[fix] account for "draft" shapes when preserving selection state during replacePageContent (#427)

* account for "virtual" shapes when preserving appState

* rewrite merge logic

* More work on multiplayer

* Update TldrawApp.ts

* Improve logic around when to replace page content

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
pull/434/head
Braden 2021-12-02 06:49:07 -06:00 zatwierdzone przez GitHub
rodzic 33acf03004
commit 522baf5b61
Nie znaleziono w bazie danych klucza dla tego podpisu
ID klucza GPG: 4AEE18F83AFDEB23
2 zmienionych plików z 339 dodań i 153 usunięć

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@ -4,6 +4,7 @@ import * as React from 'react'
import type { TldrawApp, TDUser, TDShape, TDBinding, TDDocument } from '@tldraw/tldraw'
import { useRedo, useUndo, useRoom, useUpdateMyPresence } from '@liveblocks/react'
import { LiveMap, LiveObject } from '@liveblocks/client'
import { Utils } from '@tldraw/core'
declare const window: Window & { app: TldrawApp }
@ -11,144 +12,15 @@ export function useMultiplayerState(roomId: string) {
const [app, setApp] = React.useState<TldrawApp>()
const [error, setError] = React.useState<Error>()
const [loading, setLoading] = React.useState(true)
const rExpectingUpdate = React.useRef(false)
const room = useRoom()
const onUndo = useUndo()
const onRedo = useRedo()
const updateMyPresence = useUpdateMyPresence()
// Document Changes --------
const rLiveShapes = React.useRef<LiveMap<string, TDShape>>()
const rLiveBindings = React.useRef<LiveMap<string, TDBinding>>()
React.useEffect(() => {
const unsubs: (() => void)[] = []
if (!(app && room)) return
// Handle errors
unsubs.push(room.subscribe('error', (error) => setError(error)))
// Handle changes to other users' presence
unsubs.push(
room.subscribe('others', (others) => {
app.updateUsers(
others
.toArray()
.filter((other) => other.presence)
.map((other) => other.presence!.user)
.filter(Boolean)
)
})
)
// Handle events from the room
unsubs.push(
room.subscribe(
'event',
(e: { connectionId: number; event: { name: string; userId: string } }) => {
switch (e.event.name) {
case 'exit': {
app?.removeUser(e.event.userId)
break
}
}
}
)
)
// Send the exit event when the tab closes
function handleExit() {
if (!(room && app?.room)) return
room?.broadcastEvent({ name: 'exit', userId: app.room.userId })
}
window.addEventListener('beforeunload', handleExit)
unsubs.push(() => window.removeEventListener('beforeunload', handleExit))
// Setup the document's storage and subscriptions
async function setupDocument() {
const storage = await room.getStorage<any>()
// Initialize (get or create) shapes and bindings maps
let lShapes: LiveMap<string, TDShape> = storage.root.get('shapes')
if (!lShapes) {
storage.root.set('shapes', new LiveMap<string, TDShape>())
lShapes = storage.root.get('shapes')
}
rLiveShapes.current = lShapes
let lBindings: LiveMap<string, TDBinding> = storage.root.get('bindings')
if (!lBindings) {
storage.root.set('bindings', new LiveMap<string, TDBinding>())
lBindings = storage.root.get('bindings')
}
rLiveBindings.current = lBindings
// Subscribe to changes
function handleChanges() {
if (rExpectingUpdate.current) {
rExpectingUpdate.current = false
return
}
app?.replacePageContent(
Object.fromEntries(lShapes.entries()),
Object.fromEntries(lBindings.entries())
)
}
unsubs.push(room.subscribe(lShapes, handleChanges))
unsubs.push(room.subscribe(lBindings, handleChanges))
// Update the document with initial content
handleChanges()
// Migrate previous versions
const version = storage.root.get('version')
if (!version) {
// The doc object will only be present if the document was created
// prior to the current multiplayer implementation. At this time, the
// document was a single LiveObject named 'doc'. If we find a doc,
// then we need to move the shapes and bindings over to the new structures
// and then mark the doc as migrated.
