Backend abstraction

pull/649/head
AlexandreRouma 2022-01-29 20:35:08 +01:00
rodzic 3c19081561
commit 9969ce018b
18 zmienionych plików z 410 dodań i 315 usunięć

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@ -7,6 +7,9 @@ else()
set(CMAKE_INSTALL_PREFIX "/usr")
endif()
# Backends
option(OPT_BACKEND_GLFW "Use the GLFW backend" ON)
# Compatibility Options
option(OPT_OVERRIDE_STD_FILESYSTEM "Use a local version of std::filesystem on systems that don't have it yet" OFF)

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@ -17,8 +17,13 @@ if (MSVC)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
endif ()
# Configure backend sources
if (OPT_BACKEND_GLFW)
file(GLOB_RECURSE BACKEND_SRC "backends/glfw/*.cpp" "backends/glfw/*.c")
endif (OPT_BACKEND_GLFW)
# Add code to dyn lib
add_library(sdrpp_core SHARED ${SRC})
add_library(sdrpp_core SHARED ${SRC} ${BACKEND_SRC})
# Set compiler options
if (MSVC)
@ -36,6 +41,25 @@ target_compile_definitions(sdrpp_core PUBLIC INSTALL_PREFIX="${CMAKE_INSTALL_PRE
target_include_directories(sdrpp_core PUBLIC "src/")
target_include_directories(sdrpp_core PUBLIC "src/imgui")
# Configure backend includes and libraries
if (OPT_BACKEND_GLFW)
target_include_directories(sdrpp_core PUBLIC "backends/glfw")
target_include_directories(sdrpp_core PUBLIC "backends/glfw/imgui")
if (MSVC)
# GLFW3
find_package(glfw3 CONFIG REQUIRED)
target_link_libraries(sdrpp_core PUBLIC glfw)
else()
find_package(PkgConfig)
pkg_check_modules(GLFW3 REQUIRED glfw3)
target_include_directories(sdrpp_core PUBLIC ${GLFW3_INCLUDE_DIRS})
target_link_directories(sdrpp_core PUBLIC ${GLFW3_LIBRARY_DIRS})
target_link_libraries(sdrpp_core PUBLIC ${GLFW3_LIBRARIES})
endif()
endif (OPT_BACKEND_GLFW)
# Link to libcorrect
if (USE_INTERNAL_LIBCORRECT)
target_include_directories(sdrpp_core PUBLIC "libcorrect/include")

