// See SetupX_Template.h for all options available #define ST7789_DRIVER // #define TFT_SDA_READ // This option is for ESP32 ONLY, tested with ST7789 display only // If colours are inverted (white shows as black) then uncomment one of the next // 2 lines try both options, one of the options should correct the inversion. // #define TFT_INVERSION_ON // #define TFT_INVERSION_OFF // For ST7789 ONLY, define the colour order IF the blue and red are swapped on your display // Try ONE option at a time to find the correct colour order for your display // #define TFT_RGB_ORDER TFT_RGB // Colour order Red-Green-Blue // #define TFT_RGB_ORDER TFT_BGR // Colour order Blue-Green-Red // My ST7789 display has TCT_CS wired permananently low so the pin is not defined here // For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation #define TFT_DC PIN_D3 // Data Command control pin #define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line) #define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH #define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters #define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters #define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm #define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-. #define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-. #define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts #define SMOOTH_FONT // #define SPI_FREQUENCY 20000000 #define SPI_FREQUENCY 27000000 // #define SPI_FREQUENCY 40000000 // #define SPI_FREQUENCY 80000000 #define SPI_TOUCH_FREQUENCY 2500000 //#define SUPPORT_TRANSACTIONS