const doc = storage.root.get('doc') as LiveObject<{
uuid: string
document: TDDocument
migrated?: boolean
}>
// No doc? No problem. This was likely a newer document
if (doc) {
const {
document: {
pages: {
page: { shapes, bindings },
},
},
} = doc.toObject()
Object.values(shapes).forEach((shape) => lShapes.set(shape.id, shape))
Object.values(bindings).forEach((binding) => lBindings.set(binding.id, binding))
}
}
// Save the version number for future migrations
storage.root.set('version', 2)
setLoading(false)
}
setupDocument()
return () => {
unsubs.forEach((unsub) => unsub())
}
}, [room, app])
// Callbacks --------------
// Put the state into the window, for debugging.
@ -190,8 +62,6 @@ export function useMultiplayerState(roomId: string) {
lBindings.set(binding.id, binding)
}
})
rExpectingUpdate.current = true
})
},
[room]
@ -205,6 +75,132 @@ export function useMultiplayerState(roomId: string) {
[updateMyPresence]
)
// Document Changes --------
React.useEffect(() => {
const unsubs: (() => void)[] = []
if (!(app && room)) return
// Handle errors
unsubs.push(room.subscribe('error', (error) => setError(error)))
// Handle changes to other users' presence
unsubs.push(
room.subscribe('others', (others) => {
app.updateUsers(
others
.toArray()
.filter((other) => other.presence)
.map((other) => other.presence!.user)
.filter(Boolean)
)
})
)
// Handle events from the room
unsubs.push(
room.subscribe(
'event',
(e: { connectionId: number; event: { name: string; userId: string } }) => {
switch (e.event.name) {
case 'exit': {
app?.removeUser(e.event.userId)
break
}
}
}
)
)
// Send the exit event when the tab closes
function handleExit() {
if (!(room && app?.room)) return
room?.broadcastEvent({ name: 'exit', userId: app.room.userId })
}
window.addEventListener('beforeunload', handleExit)
unsubs.push(() => window.removeEventListener('beforeunload', handleExit))
let stillAlive = true
// Setup the document's storage and subscriptions
async function setupDocument() {
const storage = await room.getStorage<any>()
// Initialize (get or create) shapes and bindings maps
let lShapes: LiveMap<string, TDShape> = storage.root.get('shapes')
if (!lShapes) {
storage.root.set('shapes', new LiveMap<string, TDShape>())
lShapes = storage.root.get('shapes')
}
rLiveShapes.current = lShapes
let lBindings: LiveMap<string, TDBinding> = storage.root.get('bindings')
if (!lBindings) {
storage.root.set('bindings', new LiveMap<string, TDBinding>())
lBindings = storage.root.get('bindings')
}
rLiveBindings.current = lBindings
// Migrate previous versions
const version = storage.root.get('version')
if (!version) {
// The doc object will only be present if the document was created
// prior to the current multiplayer implementation. At this time, the
// document was a single LiveObject named 'doc'. If we find a doc,
// then we need to move the shapes and bindings over to the new structures
// and then mark the doc as migrated.
const doc = storage.root.get('doc') as LiveObject<{
uuid: string
document: TDDocument
migrated?: boolean
}>
// No doc? No problem. This was likely a newer document
if (doc) {
const {
document: {
pages: {
page: { shapes, bindings },
},
},
} = doc.toObject()
Object.values(shapes).forEach((shape) => lShapes.set(shape.id, shape))
Object.values(bindings).forEach((binding) => lBindings.set(binding.id, binding))
}
}
// Save the version number for future migrations
storage.root.set('version', 2)
// Subscribe to changes
const handleChanges = () => {
app?.replacePageContent(
Object.fromEntries(lShapes.entries()),
Object.fromEntries(lBindings.entries())
)
}
if (stillAlive) {
unsubs.push(room.subscribe(lShapes, handleChanges))
// Update the document with initial content
handleChanges()
setLoading(false)
}
}
setupDocument()
return () => {
stillAlive = false
unsubs.forEach((unsub) => unsub())
}
}, [app])
return {
onUndo,
onRedo,