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@ -0,0 +1,301 @@
#include <backend.h>
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <GLFW/glfw3.h>
#include <spdlog/spdlog.h>
#include <utils/opengl_include_code.h>
#include <version.h>
#include <core.h>
#include <filesystem>
#include <stb_image.h>
#include <stb_image_resize.h>
#include <gui/gui.h>
namespace backend {
const char* OPENGL_VERSIONS_GLSL[] = {
"#version 120",
"#version 300 es",
"#version 120"
};
const int OPENGL_VERSIONS_MAJOR[] = {
3,
3,
2
};
const int OPENGL_VERSIONS_MINOR[] = {
0,
1,
1
};
const bool OPENGL_VERSIONS_IS_ES[] = {
false,
true,
false
};
#define OPENGL_VERSION_COUNT (sizeof(OPENGL_VERSIONS_GLSL) / sizeof(char*))
bool maximized = false;
bool fullScreen = false;
int winHeight;
int winWidth;
bool _maximized = maximized;
int fsWidth, fsHeight, fsPosX, fsPosY;
int _winWidth, _winHeight;
GLFWwindow* window;
GLFWmonitor* monitor;
static void glfw_error_callback(int error, const char* description) {
spdlog::error("Glfw Error {0}: {1}", error, description);
}
static void maximized_callback(GLFWwindow* window, int n) {
if (n == GLFW_TRUE) {
maximized = true;
}
else {
maximized = false;
}
}
int init(std::string resDir) {
// Load config
core::configManager.acquire();
winWidth = core::configManager.conf["windowSize"]["w"];
winHeight = core::configManager.conf["windowSize"]["h"];
maximized = core::configManager.conf["maximized"];
fullScreen = core::configManager.conf["fullscreen"];
core::configManager.release();
// Setup window
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit()) {
return 1;
}
#ifdef __APPLE__
// GL 3.2 + GLSL 150
const char* glsl_version = "#version 150";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
// Create window with graphics context
monitor = glfwGetPrimaryMonitor();
window = glfwCreateWindow(winWidth, winHeight, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL);
if (window == NULL)
return 1;
glfwMakeContextCurrent(window);
#else
const char* glsl_version = "#version 120";
monitor = NULL;
for (int i = 0; i < OPENGL_VERSION_COUNT; i++) {
glsl_version = OPENGL_VERSIONS_GLSL[i];
glfwWindowHint(GLFW_CLIENT_API, OPENGL_VERSIONS_IS_ES[i] ? GLFW_OPENGL_ES_API : GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, OPENGL_VERSIONS_MAJOR[i]);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, OPENGL_VERSIONS_MINOR[i]);
// Create window with graphics context
monitor = glfwGetPrimaryMonitor();
window = glfwCreateWindow(winWidth, winHeight, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL);
if (window == NULL) {
spdlog::info("OpenGL {0}.{1} {2}was not supported", OPENGL_VERSIONS_MAJOR[i], OPENGL_VERSIONS_MINOR[i], OPENGL_VERSIONS_IS_ES[i] ? "ES " : "");
continue;
}
spdlog::info("Using OpenGL {0}.{1}{2}", OPENGL_VERSIONS_MAJOR[i], OPENGL_VERSIONS_MINOR[i], OPENGL_VERSIONS_IS_ES[i] ? " ES" : "");
glfwMakeContextCurrent(window);
break;
}
#endif
// Add callback for max/min if GLFW supports it
#if (GLFW_VERSION_MAJOR == 3) && (GLFW_VERSION_MINOR >= 3)
if (maximized) {
glfwMaximizeWindow(window);
}
glfwSetWindowMaximizeCallback(window, maximized_callback);
#endif
// Load app icon
if (!std::filesystem::is_regular_file(resDir + "/icons/sdrpp.png")) {
spdlog::error("Icon file '{0}' doesn't exist!", resDir + "/icons/sdrpp.png");
return 1;
}
GLFWimage icons[10];
icons[0].pixels = stbi_load(((std::string)(resDir + "/icons/sdrpp.png")).c_str(), &icons[0].width, &icons[0].height, 0, 4);
icons[1].pixels = (unsigned char*)malloc(16 * 16 * 4);
icons[1].width = icons[1].height = 16;
icons[2].pixels = (unsigned char*)malloc(24 * 24 * 4);
icons[2].width = icons[2].height = 24;
icons[3].pixels = (unsigned char*)malloc(32 * 32 * 4);
icons[3].width = icons[3].height = 32;
icons[4].pixels = (unsigned char*)malloc(48 * 48 * 4);
icons[4].width = icons[4].height = 48;
icons[5].pixels = (unsigned char*)malloc(64 * 64 * 4);
icons[5].width = icons[5].height = 64;
icons[6].pixels = (unsigned char*)malloc(96 * 96 * 4);
icons[6].width = icons[6].height = 96;
icons[7].pixels = (unsigned char*)malloc(128 * 128 * 4);
icons[7].width = icons[7].height = 128;
icons[8].pixels = (unsigned char*)malloc(196 * 196 * 4);
icons[8].width = icons[8].height = 196;
icons[9].pixels = (unsigned char*)malloc(256 * 256 * 4);
icons[9].width = icons[9].height = 256;
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[1].pixels, 16, 16, 16 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[2].pixels, 24, 24, 24 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[3].pixels, 32, 32, 32 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[4].pixels, 48, 48, 48 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[5].pixels, 64, 64, 64 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[6].pixels, 96, 96, 96 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[7].pixels, 128, 128, 128 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[8].pixels, 196, 196, 196 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[9].pixels, 256, 256, 256 * 4, 4);
glfwSetWindowIcon(window, 10, icons);
stbi_image_free(icons[0].pixels);
for (int i = 1; i < 10; i++) {
free(icons[i].pixels);
}
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
(void)io;
io.IniFilename = NULL;
// Setup Platform/Renderer bindings
ImGui_ImplGlfw_InitForOpenGL(window, true);
if (!ImGui_ImplOpenGL3_Init(glsl_version)) {
// If init fail, try to fall back on GLSL 1.2
spdlog::warn("Could not init using OpenGL with normal GLSL version, falling back to GLSL 1.2");
if (!ImGui_ImplOpenGL3_Init("#version 120")) {
spdlog::error("Failed to initialize OpenGL with GLSL 1.2");
return -1;
}
}
// Set window size and fullscreen state
glfwGetWindowSize(window, &_winWidth, &_winHeight);
if (fullScreen) {
spdlog::info("Fullscreen: ON");
fsWidth = _winWidth;
fsHeight = _winHeight;
glfwGetWindowPos(window, &fsPosX, &fsPosY);
const GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, 0);
}
// Everything went according to plan
return 0;
}
void beginFrame() {
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
}
void render(bool vsync) {
// Rendering
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(gui::themeManager.clearColor.x, gui::themeManager.clearColor.y, gui::themeManager.clearColor.z, gui::themeManager.clearColor.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapInterval(vsync);
glfwSwapBuffers(window);
}
void getMouseScreenPos(double& x, double& y) {
glfwGetCursorPos(window, &x, &y);
}
void setMouseScreenPos(double x, double y) {
glfwSetCursorPos(window, x, y);
}
int renderLoop() {
// Main loop
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
beginFrame();
if (_maximized != maximized) {
_maximized = maximized;
core::configManager.acquire();
core::configManager.conf["maximized"] = _maximized;
if (!maximized) {
glfwSetWindowSize(window, core::configManager.conf["windowSize"]["w"], core::configManager.conf["windowSize"]["h"]);
}
core::configManager.release(true);
}
glfwGetWindowSize(window, &_winWidth, &_winHeight);
if (ImGui::IsKeyPressed(GLFW_KEY_F11)) {
fullScreen = !fullScreen;
if (fullScreen) {
spdlog::info("Fullscreen: ON");
fsWidth = _winWidth;
fsHeight = _winHeight;
glfwGetWindowPos(window, &fsPosX, &fsPosY);
const GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, 0);
core::configManager.acquire();
core::configManager.conf["fullscreen"] = true;
core::configManager.release();
}
else {
spdlog::info("Fullscreen: OFF");
glfwSetWindowMonitor(window, nullptr, fsPosX, fsPosY, fsWidth, fsHeight, 0);
core::configManager.acquire();
core::configManager.conf["fullscreen"] = false;
core::configManager.release();
}
}
if ((_winWidth != winWidth || _winHeight != winHeight) && !maximized && _winWidth > 0 && _winHeight > 0) {
winWidth = _winWidth;
winHeight = _winHeight;
core::configManager.acquire();
core::configManager.conf["windowSize"]["w"] = winWidth;
core::configManager.conf["windowSize"]["h"] = winHeight;
core::configManager.release(true);
}
if (winWidth > 0 && winHeight > 0) {
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(ImVec2(_winWidth, _winHeight));
gui::mainWindow.draw();
}
render();
}
}
int end() {
// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
glfwTerminate();
return 0; // TODO: Int really needed?
}
}

