitów

1935 Commity (stickies-rc)

Autor SHA1 Wiadomość Data
Steve Ruiz 6c5c74d175 ok 2024-04-14 19:27:14 +01:00
Steve Ruiz 4d19b78ca4 Update test-text.spec.ts 2024-04-14 14:54:53 +01:00
Steve Ruiz 5711530f1b
Merge branch 'main' into stickies-rc 2024-04-14 14:30:47 +01:00
Steve Ruiz 8c6a9ff47e
Cancel pointer velocity while pinching (#3462)
There was a bug that could occur if you pinched while using the hand
tool, where on pinch end the hand tool would slide the camera based on
the pinching velocity. The fix is to cancel out any velocity while
pinching.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Test Plan

On mobile...

1. Select the hand tool.
2. Begin a pinch
3. Stop the pinch
4. The camera should stay where it is

### Release Notes

- Fixed a bug that could occur while pinching with the hand tool
selected.
2024-04-14 13:22:26 +00:00
Steve Ruiz 47c888c10a update text tests (strange) 2024-04-14 13:24:33 +01:00
Steve Ruiz 9540817fcb ok 2024-04-14 10:42:53 +01:00
Steve Ruiz 3e35b8c607 some debug flag cleanup 2024-04-14 10:29:54 +01:00
Steve Ruiz 67b1250f8a brighten white, darken white note 2024-04-14 10:24:39 +01:00
Steve Ruiz 760600a27b use black for black in dark mode 2024-04-14 10:20:58 +01:00
Steve Ruiz 7a74ff5d4e make duplicate distance equal to note offset distance
also remove zoom from duplicate
2024-04-14 09:29:26 +01:00
Steve Ruiz a60ef0c1c6 fix api docs 2024-04-14 08:59:49 +01:00
Steve Ruiz 92adea4e21 Merge branch 'main' into stickies-rc 2024-04-14 08:44:29 +01:00
Mitja Bezenšek 7e61e448ab
Perf: Improve perf of `getCurrentPageShapesSorted` (#3453)
This significantly improves performance. Here's a comparison with 2k
shapes. Top is the new logic, bottom the old one.


![image](https://github.com/tldraw/tldraw/assets/2523721/e17b3733-dfd1-4aec-a427-31537bb9d159)

One place where this does make a significant difference is when you have
a lot of shapes on the page and you start [creating a new
arrow](https://github.com/orgs/tldraw/projects/40?pane=issue&itemId=59296136):

Before:

![image](https://github.com/tldraw/tldraw/assets/2523721/e4550197-c2be-480e-8f9a-090cebe1c8e4)

![image](https://github.com/tldraw/tldraw/assets/2523721/7559fe14-ad08-4ee0-9c9e-de0b60d401b2)


After:

![image](https://github.com/tldraw/tldraw/assets/2523721/4c6a1df6-732f-48b4-a7ea-6ce0894cf46e)

![image](https://github.com/tldraw/tldraw/assets/2523721/1cd5f2aa-919c-4271-af9a-227e8babf458)


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-04-13 21:04:19 +00:00
Steve Ruiz 87f70b7de5
Perf: Use a computed cache for masked shape page bounds (#3460)
This PR adds a computed cache for masked shape page bounds, which speeds
up visibility checks (a lot!).

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
2024-04-13 20:07:10 +00:00
Mitja Bezenšek edf3627229
Only run when shapes change. (#3456)
Before we were running this on any change, even mouse position changes.
Now we only run it when shapes change.

Results wouldn't change in any case, so there's not a huge improvement.
Still, why run it if it is not necessary.

Before:


https://github.com/tldraw/tldraw/assets/2523721/b4111494-488a-42d0-9dfe-7fbc2ed88315

After:


https://github.com/tldraw/tldraw/assets/2523721/d96de329-235b-4dcb-93ea-fe297062985d



### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-13 19:47:16 +00:00
Mitja Bezenšek b979bba37a
Don't show edit link for locked shapes. (#3457)
Hides the edit link option in the context menu for locked shapes.

Fixes [#3308](https://github.com/tldraw/tldraw/issues/3308)

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1.  Add a link to a shape.
2. Lock it
3. Right click it to open the context menu.
4. You should not see the `Edit link` option

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Hide edit link context menu option for locked shapes.
2024-04-13 19:46:50 +00:00
Steve Ruiz 3ceebc82f8
Faster selection / erasing (#3454)
This PR makes a small improvement to the way we measure distances.
(Often we measure distances multiple times per frame per shape on the
screen). In many cases, we compare a minimum distance. This makes those
checks faster by avoiding a square root.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Release Notes