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@ -469,7 +469,10 @@ export class TldrawApp extends StateManager<TDSnapshot> {
}
onPersist = () => {
this.broadcastPageChanges()
// If we are part of a room, send our changes to the server
if (this.callbacks.onChangePage) {
this.broadcastPageChanges()
}
}
private prevSelectedIds = this.selectedIds
@ -493,6 +496,7 @@ export class TldrawApp extends StateManager<TDSnapshot> {
/* ----------- Managing Multiplayer State ----------- */
private justSent = false
private prevShapes = this.page.shapes
private prevBindings = this.page.bindings
@ -502,6 +506,26 @@ export class TldrawApp extends StateManager<TDSnapshot> {
const changedShapes: Record<string, TDShape | undefined> = {}
const changedBindings: Record<string, TDBinding | undefined> = {}
// const visitedIds = new Set<string>()
// const shapesToVisit = this.shapes
// while (shapesToVisit.length > 0) {
// const shape = shapesToVisit.pop()
// if (!shape) break
// visitedIds.add(shape.id)
// if (this.prevShapes[shape.id] !== shape) {
// changedShapes[shape.id] = shape
// if (shape.parentId !== this.currentPageId) {
// shapesToVisit.push(this.page.shapes[shape.parentId])
// }
// if (shape.children) {
// }
// }
// }
this.shapes.forEach((shape) => {
visited.add(shape.id)
if (this.prevShapes[shape.id] !== shape) {
@ -512,6 +536,8 @@ export class TldrawApp extends StateManager<TDSnapshot> {
Object.keys(this.prevShapes)
.filter((id) => !visited.has(id))
.forEach((id) => {
// After visiting all the current shapes, if we haven't visited a
// previously present shape, then it was deleted
changedShapes[id] = undefined
})
@ -525,16 +551,73 @@ export class TldrawApp extends StateManager<TDSnapshot> {
Object.keys(this.prevBindings)
.filter((id) => !visited.has(id))
.forEach((id) => {
// After visiting all the current bindings, if we haven't visited a
// previously present shape, then it was deleted
changedBindings[id] = undefined
})
this.justSent = true
this.callbacks.onChangePage?.(this, changedShapes, changedBindings)
this.callbacks.onPersist?.(this)
this.prevShapes = this.page.shapes
this.prevBindings = this.page.bindings
}
getReservedContent = (ids: string[], pageId = this.currentPageId) => {
const { bindings } = this.document.pages[pageId]
// We want to know which shapes we need to
const reservedShapes: Record<string, TDShape> = {}
const reservedBindings: Record<string, TDBinding> = {}
// Quick lookup maps for bindings
const bindingsArr = Object.values(bindings)
const boundTos = new Map(bindingsArr.map((binding) => [binding.toId, binding]))
const boundFroms = new Map(bindingsArr.map((binding) => [binding.fromId, binding]))
const bindingMaps = [boundTos, boundFroms]
// Unique set of shape ids that are going to be reserved
const reservedShapeIds: string[] = []
if (this.session) ids.forEach((id) => reservedShapeIds.push(id))
const strongReservedShapeIds = new Set(reservedShapeIds)
// Which shape ids have we already visited?
const visited = new Set<string>()
// Time to visit every reserved shape and every related shape and binding.
while (reservedShapeIds.length > 0) {
const id = reservedShapeIds.pop()
if (!id) break
if (visited.has(id)) continue
// Add to set so that we don't process this id a second time
visited.add(id)
// Get the shape and reserve it
const shape = this.getShape(id)
reservedShapes[id] = shape
if (shape.parentId !== pageId) reservedShapeIds.push(shape.parentId)
// If the shape has children, add the shape's children to the list of ids to process
if (shape.children) reservedShapeIds.push(...shape.children)
// If there are binding for this shape, reserve the bindings and
// add its related shapes to the list of ids to process
bindingMaps
.map((map) => map.get(shape.id)!)
.filter(Boolean)
.forEach((binding) => {
reservedBindings[binding.id] = binding
reservedShapeIds.push(binding.toId, binding.fromId)
})
}
return { reservedShapes, reservedBindings, strongReservedShapeIds }
}
/**
* Manually patch a set of shapes.
* @param shapes An array of shape partials, containing the changes to be made to each shape.
@ -545,19 +628,75 @@ export class TldrawApp extends StateManager<TDSnapshot> {
bindings: Record<string, TDBinding>,
pageId = this.currentPageId
): this => {
// This will be called a few times: once by our own change,
// once by the change to shapes, and once by the change to bindings
if (this.justSent) {
this.justSent = false
return this
}
this.useStore.setState((current) => {
const { hoveredId, editingId, bindingId, selectedIds } = current.document.pageStates[pageId]