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@ -0,0 +1,24 @@
#pragma once
#include <GLFW/glfw3.h>
#define KB_KEY_HOME GLFW_KEY_HOME
#define KB_KEY_MENU GLFW_KEY_MENU
#define KB_KEY_END GLFW_KEY_END
#define KB_KEY_ESC GLFW_KEY_ESCAPE
#define KB_KEY_PG_UP GLFW_KEY_PAGE_UP
#define KB_KEY_PG_DOWN GLFW_KEY_PAGE_DOWN
#define KB_KEY_ENTER GLFW_KEY_ENTER
#define KB_KEY_KP_ENTER GLFW_KEY_KP_ENTER
#define KB_KEY_DEL GLFW_KEY_DELETE
#define KB_KEY_BACKSPACE GLFW_KEY_BACKSPACE
#define KB_KEY_LEFT GLFW_KEY_LEFT
#define KB_KEY_RIGHT GLFW_KEY_RIGHT
#define KB_KEY_UP GLFW_KEY_UP
#define KB_KEY_DOWN GLFW_KEY_DOWN
#define KB_KEY_LCTRL GLFW_KEY_LEFT_CONTROL
#define KB_KEY_RCTRL GLFW_KEY_RIGHT_CONTROL
#define KB_KEY_LSHIFT GLFW_KEY_LEFT_SHIFT
#define KB_KEY_RSHIFT GLFW_KEY_RIGHT_SHIFT

12
core/src/backend.h 100644
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@ -0,0 +1,12 @@
#pragma once
#include <string>
namespace backend {
int init(std::string resDir);
void beginFrame();
void render(bool vsync = true);
void getMouseScreenPos(double& x, double& y);
void setMouseScreenPos(double x, double y);
int renderLoop();
int end();
}

