textfields: for unfilled geo shapes fix edit->edit (#3577)

We need to treat unfilled geo shapes as hollow to click 'through' them.

Before:


https://github.com/tldraw/tldraw/assets/469604/bf7b520c-c6f5-41cd-88e9-b020fe0ebb32



After:


https://github.com/tldraw/tldraw/assets/469604/e39d9bcf-2b94-46d5-ace4-8a1053b2ee81




### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Text labels: fix edit→edit not working as expected when unfilled geo
shapes are on 'top' of other shapes.
pull/3609/head^2
Mime Čuvalo 2024-04-29 14:51:12 +01:00 zatwierdzone przez GitHub
rodzic c0b192033e
commit 4da28a0ddd
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ID klucza GPG: B5690EEEBB952194
4 zmienionych plików z 29 dodań i 8 usunięć

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@ -1087,13 +1087,15 @@ input,
* One extra nuance is we don't use this behavior for:
* - arrows which have weird geometry and just gets in the way.
* - draw/line shapes, because it feels restrictive to have them be 'in the way' of clicking on a textfield
* - shapes that are not filled
*/
.tl-canvas[data-iseditinganything='true']
.tl-canvas:is([data-iseditinganything='true'], [data-isselectinganything='true'])
.tl-shape:not(
[data-shape-type='arrow'],
[data-shape-type='draw'],
[data-shape-type='line'],
[data-shape-type='highlight']
[data-shape-type='highlight'],
[data-shape-is-filled='false']
) {
pointer-events: all;
}

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@ -142,6 +142,8 @@ export const Shape = memo(function Shape({
if (!shape) return null
const isFilledShape = 'fill' in shape.props && shape.props.fill !== 'none'
return (
<>
{util.backgroundComponent && (
@ -156,7 +158,13 @@ export const Shape = memo(function Shape({
</OptionalErrorBoundary>
</div>
)}
<div ref={containerRef} className="tl-shape" data-shape-type={shape.type} draggable={false}>
<div
ref={containerRef}
className="tl-shape"
data-shape-type={shape.type}
data-shape-is-filled={isFilledShape}
draggable={false}
>
<OptionalErrorBoundary fallback={ShapeErrorFallback as any} onError={annotateError}>
<InnerShape shape={shape} util={util} />
</OptionalErrorBoundary>

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@ -121,12 +121,18 @@ export function DefaultCanvas({ className }: TLCanvasComponentProps) {
() => editor.getEditingShapeId() !== null,
[editor]
)
const isSelectingAnything = useValue(
'isSelectingAnything',
() => !!editor.getSelectedShapeIds().length,
[editor]
)
return (
<div
ref={rCanvas}
draggable={false}
data-iseditinganything={isEditingAnything}
data-isselectinganything={isSelectingAnything}
className={classNames('tl-canvas', className)}
data-testid="canvas"
{...events}

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@ -160,10 +160,15 @@ export function useEditableText(id: TLShapeId, type: string, text: string) {
const handleInputPointerDown = useCallback(
(e: React.PointerEvent) => {
// This is important that we only dispatch when editing.
// Otherwise, you can get into a state where you're editing
// able to drag a selected shape behind another shape.
if (!isEditing) return
// N.B. We used to only do this only when isEditing to help
// prevent an issue where you could drag a selected shape
// behind another shape. That is addressed now by the CSS logic
// looking at data-isselectinganything.
//
// We still need to follow this logic even if not isEditing
// because otherwise there is some flakiness in selection.
// When selecting text, it would sometimes select some text
// partially if we didn't dispatch/stop below.
editor.dispatch({
...getPointerInfo(e),
@ -175,7 +180,7 @@ export function useEditableText(id: TLShapeId, type: string, text: string) {
stopEventPropagation(e) // we need to prevent blurring the input
},
[editor, id, isEditing]
[editor, id]
)
return {