SDRPlusPlus/radio/src/raw_demod.h

144 wiersze
4.1 KiB
C++

#pragma once
#include <radio_demod.h>
#include <dsp/convertion.h>
#include <dsp/resampling.h>
#include <dsp/filter.h>
#include <dsp/audio.h>
#include <string>
#include <config.h>
#include <imgui.h>
class RAWDemodulator : public Demodulator {
public:
RAWDemodulator() {}
RAWDemodulator(std::string prefix, VFOManager::VFO* vfo, float audioSampleRate, float bandWidth, ConfigManager* config) {
init(prefix, vfo, audioSampleRate, bandWidth, config);
}
void init(std::string prefix, VFOManager::VFO* vfo, float audioSampleRate, float bandWidth, ConfigManager* config) {
uiPrefix = prefix;
_vfo = vfo;
audioSampRate = audioSampleRate;
bw = bandWidth;
_config = config;
_config->aquire();
if(_config->conf.contains(prefix)) {
if(!_config->conf[prefix].contains("CW")) {
_config->conf[prefix]["CW"]["snapInterval"] = snapInterval;
_config->conf[prefix]["CW"]["squelchLevel"] = squelchLevel;
}
json conf = _config->conf[prefix]["CW"];
if (conf.contains("snapInterval")) { snapInterval = conf["snapInterval"]; }
if (conf.contains("squelchLevel")) { squelchLevel = conf["squelchLevel"]; }
}
else {
_config->conf[prefix]["CW"]["snapInterval"] = snapInterval;
_config->conf[prefix]["CW"]["squelchLevel"] = squelchLevel;
}
_config->release(true);
squelch.init(_vfo->output, squelchLevel);
c2s.init(&squelch.out);
}
void start() {
squelch.start();
c2s.start();
running = true;
}
void stop() {
squelch.stop();
c2s.stop();
running = false;
}
bool isRunning() {
return running;
}
void select() {
_vfo->setSampleRate(audioSampRate, audioSampRate);
_vfo->setSnapInterval(snapInterval);
_vfo->setReference(ImGui::WaterfallVFO::REF_CENTER);
_vfo->setBandwidthLimits(0, 0, true);
}
void setVFO(VFOManager::VFO* vfo) {
_vfo = vfo;
squelch.setInput(_vfo->output);
}
VFOManager::VFO* getVFO() {
return _vfo;
}
void setAudioSampleRate(float sampleRate) {
audioSampRate = sampleRate;
if (running) {
_vfo->setSampleRate(audioSampRate, audioSampRate);
}
}
float getAudioSampleRate() {
return audioSampRate;
}
dsp::stream<dsp::stereo_t>* getOutput() {
return &c2s.out;
}
void showMenu() {
float menuWidth = ImGui::GetContentRegionAvailWidth();
ImGui::Text("Snap Interval");
ImGui::SameLine();
ImGui::SetNextItemWidth(menuWidth - ImGui::GetCursorPosX());
if (ImGui::InputFloat(("##_radio_raw_snap_" + uiPrefix).c_str(), &snapInterval, 1, 100, "%.0f", 0)) {
if (snapInterval < 1) { snapInterval = 1; }
setSnapInterval(snapInterval);
_config->aquire();
_config->conf[uiPrefix]["RAW"]["snapInterval"] = snapInterval;
_config->release(true);
}
ImGui::Text("Squelch");
ImGui::SameLine();
ImGui::SetNextItemWidth(menuWidth - ImGui::GetCursorPosX());
if (ImGui::SliderFloat(("##_radio_raw_squelch_" + uiPrefix).c_str(), &squelchLevel, -100.0f, 0.0f, "%.3fdB")) {
squelch.setLevel(squelchLevel);
_config->aquire();
_config->conf[uiPrefix]["RAW"]["squelchLevel"] = squelchLevel;
_config->release(true);
}
// TODO: Allow selection of the bandwidth
}
void setBandwidth(float bandWidth, bool updateWaterfall = true) {
// Do nothing
}
private:
void setSnapInterval(float snapInt) {
snapInterval = snapInt;
_vfo->setSnapInterval(snapInterval);
}
std::string uiPrefix;
float snapInterval = 10000;
float audioSampRate = 48000;
float bw = 12500;
bool running = false;
float squelchLevel = -100.0f;
VFOManager::VFO* _vfo;
dsp::Squelch squelch;
dsp::ComplexToStereo c2s;
ConfigManager* _config;
};