SDRPlusPlus/radio/src/path.h

71 wiersze
1.4 KiB
C++

#pragma once
#include <dsp/resampling.h>
#include <dsp/demodulator.h>
#include <dsp/filter.h>
#include <dsp/window.h>
#include <dsp/audio.h>
#include <module.h>
#include <signal_path/signal_path.h>
#include <dsp/processing.h>
#include <signal_path/sink.h>
class SigPath {
public:
SigPath();
void init(std::string vfoName);
void start();
void setDemodulator(int demod, float bandWidth);
void setDeemphasis(int deemph);
void setBandwidth(float bandWidth);
enum {
DEMOD_FM,
DEMOD_NFM,
DEMOD_AM,
DEMOD_USB,
DEMOD_LSB,
DEMOD_DSB,
DEMOD_RAW,
_DEMOD_COUNT
};
enum {
DEEMP_50US,
DEEMP_75US,
DEEMP_NONE,
_DEEMP_COUNT
};
dsp::BFMDeemp deemp;
VFOManager::VFO* vfo;
private:
static void sampleRateChangeHandler(float _sampleRate, void* ctx);
dsp::stream<dsp::complex_t> input;
// Demodulators
dsp::FMDemod demod;
dsp::AMDemod amDemod;
dsp::SSBDemod ssbDemod;
// Gain control
dsp::AGC agc;
// Audio output
dsp::filter_window::BlackmanWindow audioWin;
dsp::PolyphaseResampler<float> audioResamp;
dsp::MonoToStereo m2s;
SinkManager::Stream stream;
std::string vfoName;
// TODO: FIx all this sample rate BS (multiple names for same thing)
float bandwidth;
float demodOutputSamplerate;
float outputSampleRate;
int _demod;
int _deemp;
float audioBw;
};