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@ -3,7 +3,6 @@
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <GLFW/glfw3.h>
#include <gui/main_window.h>
#include <gui/style.h>
#include <gui/gui.h>
@ -14,10 +13,10 @@
#include <stb_image.h>
#include <config.h>
#include <core.h>
#include <glfw_window.h>
#include <options.h>
#include <filesystem>
#include <gui/menus/theme.h>
#include <backend.h>
#define STB_IMAGE_RESIZE_IMPLEMENTATION
#include <stb_image_resize.h>
@ -36,37 +35,10 @@
#endif
#endif
const char* OPENGL_VERSIONS_GLSL[] = {
"#version 120",
"#version 300 es",
"#version 120"
};
const int OPENGL_VERSIONS_MAJOR[] = {
3,
3,
2
};
const int OPENGL_VERSIONS_MINOR[] = {
0,
1,
1
};
const bool OPENGL_VERSIONS_IS_ES[] = {
false,
true,
false
};
#define OPENGL_VERSION_COUNT (sizeof(OPENGL_VERSIONS_GLSL) / sizeof(char*))
namespace core {
ConfigManager configManager;
ModuleManager moduleManager;
ModuleComManager modComManager;
GLFWwindow* window;
void setInputSampleRate(double samplerate) {
// Forward this to the server
@ -84,22 +56,6 @@ namespace core {
}
};
bool maximized = false;
bool fullScreen = false;
static void glfw_error_callback(int error, const char* description) {
spdlog::error("Glfw Error {0}: {1}", error, description);
}
static void maximized_callback(GLFWwindow* window, int n) {
if (n == GLFW_TRUE) {
maximized = true;
}
else {
maximized = false;
}
}
// main
int sdrpp_main(int argc, char* argv[]) {
spdlog::info("SDR++ v" VERSION_STR);
@ -268,7 +224,6 @@ int sdrpp_main(int argc, char* argv[]) {
core::configManager.load(defConfig);
core::configManager.enableAutoSave();
core::configManager.acquire();
// Fix missing elements in config
for (auto const& item : defConfig.items()) {
@ -297,16 +252,11 @@ int sdrpp_main(int argc, char* argv[]) {
core::configManager.conf["moduleInstances"][_name] = newMod;
}
fullScreen = core::configManager.conf["fullscreen"];
core::configManager.release(true);
if (options::opts.serverMode) { return server::main(); }
core::configManager.acquire();
int winWidth = core::configManager.conf["windowSize"]["w"];
int winHeight = core::configManager.conf["windowSize"]["h"];
maximized = core::configManager.conf["maximized"];
std::string resDir = core::configManager.conf["resourcesDirectory"];
json bandColors = core::configManager.conf["bandColors"];
core::configManager.release();
@ -318,123 +268,13 @@ int sdrpp_main(int argc, char* argv[]) {
return 1;
}
// Setup window
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit()) {
return 1;
}
#ifdef __APPLE__
// GL 3.2 + GLSL 150
const char* glsl_version = "#version 150";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
// Create window with graphics context
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
core::window = glfwCreateWindow(winWidth, winHeight, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL);
if (core::window == NULL)
return 1;
glfwMakeContextCurrent(core::window);
#else
const char* glsl_version = "#version 120";
GLFWmonitor* monitor = NULL;
for (int i = 0; i < OPENGL_VERSION_COUNT; i++) {
glsl_version = OPENGL_VERSIONS_GLSL[i];
glfwWindowHint(GLFW_CLIENT_API, OPENGL_VERSIONS_IS_ES[i] ? GLFW_OPENGL_ES_API : GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, OPENGL_VERSIONS_MAJOR[i]);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, OPENGL_VERSIONS_MINOR[i]);
// Create window with graphics context
monitor = glfwGetPrimaryMonitor();
core::window = glfwCreateWindow(winWidth, winHeight, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL);
if (core::window == NULL) {
spdlog::info("OpenGL {0}.{1} {2}was not supported", OPENGL_VERSIONS_MAJOR[i], OPENGL_VERSIONS_MINOR[i], OPENGL_VERSIONS_IS_ES[i] ? "ES " : "");
continue;
}
spdlog::info("Using OpenGL {0}.{1}{2}", OPENGL_VERSIONS_MAJOR[i], OPENGL_VERSIONS_MINOR[i], OPENGL_VERSIONS_IS_ES[i] ? " ES" : "");
glfwMakeContextCurrent(core::window);
break;
}
#endif
// Add callback for max/min if GLFW supports it
#if (GLFW_VERSION_MAJOR == 3) && (GLFW_VERSION_MINOR >= 3)
if (maximized) {
glfwMaximizeWindow(core::window);
}
glfwSetWindowMaximizeCallback(core::window, maximized_callback);
#endif
// Load app icon
if (!std::filesystem::is_regular_file(resDir + "/icons/sdrpp.png")) {
spdlog::error("Icon file '{0}' doesn't exist!", resDir + "/icons/sdrpp.png");
return 1;
}
GLFWimage icons[10];
icons[0].pixels = stbi_load(((std::string)(resDir + "/icons/sdrpp.png")).c_str(), &icons[0].width, &icons[0].height, 0, 4);
icons[1].pixels = (unsigned char*)malloc(16 * 16 * 4);
icons[1].width = icons[1].height = 16;
icons[2].pixels = (unsigned char*)malloc(24 * 24 * 4);
icons[2].width = icons[2].height = 24;
icons[3].pixels = (unsigned char*)malloc(32 * 32 * 4);
icons[3].width = icons[3].height = 32;
icons[4].pixels = (unsigned char*)malloc(48 * 48 * 4);
icons[4].width = icons[4].height = 48;
icons[5].pixels = (unsigned char*)malloc(64 * 64 * 4);
icons[5].width = icons[5].height = 64;
icons[6].pixels = (unsigned char*)malloc(96 * 96 * 4);
icons[6].width = icons[6].height = 96;
icons[7].pixels = (unsigned char*)malloc(128 * 128 * 4);
