SDRPlusPlus/core/src/gui/dialogs/loading_screen.cpp

85 wiersze
2.5 KiB
C++
Czysty Zwykły widok Historia

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#include <GL/glew.h>
#include <gui/dialogs/loading_screen.h>
#include <gui/main_window.h>
#include <imgui.h>
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <gui/icons.h>
#include <gui/style.h>
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#include <credits.h>
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namespace LoadingScreen {
GLFWwindow* _win;
void setWindow(GLFWwindow* win) {
_win = win;
}
void show(std::string msg) {
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::Begin("Main", NULL, WINDOW_FLAGS);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20.0f, 20.0f));
ImGui::OpenPopup("Credits");
ImGui::PushStyleColor(ImGuiCol_ModalWindowDimBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
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ImGui::BeginPopupModal("Credits", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBackground);
ImGui::PushFont(style::hugeFont);
ImGui::Text("SDR++ ");
ImGui::PopFont();
ImGui::SameLine();
ImGui::Image(icons::LOGO, ImVec2(128, 128));
ImGui::Spacing();
ImGui::Spacing();
ImGui::Spacing();
ImGui::Text("This software is brought to you by\n\n");
ImGui::Columns(3, "CreditColumns", true);
ImGui::Text("Contributors");
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for (int i = 0; i < sdrpp_credits::contributorCount; i++) {
ImGui::BulletText("%s", sdrpp_credits::contributors[i]);
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}
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ImGui::NextColumn();
ImGui::Text("Libraries");
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for (int i = 0; i < sdrpp_credits::libraryCount; i++) {
ImGui::BulletText("%s", sdrpp_credits::libraries[i]);
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}
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ImGui::NextColumn();
ImGui::Text("Patrons");
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for (int i = 0; i < sdrpp_credits::patronCount; i++) {
ImGui::BulletText("%s", sdrpp_credits::patrons[i]);
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}
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ImGui::Columns(1, "CreditColumnsEnd", true);
ImGui::Spacing();
ImGui::Spacing();
ImGui::Spacing();
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ImGui::Text("%s", msg.c_str());
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ImGui::EndPopup();
ImGui::PopStyleVar(1);
ImGui::PopStyleColor(1);
ImGui::End();
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(_win, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(_win);
}
}