- Improve performance of minimum distance checks.
2024-04-13 13:30:30 +00:00
Steve Ruiz f7adb729af Update useEditableText.ts 2024-04-12 17:10:18 +01:00
Steve Ruiz c3ad9a81df tweaks 2024-04-12 12:44:16 +01:00
Steve Ruiz 577de09c43 remove shadow offset, rotate top shadow 2024-04-12 12:10:44 +01:00
Steve Ruiz fa782705f1 dark mode colors 2024-04-12 11:58:18 +01:00
Steve Ruiz 4d85460c3a light mode colors 2024-04-12 11:19:44 +01:00
Steve Ruiz 9c0c1d367d
Merge branch 'main' into stickies-rc 2024-04-11 19:17:56 +01:00
Steve Ruiz 63c0223e4f improve text
turn off autofocus

Update EditingShape.ts

fix disable tab logic

don't move to editing shape when in coarse pointer
2024-04-11 19:15:14 +01:00
Steve Ruiz 6cd498a1ed
Remove docs for Editor.batch (#3451)
Remove misleading docs for `Editor.batch`.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
2024-04-11 16:57:14 +00:00
Mitja Bezenšek 6d5ec149fa
Fix panning. (#3445)
We also need to clear the timeout when panning.


https://github.com/tldraw/tldraw/assets/2523721/f32fd4d0-332c-4a80-bed0-9ce49a68e1ab


https://github.com/tldraw/tldraw/assets/2523721/e97f5fac-083f-4f77-ab72-40701790f039

Had an [alternative
approach](https://github.com/tldraw/tldraw/pull/3444) of setting
timeouts and clearing them in dispatch, but since the timeout is 500ms I
think this should work as well.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-11 16:00:56 +00:00
Steve Ruiz b5c87ab876
Performance measurement tool (for unit tests) (#3447)
This PR adds a micro benchmarking utility. We can use it in our jest
tests or in random scripts, though given the other requirements of our
library, benchmarking.

<img width="750" alt="Screenshot 2024-04-11 at 2 44 23 PM"
src="https://github.com/tldraw/tldraw/assets/23072548/6bba07eb-65fd-45a2-abd8-ddd0e206b9fa">


## What this isn't

This is not benchmarking. The speeds etc are based on your machine.

## What this is

This is a tool for measuring / comparing different implementations etc.
Some things run much faster than others.

### Change Type

- [x] `sdk`
- [x] `internal`
2024-04-11 15:31:21 +00:00
Steve Ruiz cb473d9e96 little updates 2024-04-11 16:20:06 +01:00
Steve Ruiz e28175f4e6 Merge branch 'main' into stickies-rc 2024-04-11 15:50:42 +01:00
Steve Ruiz c1b68055f6 media query for hover 2024-04-11 15:48:14 +01:00
alex a18525ea78
Fix SVG exports in Next.js (#3446)
Next.js bans the use of react-dom/server APIs on the client. React's
docs recommend against using these too:
https://react.dev/reference/react-dom/server/renderToString#removing-rendertostring-from-the-client-code

In this diff, we switch from using `ReactDOMServer.renderToStaticMarkup`
to `ReactDOMClient.createRoot`, fixing SVG exports in next.js apps.
`getSvg` remains deprecated, but we've introduced a new `getSvgElement`
method with a similar API to `getSvgString` - it returns an `{svg,
width, height}` object.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
2024-04-11 14:02:05 +00:00
Steve Ruiz b3a1db90ec
Remove minimap throttling (#3438)
Our throttling isn't right for the minimap. Yanking this back.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
2024-04-10 14:12:08 +00:00
Steve Ruiz 2cc8f44f83
Make minimap display sharp rectangles. (#3434)
The minimap now uses faster sharp rectangles for shapes.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Release Notes

- Improve
2024-04-10 12:53:11 +00:00
Mitja Bezenšek de951dee59
Reorder dom elements. (#3431)
We reorded the dom a bit when we added the web gl rendered culled
shapes. We can now revert that.

Also noticed we weren't positioning the wrapper, so the z-index didn't
not apply.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-04-10 12:03:09 +00:00
Steve Ruiz 180cb67250
Improve hand dragging with long press (#3432)
This PR makes a small improvement to the hand tool to address a "long
press"-related issues.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
2024-04-10 12:02:50 +00:00
Mitja Bezenšek 987b1ac0b9
Perf: Incremental culled shapes calculation. (#3411)
Reworks our culling logic:
- No longer show the gray rectangles for culled shapes. 
- Don't use `renderingBoundExpanded`, instead we now use
`viewportPageBounds`. I've removed `renderingBoundsExpanded`, but we
might want to deprecate it?
- There's now a incremental computation of non visible shapes, which are
shapes outside of `viewportPageBounds` and shapes that outside of their
parents' clipping bounds.
- There's also a new `getCulledShapes` function in `Editor`, which uses
the non visible shapes computation as a part of the culled shape
computation.
- Also moved some of the `getRenderingShapes` tests to newly created
`getCullingShapes` tests.

Feels much better on my old, 2017 ipad (first tab is this PR, second is
current prod, third is staging).


https://github.com/tldraw/tldraw/assets/2523721/327a7313-9273-4350-89a0-617a30fc01a2

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Regular culling shapes tests. Pan / zoom around. Use minimap. Change
pages.

