SDRPlusPlus/source_modules/hermes_source/src/net.h

281 wiersze
8.4 KiB
C++

#pragma once
#include <stdint.h>
#include <mutex>
#include <memory>
#include <map>
#ifdef _WIN32
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <iphlpapi.h>
#else
#include <unistd.h>
#include <strings.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <signal.h>
#include <poll.h>
#include <fcntl.h>
#include <ifaddrs.h>
#endif
namespace net {
#ifdef _WIN32
typedef SOCKET SockHandle_t;
typedef int socklen_t;
#else
typedef int SockHandle_t;
#endif
typedef uint32_t IP_t;
class Socket;
class Listener;
struct InterfaceInfo {
IP_t address;
IP_t netmask;
IP_t broadcast;
};
class Address {
friend Socket;
friend Listener;
public:
/**
* Default constructor. Corresponds to 0.0.0.0:0.
*/
Address();
/**
* Do not instantiate this class manually. Use the provided functions.
* @param host Hostname or IP.
* @param port TCP/UDP port.
*/
Address(const std::string& host, int port);
/**
* Do not instantiate this class manually. Use the provided functions.
* @param ip IP in host byte order.
* @param port TCP/UDP port.
*/
Address(IP_t ip, int port);
/**
* Get the IP address.
* @return IP address in standard string format.
*/
std::string getIPStr();
/**
* Get the IP address.
* @return IP address in host byte order.
*/
IP_t getIP();
/**
* Set the IP address.
* @param ip IP address in host byte order.
*/
void setIP(IP_t ip);
/**
* Get the TCP/UDP port.
* @return TCP/UDP port number.
*/
int getPort();
/**
* Set the TCP/UDP port.
* @param port TCP/UDP port number.
*/
void setPort(int port);
struct sockaddr_in addr;
};
enum {
NO_TIMEOUT = -1,
NONBLOCKING = 0
};
enum SocketType {
SOCKET_TYPE_TCP,
SOCKET_TYPE_UDP
};
class Socket {
public:
/**
* Do not instantiate this class manually. Use the provided functions.
*/
Socket(SockHandle_t sock, const Address* raddr = NULL);
~Socket();
/**
* Close socket. The socket can no longer be used after this.
*/
void close();
/**
* Check if the socket is open.
* @return True if open, false if closed.
*/
bool isOpen();
/**
* Get socket type. Either TCP or UDP.
* @return Socket type.
*/
SocketType type();
/**
* Send data on socket.
* @param data Data to be sent.
* @param len Number of bytes to be sent.
* @param dest Destination address. NULL to use the default remote address.
* @return Number of bytes sent.
*/
int send(const uint8_t* data, size_t len, const Address* dest = NULL);
/**
* Send string on socket. Terminating NULL byte is not sent, include one in the string if you need it.
* @param str String to be sent.
* @param dest Destination address. NULL to use the default remote address.
* @return Number of bytes sent.
*/
int sendstr(const std::string& str, const Address* dest = NULL);
/**
* Receive data from socket.
* @param data Buffer to read the data into.
* @param maxLen Maximum number of bytes to read.
* @param forceLen Read the maximum number of bytes even if it requires multiple receive operations.
* @param timeout Timeout in milliseconds. Use NO_TIMEOUT or NONBLOCKING here if needed.
* @param dest Destination address. If multiple packets, this will contain the address of the last one. NULL if not used.
* @return Number of bytes read. 0 means timed out or closed. -1 means would block or error.
*/
int recv(uint8_t* data, size_t maxLen, bool forceLen = false, int timeout = NO_TIMEOUT, Address* dest = NULL);
/**
* Receive line from socket.
* @param str String to read the data into.
* @param maxLen Maximum line length allowed, 0 for no limit.
* @param timeout Timeout in milliseconds. Use NO_TIMEOUT or NONBLOCKING here if needed.
* @param dest Destination address. If multiple packets, this will contain the address of the last one. NULL if not used.
* @return Length of the returned string. 0 means timed out or closed. -1 means would block or error.
*/
int recvline(std::string& str, int maxLen = 0, int timeout = NO_TIMEOUT, Address* dest = NULL);
private:
Address* raddr = NULL;
SockHandle_t sock;
bool open = true;
};
class Listener {
public:
/**
* Do not instantiate this class manually. Use the provided functions.
*/
Listener(SockHandle_t sock);
~Listener();
/**
* Stop listening. The listener can no longer be used after this.
*/
void stop();
/**
* CHeck if the listener is still listening.
* @return True if listening, false if not.
*/
bool listening();
/**
* Accept connection.
* @param timeout Timeout in milliseconds. Use NO_TIMEOUT or NONBLOCKING here if needed.
* @return Socket of the connection. NULL means timed out, would block or closed.
*/
std::shared_ptr<Socket> accept(Address* dest = NULL, int timeout = NO_TIMEOUT);
private:
SockHandle_t sock;
bool open = true;
};
/**
* Get a list of the network interface.
* @return List of network interfaces and their addresses.
*/
std::map<std::string, InterfaceInfo> listInterfaces();
/**
* Create TCP listener.
* @param addr Address to listen on.
* @return Listener instance on success, Throws runtime_error otherwise.
*/
std::shared_ptr<Listener> listen(const Address& addr);
/**
* Create TCP listener.
* @param host Hostname or IP to listen on ("0.0.0.0" for Any).
* @param port Port to listen on.
* @return Listener instance on success, Throws runtime_error otherwise.
*/
std::shared_ptr<Listener> listen(std::string host, int port);
/**
* Create TCP connection.
* @param addr Remote address.
* @return Socket instance on success, Throws runtime_error otherwise.
*/
std::shared_ptr<Socket> connect(const Address& addr);
/**
* Create TCP connection.
* @param host Remote hostname or IP address.
* @param port Remote port.
* @return Socket instance on success, Throws runtime_error otherwise.
*/
std::shared_ptr<Socket> connect(std::string host, int port);
/**
* Create UDP socket.
* @param raddr Remote address.
* @param laddr Local address to bind the socket to.
* @return Socket instance on success, Throws runtime_error otherwise.
*/
std::shared_ptr<Socket> openudp(const Address& raddr, const Address& laddr);
/**
* Create UDP socket.
* @param rhost Remote hostname or IP address.
* @param rport Remote port.
* @param laddr Local address to bind the socket to.
* @return Socket instance on success, Throws runtime_error otherwise.
*/
std::shared_ptr<Socket> openudp(std::string rhost, int rport, const Address& laddr);
/**
* Create UDP socket.
* @param raddr Remote address.
* @param lhost Local hostname or IP used to bind the socket (optional, "0.0.0.0" for Any).
* @param lpost Local port used to bind the socket to (optional, 0 to allocate automatically).
* @return Socket instance on success, Throws runtime_error otherwise.
*/
std::shared_ptr<Socket> openudp(const Address& raddr, std::string lhost = "0.0.0.0", int lport = 0);
/**
* Create UDP socket.
* @param rhost Remote hostname or IP address.
* @param rport Remote port.
* @param lhost Local hostname or IP used to bind the socket (optional, "0.0.0.0" for Any).
* @param lpost Local port used to bind the socket to (optional, 0 to allocate automatically).
* @return Socket instance on success, Throws runtime_error otherwise.
*/
std::shared_ptr<Socket> openudp(std::string rhost, int rport, std::string lhost = "0.0.0.0", int lport = 0);
}