SDRPlusPlus/core/src/gui/widgets/waterfall.h

337 wiersze
8.6 KiB
C++

#pragma once
#include <vector>
#include <mutex>
#include <gui/widgets/bandplan.h>
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <utils/event.h>
#include <utils/opengl_include_code.h>
#define WATERFALL_RESOLUTION 1000000
namespace ImGui {
class WaterfallVFO {
public:
void setOffset(double offset);
void setCenterOffset(double offset);
void setBandwidth(double bw);
void setReference(int ref);
void setSnapInterval(double interval);
void setNotchOffset(double offset);
void setNotchVisible(bool visible);
void updateDrawingVars(double viewBandwidth, float dataWidth, double viewOffset, ImVec2 widgetPos, int fftHeight); // NOTE: Datawidth double???
void draw(ImGuiWindow* window, bool selected);
enum {
REF_LOWER,
REF_CENTER,
REF_UPPER,
_REF_COUNT
};
double generalOffset;
double centerOffset;
double lowerOffset;
double upperOffset;
double bandwidth;
double snapInterval = 5000;
int reference = REF_CENTER;
double notchOffset = 0;
bool notchVisible = false;
bool leftClamped;
bool rightClamped;
ImVec2 rectMin;
ImVec2 rectMax;
ImVec2 lineMin;
ImVec2 lineMax;
ImVec2 wfRectMin;
ImVec2 wfRectMax;
ImVec2 wfLineMin;
ImVec2 wfLineMax;
ImVec2 lbwSelMin;
ImVec2 lbwSelMax;
ImVec2 rbwSelMin;
ImVec2 rbwSelMax;
ImVec2 wfLbwSelMin;
ImVec2 wfLbwSelMax;
ImVec2 wfRbwSelMin;
ImVec2 wfRbwSelMax;
ImVec2 notchMin;
ImVec2 notchMax;
bool centerOffsetChanged = false;
bool lowerOffsetChanged = false;
bool upperOffsetChanged = false;
bool redrawRequired = true;
bool lineVisible = true;
bool bandwidthChanged = false;
double minBandwidth;
double maxBandwidth;
bool bandwidthLocked;
ImU32 color = IM_COL32(255, 255, 255, 50);
Event<double> onUserChangedBandwidth;
Event<double> onUserChangedNotch;
};
class WaterFall {
public:
WaterFall();
void init();
void draw();
float* getFFTBuffer();
void pushFFT();
inline void doZoom(int offset, int width, int outWidth, float* data, float* out, bool fast) {
// NOTE: REMOVE THAT SHIT, IT'S JUST A HACKY FIX
if (offset < 0) {
offset = 0;
}
if (width > 524288) {
width = 524288;
}
float factor = (float)width / (float)outWidth;
if (fast) {
for (int i = 0; i < outWidth; i++) {
out[i] = data[(int)(offset + ((float)i * factor))];
}
}
else {
float sFactor = ceilf(factor);
float uFactor;
float id = offset;
float maxVal;
int sId;
for (int i = 0; i < outWidth; i++) {
maxVal = -INFINITY;
sId = (int)id;
uFactor = (sId + sFactor > rawFFTSize) ? sFactor - ((sId + sFactor) - rawFFTSize) : sFactor;
for (int j = 0; j < uFactor; j++) {
if (data[sId + j] > maxVal) { maxVal = data[sId + j]; }
}
out[i] = maxVal;
id += factor;
}
}
}
void updatePallette(float colors[][3], int colorCount);
void updatePalletteFromArray(float* colors, int colorCount);
void setCenterFrequency(double freq);
double getCenterFrequency();
void setBandwidth(double bandWidth);
double getBandwidth();
void setViewBandwidth(double bandWidth);
double getViewBandwidth();
void setViewOffset(double offset);
double getViewOffset();
void setFFTMin(float min);
float getFFTMin();
void setFFTMax(float max);
float getFFTMax();
void setWaterfallMin(float min);
float getWaterfallMin();
void setWaterfallMax(float max);
float getWaterfallMax();
