SDRPlusPlus/core/src/gui/icons.cpp

44 wiersze
1.8 KiB
C++

#include <gui/icons.h>
#include <stdint.h>
#include <GL/glew.h>
#include <config.h>
#include <options.h>
#define STB_IMAGE_IMPLEMENTATION
#include <imgui/stb_image.h>
namespace icons {
ImTextureID LOGO;
ImTextureID PLAY;
ImTextureID STOP;
ImTextureID MENU;
ImTextureID MUTED;
ImTextureID UNMUTED;
ImTextureID NORMAL_TUNING;
ImTextureID CENTER_TUNING;
GLuint loadTexture(std::string path) {
int w,h,n;
stbi_uc* data = stbi_load(path.c_str(), &w, &h, &n, 0);
GLuint texId;
glGenTextures(1, &texId);
glBindTexture(GL_TEXTURE_2D, texId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (uint8_t*)data);
stbi_image_free(data);
return texId;
}
void load() {
LOGO = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/sdrpp.png");
PLAY = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/play.png");
STOP = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/stop.png");
MENU = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/menu.png");
MUTED = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/muted.png");
UNMUTED = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/unmuted.png");
NORMAL_TUNING = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/normal_tuning.png");
CENTER_TUNING = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/center_tuning.png");
}
}