icons[7].width = icons[7].height = 128;
icons[8].pixels = (unsigned char*)malloc(196 * 196 * 4);
icons[8].width = icons[8].height = 196;
icons[9].pixels = (unsigned char*)malloc(256 * 256 * 4);
icons[9].width = icons[9].height = 256;
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[1].pixels, 16, 16, 16 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[2].pixels, 24, 24, 24 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[3].pixels, 32, 32, 32 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[4].pixels, 48, 48, 48 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[5].pixels, 64, 64, 64 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[6].pixels, 96, 96, 96 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[7].pixels, 128, 128, 128 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[8].pixels, 196, 196, 196 * 4, 4);
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[9].pixels, 256, 256, 256 * 4, 4);
glfwSetWindowIcon(core::window, 10, icons);
stbi_image_free(icons[0].pixels);
for (int i = 1; i < 10; i++) {
free(icons[i].pixels);
}
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
(void)io;
io.IniFilename = NULL;
// Setup Platform/Renderer bindings
ImGui_ImplGlfw_InitForOpenGL(core::window, true);
if (!ImGui_ImplOpenGL3_Init(glsl_version)) {
// If init fail, try to fall back on GLSL 1.2
spdlog::warn("Could not init using OpenGL with normal GLSL version, falling back to GLSL 1.2");
if (!ImGui_ImplOpenGL3_Init("#version 120")) {
spdlog::error("Failed to initialize OpenGL with GLSL 1.2");
return -1;
}
}
// Initialize backend
int biRes = backend::init(resDir);
if (biRes < 0) { return biRes; }
if (!style::loadFonts(resDir)) { return -1; }
thememenu::init(resDir);
LoadingScreen::setWindow(core::window);
LoadingScreen::show("Loading icons");
spdlog::info("Loading icons");
if (!icons::load(resDir)) { return -1; }
@ -447,110 +287,20 @@ int sdrpp_main(int argc, char* argv[]) {
spdlog::info("Loading band plans color table");
bandplan::loadColorTable(bandColors);
bool _maximized = maximized;
int fsWidth, fsHeight, fsPosX, fsPosY;
int _winWidth, _winHeight;
glfwGetWindowSize(core::window, &_winWidth, &_winHeight);
if (fullScreen) {
spdlog::info("Fullscreen: ON");
fsWidth = _winWidth;
fsHeight = _winHeight;
glfwGetWindowPos(core::window, &fsPosX, &fsPosY);
const GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
glfwSetWindowMonitor(core::window, monitor, 0, 0, mode->width, mode->height, 0);
}
gui::mainWindow.init();
spdlog::info("Ready.");
// Main loop
while (!glfwWindowShouldClose(core::window)) {
glfwPollEvents();
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
//ImGui::ShowDemoWindow();
if (_maximized != maximized) {
_maximized = maximized;
core::configManager.acquire();
core::configManager.conf["maximized"] = _maximized;
if (!maximized) {
glfwSetWindowSize(core::window, core::configManager.conf["windowSize"]["w"], core::configManager.conf["windowSize"]["h"]);
}
core::configManager.release(true);
}
glfwGetWindowSize(core::window, &_winWidth, &_winHeight);
if (ImGui::IsKeyPressed(GLFW_KEY_F11)) {
fullScreen = !fullScreen;
if (fullScreen) {
spdlog::info("Fullscreen: ON");
fsWidth = _winWidth;
fsHeight = _winHeight;
glfwGetWindowPos(core::window, &fsPosX, &fsPosY);
const GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
glfwSetWindowMonitor(core::window, monitor, 0, 0, mode->width, mode->height, 0);
core::configManager.acquire();
core::configManager.conf["fullscreen"] = true;
core::configManager.release();
}
else {
spdlog::info("Fullscreen: OFF");
glfwSetWindowMonitor(core::window, nullptr, fsPosX, fsPosY, fsWidth, fsHeight, 0);
core::configManager.acquire();
core::configManager.conf["fullscreen"] = false;
core::configManager.release();
}
}
if ((_winWidth != winWidth || _winHeight != winHeight) && !maximized && _winWidth > 0 && _winHeight > 0) {
winWidth = _winWidth;
winHeight = _winHeight;
core::configManager.acquire();
core::configManager.conf["windowSize"]["w"] = winWidth;
core::configManager.conf["windowSize"]["h"] = winHeight;
core::configManager.release(true);
}
if (winWidth > 0 && winHeight > 0) {
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(ImVec2(_winWidth, _winHeight));
gui::mainWindow.draw();
}
// Rendering
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(core::window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
//glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
glClearColor(gui::themeManager.clearColor.x, gui::themeManager.clearColor.y, gui::themeManager.clearColor.z, gui::themeManager.clearColor.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapInterval(1); // Enable vsync
glfwSwapBuffers(core::window);
}
// Run render loop (TODO: CHECK RETURN VALUE)
backend::renderLoop();
// Shut down all modules
for (auto& [name, mod] : core::moduleManager.modules) {
mod.end();
}
// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(core::window);
glfwTerminate();
// Terminate backend (TODO: CHECK RETURN VALUE)
backend::end();
sigpath::signalPath.stop();

