SDRPlusPlus/sink_modules/android_audio_sink/src/main.cpp

194 wiersze
5.0 KiB
C++

#include <imgui.h>
#include <module.h>
#include <gui/gui.h>
#include <signal_path/signal_path.h>
#include <signal_path/sink.h>
#include <dsp/buffer/packer.h>
#include <spdlog/spdlog.h>
#include <config.h>
#include <utils/optionlist.h>
#include <aaudio/AAudio.h>
#include <core.h>
#define CONCAT(a, b) ((std::string(a) + b).c_str())
SDRPP_MOD_INFO{
/* Name: */ "audio_sink",
/* Description: */ "Android audio sink module for SDR++",
/* Author: */ "Ryzerth",
/* Version: */ 0, 1, 0,
/* Max instances */ 1
};
ConfigManager config;
class AudioSink : SinkManager::Sink {
public:
AudioSink(SinkManager::Stream* stream, std::string streamName) {
_stream = stream;
_streamName = streamName;
packer.init(_stream->sinkOut, 512);
// TODO: Add choice? I don't think anyone cares on android...
sampleRate = 48000;
_stream->setSampleRate(sampleRate);
}
~AudioSink() {
}
void start() {
if (running) {
return;
}
doStart();
running = true;
}
void stop() {
if (!running) {
return;
}
doStop();
running = false;
}
void menuHandler() {
// Draw menu here
}
private:
void doStart() {
// Create stream builder
AAudioStreamBuilder *builder;
aaudio_result_t result = AAudio_createStreamBuilder(&builder);
// Set stream options
bufferSize = round(sampleRate / 60.0);
AAudioStreamBuilder_setDirection(builder, AAUDIO_DIRECTION_OUTPUT);
AAudioStreamBuilder_setSharingMode(builder, AAUDIO_SHARING_MODE_SHARED);
AAudioStreamBuilder_setSampleRate(builder, sampleRate);
AAudioStreamBuilder_setChannelCount(builder, 2);
AAudioStreamBuilder_setFormat(builder, AAUDIO_FORMAT_PCM_FLOAT);
AAudioStreamBuilder_setBufferCapacityInFrames(builder, bufferSize);
AAudioStreamBuilder_setErrorCallback(builder, errorCallback, this);
packer.setSampleCount(bufferSize);
// Open the stream
AAudioStreamBuilder_openStream(builder, &stream);
// Stream stream and packer
packer.start();
AAudioStream_requestStart(stream);
// We no longer need the builder
AAudioStreamBuilder_delete(builder);
// Start worker thread
workerThread = std::thread(&AudioSink::worker, this);
}
void doStop() {
packer.stop();
packer.out.stopReader();
AAudioStream_requestStop(stream);
AAudioStream_close(stream);
if (workerThread.joinable()) { workerThread.join(); }
packer.out.clearReadStop();
}
void worker() {
while (true) {
int count = packer.out.read();
if (count < 0) { return; }
AAudioStream_write(stream, packer.out.readBuf, count, 100000000);
packer.out.flush();
}
}
static void errorCallback(AAudioStream *stream, void *userData, aaudio_result_t error){
// detect an audio device detached and restart the stream
if (error == AAUDIO_ERROR_DISCONNECTED){
std::thread thr(&AudioSink::restart, (AudioSink*)userData);
thr.detach();
}
}
void restart() {
if (running) { doStop(); }
if (running) { doStart(); }
}
std::thread workerThread;
AAudioStream *stream = NULL;
SinkManager::Stream* _stream;
dsp::buffer::Packer<dsp::stereo_t> packer;
std::string _streamName;
double sampleRate;
int bufferSize;
bool running = false;
};
class AudioSinkModule : public ModuleManager::Instance {
public:
AudioSinkModule(std::string name) {
this->name = name;
provider.create = create_sink;
provider.ctx = this;
sigpath::sinkManager.registerSinkProvider("Audio", provider);
}
~AudioSinkModule() {
// Unregister sink, this will automatically stop and delete all instances of the audio sink
sigpath::sinkManager.unregisterSinkProvider("Audio");
}
void postInit() {}
void enable() {
enabled = true;
}
void disable() {
enabled = false;
}
bool isEnabled() {
return enabled;
}
private:
static SinkManager::Sink* create_sink(SinkManager::Stream* stream, std::string streamName, void* ctx) {
return (SinkManager::Sink*)(new AudioSink(stream, streamName));
}
std::string name;
bool enabled = true;
SinkManager::SinkProvider provider;
};
MOD_EXPORT void _INIT_() {
json def = json({});
config.setPath(core::args["root"].s() + "/audio_sink_config.json");
config.load(def);
config.enableAutoSave();
}
MOD_EXPORT void* _CREATE_INSTANCE_(std::string name) {
AudioSinkModule* instance = new AudioSinkModule(name);
return instance;
}
MOD_EXPORT void _DELETE_INSTANCE_(void* instance) {
delete (AudioSinkModule*)instance;
}
MOD_EXPORT void _END_() {
config.disableAutoSave();
config.save();
}