const keepShapes: Record<string, TDShape> = {}
const keepBindings: Record<string, TDBinding> = {}
const coreReservedIds = [...selectedIds]
if (this.session) {
selectedIds.forEach((id) => (keepShapes[id] = this.getShape(id)))
Object.assign(keepBindings, this.bindings) // ROUGH
if (editingId) coreReservedIds.push(editingId)
const { reservedShapes, reservedBindings, strongReservedShapeIds } = this.getReservedContent(
coreReservedIds,
this.currentPageId
)
// Merge in certain changes to reserved shapes
Object.values(reservedShapes)
// Don't merge updates to shapes with text (Text or Sticky)
.filter((reservedShape) => !('text' in reservedShape))
.forEach((reservedShape) => {
const incomingShape = shapes[reservedShape.id]
if (!incomingShape) return
// If the shape isn't "strongly reserved", then use the incoming shape;
// note that this is only if the incoming shape exists! If the shape was
// deleted in the incoming shapes, then we'll keep out reserved shape.
// This logic would need more work for arrows, because the incoming shape
// include a binding change that we'll need to resolve with our reserved bindings.
if (
!(
reservedShape.type === TDShapeType.Arrow ||
strongReservedShapeIds.has(reservedShape.id)
)
) {
reservedShapes[reservedShape.id] = incomingShape
return
}
// Only allow certain merges.
// Allow decorations (of an arrow) to be changed
if ('decorations' in incomingShape && 'decorations' in reservedShape) {
reservedShape.decorations = incomingShape.decorations
}
// Allow the shape's style to be changed
reservedShape.style = incomingShape.style
})
// Use the incoming shapes / bindings as comparisons for what
// will have changed. This is important because we want to restore
// related shapes that may not have changed on our side, but which
// were deleted on the server.
this.prevShapes = shapes
this.prevBindings = bindings
const nextShapes = {
...shapes,
...reservedShapes,
}
if (editingId) {
keepShapes[editingId] = this.getShape(editingId)
const nextBindings = {
...bindings,
...reservedBindings,
}
const next: TDSnapshot = {
@ -567,29 +706,23 @@ export class TldrawApp extends StateManager<TDSnapshot> {
pages: {
[pageId]: {
...current.document.pages[pageId],
shapes: {
...shapes,
...keepShapes,
},
bindings: {
...bindings,
...keepBindings,
},
shapes: nextShapes,
bindings: nextBindings,
},
},
pageStates: {
...current.document.pageStates,
[pageId]: {
...current.document.pageStates[pageId],
selectedIds: selectedIds.filter((id) => shapes[id] !== undefined),
selectedIds: selectedIds.filter((id) => nextShapes[id] !== undefined),
hoveredId: hoveredId
? shapes[hoveredId] === undefined
? nextShapes[hoveredId] === undefined
? undefined
: hoveredId
: undefined,
editingId: editingId,
bindingId: bindingId
? bindings[bindingId] === undefined
? nextBindings[bindingId] === undefined
? undefined
: bindingId
: undefined,
@ -598,9 +731,66 @@ export class TldrawApp extends StateManager<TDSnapshot> {
},
}
// Get bindings related to the changed shapes
const bindingsToUpdate = TLDR.getRelatedBindings(next, Object.keys(nextShapes), pageId)
const page = next.document.pages[pageId]
// Update all of the bindings we've just collected
bindingsToUpdate.forEach((binding) => {
if (!page.bindings[binding.id]) {
return
}
const toShape = page.shapes[binding.toId]
const fromShape = page.shapes[binding.fromId]
const toUtils = TLDR.getShapeUtil(toShape)
const fromUtils = TLDR.getShapeUtil(fromShape)
// We only need to update the binding's "from" shape
const fromDelta = fromUtils.onBindingChange?.(
fromShape,
binding,
toShape,
toUtils.getBounds(toShape),
toUtils.getCenter(toShape)
)
if (fromDelta) {
const nextShape = {
...fromShape,
...fromDelta,
} as TDShape
page.shapes[fromShape.id] = nextShape
}
})
Object.values(nextShapes).forEach((shape) => {
if (shape.type !== TDShapeType.Group) return
const children = shape.children.filter((id) => page.shapes[id] !== undefined)
const commonBounds = Utils.getCommonBounds(
children
.map((id) => page.shapes[id])
.filter(Boolean)
.map((shape) => TLDR.getRotatedBounds(shape))
)
page.shapes[shape.id] = {
...shape,
point: [commonBounds.minX, commonBounds.minY],
size: [commonBounds.width, commonBounds.height],
children,
}
})
this.state.document = next.document
this.prevShapes = next.document.pages[this.currentPageId].shapes
this.prevBindings = next.document.pages[this.currentPageId].bindings
// this.prevShapes = nextShapes
// this.prevBindings = nextBindings
return next
}, true)