Wyświetl plik

@ -1,6 +0,0 @@
#include <GLFW/glfw3.h>
#include <module.h>
namespace core {
SDRPP_EXPORT GLFWwindow* window;
};

Wyświetl plik

@ -7,20 +7,13 @@
#include <gui/style.h>
#include <credits.h>
#include <gui/gui.h>
#include <backend.h>
namespace LoadingScreen {
GLFWwindow* _win;
void setWindow(GLFWwindow* win) {
_win = win;
}
void show(std::string msg) {
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
backend::beginFrame();
ImGui::NewFrame();
ImGui::Begin("Main", NULL, WINDOW_FLAGS);
@ -46,14 +39,6 @@ namespace LoadingScreen {
ImGui::End();
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(_win, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(gui::themeManager.clearColor.x, gui::themeManager.clearColor.y, gui::themeManager.clearColor.z, gui::themeManager.clearColor.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(_win);
backend::render(false);
}
}

Wyświetl plik

@ -2,9 +2,7 @@
#include <thread>
#include <string>
#include <mutex>
#include <GLFW/glfw3.h>
namespace LoadingScreen {
void setWindow(GLFWwindow* win);
void show(std::string msg);
};

Wyświetl plik

@ -4,7 +4,6 @@
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <GLFW/glfw3.h>
#include <thread>
#include <complex>
#include <gui/widgets/waterfall.h>
@ -31,6 +30,7 @@
#include <gui/colormaps.h>
#include <gui/widgets/snr_meter.h>
#include <gui/tuner.h>
#include <keybinds.h>
void MainWindow::init() {
LoadingScreen::show("Initializing UI");
@ -355,7 +355,7 @@ void MainWindow::draw() {
// To Bar
ImGui::PushID(ImGui::GetID("sdrpp_menu_btn"));
if (ImGui::ImageButton(icons::MENU, ImVec2(30, 30), ImVec2(0, 0), ImVec2(1, 1), 5) || ImGui::IsKeyPressed(GLFW_KEY_MENU, false)) {
if (ImGui::ImageButton(icons::MENU, ImVec2(30, 30), ImVec2(0, 0), ImVec2(1, 1), 5) || ImGui::IsKeyPressed(KB_KEY_MENU, false)) {
showMenu = !showMenu;
core::configManager.acquire();
core::configManager.conf["showMenu"] = showMenu;
@ -369,14 +369,14 @@ void MainWindow::draw() {
if (playButtonLocked && !tmpPlaySate) { style::beginDisabled(); }
if (playing) {
ImGui::PushID(ImGui::GetID("sdrpp_stop_btn"));
if (ImGui::ImageButton(icons::STOP, ImVec2(30, 30), ImVec2(0, 0), ImVec2(1, 1), 5) || ImGui::IsKeyPressed(GLFW_KEY_END, false)) {
if (ImGui::ImageButton(icons::STOP, ImVec2(30, 30), ImVec2(0, 0), ImVec2(1, 1), 5) || ImGui::IsKeyPressed(KB_KEY_END, false)) {
setPlayState(false);
}
ImGui::PopID();
}
else { // TODO: Might need to check if there even is a device
ImGui::PushID(ImGui::GetID("sdrpp_play_btn"));
if (ImGui::ImageButton(icons::PLAY, ImVec2(30, 30), ImVec2(0, 0), ImVec2(1, 1), 5) || ImGui::IsKeyPressed(GLFW_KEY_END, false)) {
if (ImGui::ImageButton(icons::PLAY, ImVec2(30, 30), ImVec2(0, 0), ImVec2(1, 1), 5) || ImGui::IsKeyPressed(KB_KEY_END, false)) {
setPlayState(true);
}
ImGui::PopID();
@ -439,7 +439,7 @@ void MainWindow::draw() {
if (ImGui::IsMouseDown(ImGuiMouseButton_Left)) {
showCredits = false;
}
if (ImGui::IsKeyPressed(GLFW_KEY_ESCAPE)) {
if (ImGui::IsKeyPressed(KB_KEY_ESC)) {
showCredits = false;
}
@ -557,12 +557,12 @@ void MainWindow::draw() {
if (!lockWaterfallControls) {
// Handle arrow keys
if (vfo != NULL && (gui::waterfall.mouseInFFT || gui::waterfall.mouseInWaterfall)) {
if (ImGui::IsKeyPressed(GLFW_KEY_LEFT) && !gui::freqSelect.digitHovered) {
if (ImGui::IsKeyPressed(KB_KEY_LEFT) && !gui::freqSelect.digitHovered) {
double nfreq = gui::waterfall.getCenterFrequency() + vfo->generalOffset - vfo->snapInterval;
nfreq = roundl(nfreq / vfo->snapInterval) * vfo->snapInterval;
tuner::tune(tuningMode, gui::waterfall.selectedVFO, nfreq);
}
if (ImGui::IsKeyPressed(GLFW_KEY_RIGHT) && !gui::freqSelect.digitHovered) {
if (ImGui::IsKeyPressed(KB_KEY_RIGHT) && !gui::freqSelect.digitHovered) {
double nfreq = gui::waterfall.getCenterFrequency() + vfo->generalOffset + vfo->snapInterval;
nfreq = roundl(nfreq / vfo->snapInterval) * vfo->snapInterval;
tuner::tune(tuningMode, gui::waterfall.selectedVFO, nfreq);

