SDRPlusPlus/src/waterfall.h

138 wiersze
2.9 KiB
C++

#pragma once
#include <imgui.h>
#include <imgui_internal.h>
#include <vector>
#include <mutex>
#include <GL/glew.h>
#include <imutils.h>
#define WATERFALL_RESOLUTION 1000000
namespace ImGui {
class WaterFall {
public:
WaterFall();
void draw();
void pushFFT(std::vector<float> data, int n);
void updatePallette(float colors[][3], int colorCount);
void setCenterFrequency(float freq);
float getCenterFrequency();
void setBandwidth(float bandWidth);
float getBandwidth();
void setVFOOffset(float offset);
float getVFOOfset();
void setVFOBandwidth(float bandwidth);
float getVFOBandwidth();
void setVFOReference(int ref);
void setViewBandwidth(float bandWidth);
float getViewBandwidth();
void setViewOffset(float offset);
float getViewOffset();
void setFFTMin(float min);
float getFFTMin();
void setFFTMax(float max);
float getFFTMax();
void setWaterfallMin(float min);
float getWaterfallMin();
void setWaterfallMax(float max);
float getWaterfallMax();
void setZoom(float zoomLevel);
void setOffset(float zoomOffset);
void autoRange();
bool centerFreqMoved = false;
bool vfoFreqChanged = false;
enum {
REF_LOWER,
REF_CENTER,
REF_UPPER,
_REF_COUNT
};
private:
void drawWaterfall();
void drawFFT();
void drawVFO();
void onPositionChange();
void onResize();
void updateWaterfallFb();
void updateWaterfallTexture();
bool waterfallUpdate = false;
uint32_t waterfallPallet[WATERFALL_RESOLUTION];
ImVec2 widgetPos;
ImVec2 widgetEndPos;
ImVec2 widgetSize;
ImVec2 lastWidgetPos;
ImVec2 lastWidgetSize;
ImVec2 fftAreaMin;
ImVec2 fftAreaMax;
ImVec2 freqAreaMin;
ImVec2 freqAreaMax;
ImVec2 waterfallAreaMin;
ImVec2 waterfallAreaMax;
ImGuiWindow* window;
GLuint textureId;
std::mutex buf_mtx;
int dataWidth; // Width of the FFT and waterfall
int fftHeight; // Height of the fft graph
int waterfallHeight; // Height of the waterfall
float viewBandwidth;
float viewOffset;
float lowerFreq;
float upperFreq;
float range;
float lastDrag;
int vfoRef = REF_CENTER;
// Absolute values
float centerFreq;
float wholeBandwidth;
// VFO
float vfoOffset;
float vfoBandwidth;
// Ranges
float fftMin;
float fftMax;
float waterfallMin;
float waterfallMax;
std::vector<std::vector<float>> rawFFTs;
float* latestFFT;
uint32_t* waterfallFb;
};
};