MicroPythonBitmapTool/ConverterFramebufMono.hpp

79 wiersze
2.4 KiB
C++

//
// (c)2021 by Lucky Resistor. https://luckyresistor.me/
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
#pragma once
#include "ConverterFramebuf.hpp"
/// The base class of all mono converters
///
class ConverterFramebufMono : public ConverterFramebuf
{
protected:
enum class UnitOrientation {
Horizontal,
Vertical
};
enum class BitDirection {
LSB,
MSB
};
public:
/// Create a new mono converter.
///
/// @param displayName The display name.
/// @param unitOrientation The unit direction.
/// @param unitSize The number of bits per unit.
///
ConverterFramebufMono(
const QString &displayName,
UnitOrientation unitOrientation,
BitDirection bitDirection,
int unitSize);
public: // Converter interface
QSize generatedSize(const QSize &imageSize) const override;
LegendDataPtr legendData(OverlayMode mode) const override;
void paintOverlay(OverlayPainter &p, OverlayMode mode, const QImage &image) const override;
protected:
/// Interpret a single pixel.
///
/// Returns `false` if the pixel is out of bounds.
///
static bool getPixel(int x, int y, const QImage &image);
/// Read a single unit.
///
static uint32_t readUnit(int x, int y, int dx, int dy, int count, const QImage &image);
/// The colors for the bit assignments
///
static constexpr QColor colorBitAssignment1 = QColor(240, 40, 40);
static constexpr QColor colorBitAssignment2 = QColor(240, 80, 80);
static constexpr QColor colorPixelInterpretation = QColor(240, 240, 40);
protected:
UnitOrientation _unitOrientation; ///< The unit orientatioon.
BitDirection _bitDirection; ///< The bit direction.
int _unitSize; ///< The number of bits per unit.
};