Wyświetl plik

@ -7,6 +7,7 @@
#include <gui/main_window.h>
#include <signal_path/signal_path.h>
#include <gui/style.h>
#include <keybinds.h>
namespace displaymenu {
bool showWaterfall;
@ -89,7 +90,7 @@ namespace displaymenu {
void draw(void* ctx) {
float menuWidth = ImGui::GetContentRegionAvailWidth();
bool homePressed = ImGui::IsKeyPressed(GLFW_KEY_HOME, false);
bool homePressed = ImGui::IsKeyPressed(KB_KEY_HOME, false);
if (ImGui::Checkbox("Show Waterfall##_sdrpp", &showWaterfall) || homePressed) {
if (homePressed) { showWaterfall = !showWaterfall; }
showWaterfall ? gui::waterfall.showWaterfall() : gui::waterfall.hideWaterfall();

Wyświetl plik

@ -2,8 +2,8 @@
#include <config.h>
#include <gui/style.h>
#include <gui/gui.h>
#include <glfw_window.h>
#include <GLFW/glfw3.h>
#include <backend.h>
#include <keybinds.h>
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
@ -87,9 +87,9 @@ void FrequencySelect::decrementDigit(int i) {
void FrequencySelect::moveCursorToDigit(int i) {
double xpos, ypos;
glfwGetCursorPos(core::window, &xpos, &ypos);
float nxpos = (digitTopMaxs[i].x + digitTopMins[i].x) / 2.0f;
glfwSetCursorPos(core::window, nxpos, ypos);
backend::getMouseScreenPos(xpos, ypos);
double nxpos = (digitTopMaxs[i].x + digitTopMins[i].x) / 2.0;
backend::setMouseScreenPos(nxpos, ypos);
}
void FrequencySelect::draw() {
@ -165,23 +165,23 @@ void FrequencySelect::draw() {
}
if (onDigit) {
hovered = true;
if (rightClick || (ImGui::IsKeyPressed(GLFW_KEY_DELETE) || ImGui::IsKeyPressed(GLFW_KEY_ENTER) || ImGui::IsKeyPressed(GLFW_KEY_KP_ENTER))) {
if (rightClick || (ImGui::IsKeyPressed(KB_KEY_DEL) || ImGui::IsKeyPressed(KB_KEY_ENTER) || ImGui::IsKeyPressed(KB_KEY_KP_ENTER))) {
for (int j = i; j < 12; j++) {
digits[j] = 0;
}
frequencyChanged = true;
}
if (ImGui::IsKeyPressed(GLFW_KEY_UP)) {
if (ImGui::IsKeyPressed(KB_KEY_UP)) {
incrementDigit(i);
}
if (ImGui::IsKeyPressed(GLFW_KEY_DOWN)) {
if (ImGui::IsKeyPressed(KB_KEY_DOWN)) {
decrementDigit(i);
}
if ((ImGui::IsKeyPressed(GLFW_KEY_LEFT) || ImGui::IsKeyPressed(GLFW_KEY_BACKSPACE)) && i > 0) {
if ((ImGui::IsKeyPressed(KB_KEY_LEFT) || ImGui::IsKeyPressed(KB_KEY_BACKSPACE)) && i > 0) {
moveCursorToDigit(i - 1);
}
if (ImGui::IsKeyPressed(GLFW_KEY_RIGHT) && i < 11) {
if (ImGui::IsKeyPressed(KB_KEY_RIGHT) && i < 11) {
moveCursorToDigit(i + 1);
}

Wyświetl plik

@ -4,9 +4,9 @@
#include <imutils.h>
#include <algorithm>
#include <volk/volk.h>
#include <GLFW/glfw3.h>
#include <spdlog/spdlog.h>
#include <gui/gui.h>
#include <keybinds.h>
float DEFAULT_COLOR_MAP[][3] = {
{ 0x00, 0x00, 0x20 },
@ -387,8 +387,8 @@ namespace ImGui {
}
// If the left and right keys are pressed while hovering the freq scale, move it too
bool leftKeyPressed = ImGui::IsKeyPressed(GLFW_KEY_LEFT);
if ((leftKeyPressed || ImGui::IsKeyPressed(GLFW_KEY_RIGHT)) && mouseInFreq) {
bool leftKeyPressed = ImGui::IsKeyPressed(KB_KEY_LEFT);
if ((leftKeyPressed || ImGui::IsKeyPressed(KB_KEY_RIGHT)) && mouseInFreq) {
viewOffset += leftKeyPressed ? (viewBandwidth / 20.0) : (-viewBandwidth / 20.0);
if (viewOffset + (viewBandwidth / 2.0) > wholeBandwidth / 2.0) {
@ -435,7 +435,7 @@ namespace ImGui {
ImGui::TextUnformatted(name.c_str());
if (ImGui::IsKeyDown(GLFW_KEY_LEFT_CONTROL) || ImGui::IsKeyDown(GLFW_KEY_RIGHT_CONTROL)) {
if (ImGui::IsKeyDown(KB_KEY_LCTRL) || ImGui::IsKeyDown(KB_KEY_RCTRL)) {
ImGui::Separator();
printAndScale(_vfo->generalOffset + centerFreq, buf);
ImGui::Text("Frequency: %sHz", buf);
@ -461,7 +461,7 @@ namespace ImGui {
}
// Handle Page Up to cycle through VFOs
if (ImGui::IsKeyPressed(GLFW_KEY_PAGE_UP) && selVfo != NULL) {
if (ImGui::IsKeyPressed(KB_KEY_PG_UP) && selVfo != NULL) {
std::string next = (--vfos.end())->first;
std::string lowest = "";
double lowestOffset = INFINITY;
@ -484,7 +484,7 @@ namespace ImGui {
}
// Handle Page Down to cycle through VFOs
if (ImGui::IsKeyPressed(GLFW_KEY_PAGE_DOWN) && selVfo != NULL) {
if (ImGui::IsKeyPressed(KB_KEY_PG_DOWN) && selVfo != NULL) {
std::string next = (--vfos.end())->first;
std::string highest = "";
double highestOffset = -INFINITY;

