SDRPlusPlus/src/icons.cpp

32 wiersze
1023 B
C++

#include <icons.h>
#define STB_IMAGE_IMPLEMENTATION
#include <imgui/stb_image.h>
namespace icons {
ImTextureID LOGO;
ImTextureID PLAY;
ImTextureID STOP;
ImTextureID PLAY_RAW;
ImTextureID STOP_RAW;
GLuint loadTexture(char* path) {
int w,h,n;
stbi_uc* data = stbi_load(path, &w, &h, &n, NULL);
GLuint texId;
glGenTextures(1, &texId);
glBindTexture(GL_TEXTURE_2D, texId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (uint8_t*)data);
stbi_image_free(data);
return texId;
}
void load() {
LOGO = (ImTextureID)loadTexture("res/icons/logo.png");
PLAY_RAW = (ImTextureID)loadTexture("res/icons/play_raw.png");
STOP_RAW = (ImTextureID)loadTexture("res/icons/stop_raw.png");
}
}