fixed OpenBSD build 4

pull/31/head
Alejandro Sior 2020-10-24 17:34:18 +02:00
rodzic ba81f25933
commit 922a226028
3 zmienionych plików z 13 dodań i 8 usunięć

Wyświetl plik

@ -27,15 +27,15 @@ endif (MSVC)
if (${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD")
add_custom_target(do_always ALL cp \"$<TARGET_FILE_DIR:sdrpp_core>/sdrpp_core.so\" \"$<TARGET_FILE_DIR:sdrpp>\")
add_custom_target(do_always ALL cp \"$<TARGET_FILE_DIR:sdrpp_core>/libsdrpp_core.so\" \"$<TARGET_FILE_DIR:sdrpp>\")
endif ()
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
add_custom_target(do_always ALL cp \"$<TARGET_FILE_DIR:sdrpp_core>/sdrpp_core.so\" \"$<TARGET_FILE_DIR:sdrpp>\")
add_custom_target(do_always ALL cp \"$<TARGET_FILE_DIR:sdrpp_core>/libsdrpp_core.so\" \"$<TARGET_FILE_DIR:sdrpp>\")
endif ()
if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
add_custom_target(do_always ALL cp \"$<TARGET_FILE_DIR:sdrpp_core>/sdrpp_core.dylib\" \"$<TARGET_FILE_DIR:sdrpp>\")
add_custom_target(do_always ALL cp \"$<TARGET_FILE_DIR:sdrpp_core>/libsdrpp_core.dylib\" \"$<TARGET_FILE_DIR:sdrpp>\")
endif ()
# cmake .. "-DCMAKE_TOOLCHAIN_FILE=C:/Users/Alex/vcpkg/scripts/buildsystems/vcpkg.cmake" -G "Visual Studio 15 2017 Win64"

Wyświetl plik

@ -1,3 +1,3 @@
#!/bin/sh
cp build/modules/*/*.so root/modules
cp build/*/*.so root/modules

Wyświetl plik

@ -63,15 +63,14 @@ comming soon :)
# Building on OSX
## Install requirements
```
brew tap pothosware/homebrew-pothos
brew install volk glew glfw fftw portaudio
brew install soapysdr
```
You can install additional soapy device support based on your hardware.
## The build
## The build
```
mkdir build
cd build
@ -81,20 +80,26 @@ cmake --build . --config Release
# Building on OpenBSD
## Install requirements
```
pkg_add fftw3-float glew glfw portaudio-svn
# install volk and SoapySDR manually
```
## The build
```
mkdir build
cd build
cmake --clang ..
cmake --build . --config Release
make
cd ..
./prepare_root.sh
cp -Rf root root_dev # if are in dev
mv root/modules ./
```
Run SDRPP with `build/sdrpp`.
# Contributing
Feel free to issue pull request and report bugs via the github issues.