Wyświetl plik

@ -13,6 +13,7 @@
#include <gui/file_dialogs.h>
#include <utils/freq_formatting.h>
#include <gui/dialogs/dialog_box.h>
#include <keybinds.h>
SDRPP_MOD_INFO{
/* Name: */ "frequency_manager",
@ -497,8 +498,8 @@ private:
if (ImGui::Selectable((name + "##_freq_mgr_bkm_name_" + _this->name).c_str(), &bm.selected, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_SelectOnClick)) {
// if shift or control isn't pressed, deselect all others
if (!ImGui::IsKeyDown(GLFW_KEY_LEFT_SHIFT) && !ImGui::IsKeyDown(GLFW_KEY_RIGHT_SHIFT) &&
!ImGui::IsKeyDown(GLFW_KEY_LEFT_CONTROL) && !ImGui::IsKeyDown(GLFW_KEY_RIGHT_CONTROL)) {
if (!ImGui::IsKeyDown(KB_KEY_LSHIFT) && !ImGui::IsKeyDown(KB_KEY_RSHIFT) &&
!ImGui::IsKeyDown(KB_KEY_LCTRL) && !ImGui::IsKeyDown(KB_KEY_RCTRL)) {
for (auto& [_name, _bm] : _this->bookmarks) {
if (name == _name) { continue; }
_bm.selected = false;

Wyświetl plik

@ -3,6 +3,7 @@
#include <gui/gui.h>
#include <sched_task.h>
#include <map>
#include <keybinds.h>
SDRPP_MOD_INFO{
/* Name: */ "scheduler",
@ -100,8 +101,8 @@ private:
if (ImGui::Selectable((name + "##_freq_mgr_bkm_name_" + _this->name).c_str(), &bm.selected, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_SelectOnClick)) {
// if shift or control isn't pressed, deselect all others
if (!ImGui::IsKeyDown(GLFW_KEY_LEFT_SHIFT) && !ImGui::IsKeyDown(GLFW_KEY_RIGHT_SHIFT) &&
!ImGui::IsKeyDown(GLFW_KEY_LEFT_CONTROL) && !ImGui::IsKeyDown(GLFW_KEY_RIGHT_CONTROL)) {
if (!ImGui::IsKeyDown(KB_KEY_LSHIFT) && !ImGui::IsKeyDown(KB_KEY_RSHIFT) &&
!ImGui::IsKeyDown(KB_KEY_LCTRL) && !ImGui::IsKeyDown(KB_KEY_RCTRL)) {
for (auto& [_name, _bm] : _this->tasks) {
if (name == _name) { continue; }
_bm.selected = false;

Wyświetl plik

@ -3,6 +3,7 @@
#include <imgui.h>
#include <gui/style.h>
#include <sched_action.h>
#include <keybinds.h>
class Task {
public:
@ -77,8 +78,8 @@ public:
if (ImGui::Selectable((act->getName() + "##scheduler_task_actions_entry").c_str(), &act->selected, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_SelectOnClick)) {
// if shift or control isn't pressed, deselect all others
if (!ImGui::IsKeyDown(GLFW_KEY_LEFT_SHIFT) && !ImGui::IsKeyDown(GLFW_KEY_RIGHT_SHIFT) &&
!ImGui::IsKeyDown(GLFW_KEY_LEFT_CONTROL) && !ImGui::IsKeyDown(GLFW_KEY_RIGHT_CONTROL)) {
if (!ImGui::IsKeyDown(KB_KEY_LSHIFT) && !ImGui::IsKeyDown(KB_KEY_RSHIFT) &&
!ImGui::IsKeyDown(KB_KEY_LCTRL) && !ImGui::IsKeyDown(KB_KEY_RCTRL)) {
int _id = 0;
for (auto& _act : actions) {
if (_id == id) { continue; }