Freq can be zero

In Zero-IF scenerio, freq can be zero.
pull/16/head
Howard Su 2020-08-29 12:25:15 +08:00
rodzic 7190acfe9e
commit 70c2ef36f5
1 zmienionych plików z 3 dodań i 3 usunięć

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@ -16,7 +16,7 @@ namespace dsp {
_blockSize = blockSize; _blockSize = blockSize;
_sampleRate = sampleRate; _sampleRate = sampleRate;
_frequency = frequency; _frequency = frequency;
_phasorSpeed = (2 * 3.1415926535) / (sampleRate / frequency); _phasorSpeed = (2 * 3.1415926535 * frequency) / sampleRate;
_phase = 0; _phase = 0;
} }
@ -25,7 +25,7 @@ namespace dsp {
_sampleRate = sampleRate; _sampleRate = sampleRate;
_blockSize = blockSize; _blockSize = blockSize;
_frequency = frequency; _frequency = frequency;
_phasorSpeed = (2 * 3.1415926535) / (sampleRate / frequency); _phasorSpeed = (2 * 3.1415926535 * frequency) / sampleRate;
_phase = 0; _phase = 0;
} }
@ -61,7 +61,7 @@ namespace dsp {
void setSampleRate(float sampleRate) { void setSampleRate(float sampleRate) {
_sampleRate = sampleRate; _sampleRate = sampleRate;
_phasorSpeed = (2 * 3.1415926535) / (sampleRate / _frequency); _phasorSpeed = (2 * 3.1415926535 * _frequency) / sampleRate;
} }
stream<complex_t> output; stream<complex_t> output;