void setZoom(double zoomLevel);
void setOffset(double zoomOffset);
void autoRange();
void selectFirstVFO();
void showWaterfall();
void hideWaterfall();
void showBandplan();
void hideBandplan();
void setFFTHeight(int height);
int getFFTHeight();
void setRawFFTSize(int size);
void setFastFFT(bool fastFFT);
void setFullWaterfallUpdate(bool fullUpdate);
void setBandPlanPos(int pos);
bool centerFreqMoved = false;
bool vfoFreqChanged = false;
bool bandplanEnabled = false;
bandplan::BandPlan_t* bandplan = NULL;
bool mouseInFFTResize = false;
bool mouseInFreq = false;
bool mouseInFFT = false;
bool mouseInWaterfall = false;
float selectedVFOSNR = NAN;
bool centerFrequencyLocked = false;
std::map<std::string, WaterfallVFO*> vfos;
std::string selectedVFO = "";
bool selectedVFOChanged = false;
struct FFTRedrawArgs {
ImVec2 min;
ImVec2 max;
double lowFreq;
double highFreq;
double freqToPixelRatio;
double pixelToFreqRatio;
ImGuiWindow* window;
};
Event<FFTRedrawArgs> onFFTRedraw;
struct InputHandlerArgs {
ImVec2 fftRectMin;
ImVec2 fftRectMax;
ImVec2 freqScaleRectMin;
ImVec2 freqScaleRectMax;
ImVec2 waterfallRectMin;
ImVec2 waterfallRectMax;
double lowFreq;
double highFreq;
double freqToPixelRatio;
double pixelToFreqRatio;
};
bool inputHandled = false;
bool VFOMoveSingleClick = false;
Event<InputHandlerArgs> onInputProcess;
enum {
REF_LOWER,
REF_CENTER,
REF_UPPER,
_REF_COUNT
};
enum {
BANDPLAN_POS_BOTTOM,
BANDPLAN_POS_TOP,
_BANDPLAN_POS_COUNT
};
ImVec2 fftAreaMin;
ImVec2 fftAreaMax;
ImVec2 freqAreaMin;
ImVec2 freqAreaMax;
ImVec2 wfMin;
ImVec2 wfMax;
private:
void drawWaterfall();
void drawFFT();
void drawVFOs();
void drawBandPlan();
void processInputs();
void onPositionChange();
void onResize();
void updateWaterfallFb();
void updateWaterfallTexture();
void updateAllVFOs(bool checkRedrawRequired = false);
bool calculateVFOSignalInfo(float* fftLine, WaterfallVFO* vfo, float& strength, float& snr);
bool waterfallUpdate = false;
uint32_t waterfallPallet[WATERFALL_RESOLUTION];
ImVec2 widgetPos;
ImVec2 widgetEndPos;
ImVec2 widgetSize;
ImVec2 lastWidgetPos;
ImVec2 lastWidgetSize;
ImGuiWindow* window;
GLuint textureId;
std::recursive_mutex buf_mtx;
float vRange;
int maxVSteps;
int maxHSteps;
int dataWidth; // Width of the FFT and waterfall
int fftHeight; // Height of the fft graph
int waterfallHeight = 0; // Height of the waterfall
double viewBandwidth;
double viewOffset;
double lowerFreq;
double upperFreq;
double range;
float lastDrag;
int vfoRef = REF_CENTER;
// Absolute values
double centerFreq;
double wholeBandwidth;
// Ranges
float fftMin;
float fftMax;
float waterfallMin;
float waterfallMax;
//std::vector<std::vector<float>> rawFFTs;
int rawFFTSize;
float* rawFFTs = NULL;
float* latestFFT;
int currentFFTLine = 0;
int fftLines = 0;
uint32_t* waterfallFb;
bool draggingFW = false;
int FFTAreaHeight;
int newFFTAreaHeight;
bool waterfallVisible = true;
bool bandplanVisible = false;
bool _fastFFT = true;
bool _fullUpdate = true;
int bandPlanPos = BANDPLAN_POS_BOTTOM;
// UI Select elements
bool fftResizeSelect = false;
bool freqScaleSelect = false;
bool vfoSelect = false;
bool vfoBorderSelect = false;
WaterfallVFO* relatedVfo = NULL;
ImVec2 mouseDownPos;
ImVec2 lastMousePos;
};
};