- [x] Unit Tests
- [ ] End to end tests

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-04-10 10:29:11 +00:00
Steve Ruiz 2bbab1a790
Perf: Improve text outline performance (#3429)
We use text shadows to create "outlines" around text shapes. These
shadows are rendered on the GPU. In Chrome (and on computers with a
capable GPU) text shadows work pretty well, however on Safari—and in
particular on iOS—they cause massive frame drops.


https://github.com/tldraw/tldraw/assets/23072548/b65cbcaa-6cc3-46f3-b54d-1f9cc07fc499

This PR:
- adds an LOD to text shadows, removing them at < 35% zoom
- removes text shadows entirely on Safari

If we had a "high performance" or "low-end device" mode, then shadows /
text shadows would be the first to go.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Test Plan

1. Use text shapes on iOS.
2. Use text shapes on Safari.
3. Use text shapes on Chrome.

### Release Notes

- Improves performance of text shapes on iOS / Safari.
2024-04-10 10:20:16 +00:00
Steve Ruiz 6d98b25124 cleanup 2024-04-09 16:54:13 +01:00
Steve Ruiz 961eb1d28f
Fix some tests (#3403)
This PR fixes some jest test.

- We skip the culling shapes in test environments.
- We skip rendering patterns in test environments.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `tests` — Changes to any test code
2024-04-09 17:49:23 +02:00
Steve Ruiz d217fa730b
Perf: throttle `updateHoveredId` (#3419)
This PR throttles the `updateHoveredId` call so that it happens ever
30ms.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Release Notes

- Improves canvas performance by throttling the update to the editor's
hovered id.
2024-04-09 17:49:22 +02:00
Steve Ruiz 3bbac88e0c
Fix text bug on iOS (#3423)
In this PR, we no longer buffer pointer down/ups. We now batch only
`pointer_move`, `wheel`, and `pinch` events.

Batched inputs were causing text not to work on iOS. On iOS, the
keyboard is only shown if we call `focus` during the same event loop as
a user input.

### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Test Plan

1. Use text on iOS.
2024-04-09 17:49:22 +02:00
Steve Ruiz 6305e83830
Fix some tests (#3403)
This PR fixes some jest test.

- We skip the culling shapes in test environments.
- We skip rendering patterns in test environments.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `tests` — Changes to any test code
2024-04-09 15:42:54 +00:00
Steve Ruiz 3b98e36914
Perf: throttle `updateHoveredId` (#3419)
This PR throttles the `updateHoveredId` call so that it happens ever
30ms.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Release Notes

- Improves canvas performance by throttling the update to the editor's
hovered id.
2024-04-09 15:33:07 +00:00
Steve Ruiz 988dbbde28
Fix text bug on iOS (#3423)
In this PR, we no longer buffer pointer down/ups. We now batch only
`pointer_move`, `wheel`, and `pinch` events.

Batched inputs were causing text not to work on iOS. On iOS, the
keyboard is only shown if we call `focus` during the same event loop as
a user input.

### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Test Plan

1. Use text on iOS.
2024-04-09 15:30:33 +00:00
Steve Ruiz 3a698444da Merge branch 'main' into stickies-rc 2024-04-09 16:27:39 +01:00
Steve Ruiz 6c01a0cc5c Update useEditableText.ts 2024-04-09 16:14:02 +01:00
Steve Ruiz f8222156cf
Stickies: restore tab in text shape (#3422)
This PR restores the tab key for the text shape.
2024-04-09 16:11:19 +01:00
Steve Ruiz dadb57edcd
Perf: block hit tests while moving camera (#3418)
This PR uses an element that prevents hit tests on shapes while the
camera is moving.


https://github.com/tldraw/tldraw/assets/23072548/9905f3d4-ba64-4e4d-ae99-194f513eaac8

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features


### Test Plan

1. Move the camera.
2. Interact with the canvas.
3. Zoom in and out.

### Release Notes

- Improves performance of canvas while the camera is moving.
2024-04-09 14:34:24 +00:00
Lu Wilson eabcb22b6e
Allow "kickout" on every shape, not just frames, and add drag-and-drop example (#3406)
> Stacked on top of https://github.com/tldraw/tldraw/pull/3405

> This doesn't need to land for the stickies release. We can merge it
afterwards. It's the last bit of work on my 'parenting' spike.

This PR makes `kickoutOccludedShapes` shape-agnostic. It now runs on any
shape that opts-in to the drag and drop manager by having an
`onDragShapesOut` method. This is more of a bug fix than a feature, but
some people might be relying on the bug.

This PR also adds an example for drag and drop.


https://github.com/tldraw/tldraw/assets/15892272/15b66be4-75bd-4c30-a594-340415bc5896


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-04-09 14:47:08 +01:00
Steve Ruiz 3f64bf8c5b
Perf: slightly faster `getShapeAtPoint` (#3416)
This PR makes a small improvement to the speed of `getShapeAtPoint`. It
removes `Editor.getCurrentPageRenderingShapesSorted`.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
2024-04-09 12:57:46 +00:00