kopia lustrzana https://github.com/AlexandreRouma/SDRPlusPlus
85 wiersze
2.5 KiB
C++
85 wiersze
2.5 KiB
C++
#include <GL/glew.h>
|
|
#include <gui/dialogs/loading_screen.h>
|
|
#include <gui/main_window.h>
|
|
#include <imgui.h>
|
|
#include "imgui_impl_glfw.h"
|
|
#include "imgui_impl_opengl3.h"
|
|
#include <gui/icons.h>
|
|
#include <gui/style.h>
|
|
#include <credits.h>
|
|
|
|
namespace LoadingScreen {
|
|
GLFWwindow* _win;
|
|
|
|
void setWindow(GLFWwindow* win) {
|
|
_win = win;
|
|
}
|
|
|
|
void show(std::string msg) {
|
|
glfwPollEvents();
|
|
ImGui_ImplOpenGL3_NewFrame();
|
|
ImGui_ImplGlfw_NewFrame();
|
|
|
|
ImGui::NewFrame();
|
|
ImGui::Begin("Main", NULL, WINDOW_FLAGS);
|
|
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20.0f, 20.0f));
|
|
ImGui::OpenPopup("Credits");
|
|
ImGui::PushStyleColor(ImGuiCol_ModalWindowDarkening, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
ImGui::BeginPopupModal("Credits", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBackground);
|
|
|
|
ImGui::PushFont(style::hugeFont);
|
|
ImGui::Text("SDR++ ");
|
|
ImGui::PopFont();
|
|
ImGui::SameLine();
|
|
ImGui::Image(icons::LOGO, ImVec2(128, 128));
|
|
ImGui::Spacing();
|
|
ImGui::Spacing();
|
|
ImGui::Spacing();
|
|
|
|
ImGui::Text("This software is brought to you by\n\n");
|
|
|
|
ImGui::Columns(3, "CreditColumns", true);
|
|
|
|
ImGui::Text("Contributors");
|
|
for (int i = 0; i < sdrpp_credits::contributorCount; i++) {
|
|
ImGui::BulletText(sdrpp_credits::contributors[i]);
|
|
}
|
|
|
|
ImGui::NextColumn();
|
|
ImGui::Text("Libraries");
|
|
for (int i = 0; i < sdrpp_credits::libraryCount; i++) {
|
|
ImGui::BulletText(sdrpp_credits::libraries[i]);
|
|
}
|
|
|
|
ImGui::NextColumn();
|
|
ImGui::Text("Patrons");
|
|
for (int i = 0; i < sdrpp_credits::patronCount; i++) {
|
|
ImGui::BulletText(sdrpp_credits::patrons[i]);
|
|
}
|
|
|
|
ImGui::Columns(1, "CreditColumnsEnd", true);
|
|
|
|
ImGui::Spacing();
|
|
ImGui::Spacing();
|
|
ImGui::Spacing();
|
|
ImGui::Text(msg.c_str());
|
|
|
|
ImGui::EndPopup();
|
|
ImGui::PopStyleVar(1);
|
|
ImGui::PopStyleColor(1);
|
|
|
|
ImGui::End();
|
|
|
|
ImGui::Render();
|
|
int display_w, display_h;
|
|
glfwGetFramebufferSize(_win, &display_w, &display_h);
|
|
glViewport(0, 0, display_w, display_h);
|
|
glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
|
|
|
glfwSwapBuffers(_win);
|
|
}
|
|
} |