SDRPlusPlus/src/main.cpp

154 wiersze
5.5 KiB
C++

#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <main_window.h>
#include <style.h>
#include <icons.h>
#include <version.h>
#include <spdlog/spdlog.h>
#include <bandplan.h>
#include <module.h>
#include <stb_image.h>
#include <config.h>
#define STB_IMAGE_RESIZE_IMPLEMENTATION
#include <stb_image_resize.h>
#ifdef _WIN32
#include <Windows.h>
#endif
static void glfw_error_callback(int error, const char* description) {
spdlog::error("Glfw Error {0}: {1}", error, description);
}
int main() {
#ifdef _WIN32
//FreeConsole();
#endif
spdlog::info("SDR++ v" VERSION_STR);
// Setup window
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit()) {
return 1;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
// Create window with graphics context
GLFWwindow* window = glfwCreateWindow(1280, 720, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL);
if (window == NULL)
return 1;
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
// Load app icon
GLFWimage icons[10];
icons[0].pixels = stbi_load("res/icons/sdrpp.png", &icons[0].width, &icons[0].height, 0, 4);
icons[1].pixels = (unsigned char*)malloc(16 * 16 * 4); icons[1].width = icons[1].height = 16;
icons[2].pixels = (unsigned char*)malloc(24 * 24 * 4); icons[2].width = icons[2].height = 24;
icons[3].pixels = (unsigned char*)malloc(32 * 32 * 4); icons[3].width = icons[3].height = 32;
icons[4].pixels = (unsigned char*)malloc(48 * 48 * 4); icons[4].width = icons[4].height = 48;
icons[5].pixels = (unsigned char*)malloc(64 * 64 * 4); icons[5].width = icons[5].height = 64;
icons[6].pixels = (unsigned char*)malloc(96 * 96 * 4); icons[6].width = icons[6].height = 96;
icons[7].pixels = (unsigned char*)malloc(128 * 128 * 4); icons[7].width = icons[7].height = 128;
icons[8].pixels = (unsigned char*)malloc(196 * 196 * 4); icons[8].width = icons[8].height = 196;
icons[9].pixels = (unsigned char*)malloc(256 * 256 * 4); icons[9].width = icons[9].height = 256;
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[1].pixels, 16, 16, 16 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[2].pixels, 24, 24, 24 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[3].pixels, 32, 32, 32 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[4].pixels, 48, 48, 48 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[5].pixels, 64, 64, 64 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[6].pixels, 96, 96, 96 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[7].pixels, 128, 128, 128 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[8].pixels, 196, 196, 196 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[9].pixels, 256, 256, 256 * 4, 4);
glfwSetWindowIcon(window, 10, icons);
stbi_image_free(icons[0].pixels);
for (int i = 1; i < 10; i++) {
free(icons[i].pixels);
}
if (glewInit() != GLEW_OK) {
spdlog::error("Failed to initialize OpenGL loader!");
return 1;
}
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.IniFilename = NULL;
// Setup Platform/Renderer bindings
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init("#version 150");
// Load config
spdlog::info("Loading config");
config::load("config.json");
config::startAutoSave();
style::setDefaultStyle();
spdlog::info("Loading icons");
icons::load();
spdlog::info("Loading band plans");
bandplan::loadFromDir("bandplans");
spdlog::info("Loading band plans color table");
bandplan::loadColorTable("band_colors.json");
windowInit();
spdlog::info("Ready.");
// Main loop
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
int wwidth, wheight;
glfwGetWindowSize(window, &wwidth, &wheight);
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(ImVec2(wwidth, wheight));
drawWindow();
// Rendering
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
//glClearColor(0.90f, 0.90f, 0.90f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
}
// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}