// // (c)2021 by Lucky Resistor. https://luckyresistor.me/ // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // #pragma once #include "MonoTools.hpp" #include "ConverterFramebuf.hpp" /// The base class of all mono converters /// class ConverterFramebufMono : public ConverterFramebuf, public MonoTools { public: /// Create a new mono converter. /// /// @param displayName The display name. /// @param unitOrientation The unit direction. /// @param unitSize The number of bits per unit. /// ConverterFramebufMono( const QString &displayName, UnitOrientation unitOrientation, BitDirection bitDirection, int unitSize); public: // Converter interface QSize generatedSize(const QSize &imageSize, const QVariantMap ¶meter) const override; LegendDataPtr legendData(OverlayMode mode) const override; void paintOverlay(OverlayPainter &p, OverlayMode mode, const QImage &image, const QVariantMap ¶meter) const override; };