Fix print scaling code, should resolve issue #12 and may help with issue #10 and issue #11

master
Nathan Crawford 2016-04-12 16:16:08 -04:00
rodzic 34eb10023c
commit 1b33c47dda
4 zmienionych plików z 18 dodań i 16 usunięć

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@ -44,6 +44,8 @@ namespace PesFile
private Int64 startStitches = 0;
private Point translateStart;
private UInt16 pesVersion;
// Native format appears to use 0.1mm steps, for 254 steps per inch
public int NativeDPI = 254;
// If set to true, this variable means we couldn't figure out some or
@ -577,6 +579,7 @@ namespace PesFile
return retval;
}
// When scale is 1.0, each pixel appears to be 0.1mm, or about 254 ppi
public Bitmap designToBitmap(Single threadThickness, bool filterUglyStitches, double filterUglyStitchesThreshold, float scale)
{
// Do some basic input checks

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@ -55,5 +55,5 @@ using System.Runtime.InteropServices;
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.5.1.0")]
[assembly: AssemblyFileVersion("1.5.1.0")]
[assembly: AssemblyVersion("1.5.2.0")]
[assembly: AssemblyFileVersion("1.5.2.0")]

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@ -54,5 +54,5 @@ using System.Runtime.InteropServices;
// Build Number
// Revision
//
[assembly: AssemblyVersion("2.2.1.0")]
[assembly: AssemblyFileVersion("2.2.1.0")]
[assembly: AssemblyVersion("2.2.2.0")]
[assembly: AssemblyFileVersion("2.2.2.0")]

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@ -531,24 +531,23 @@ namespace embroideryReader
{
if (design != null)
{
int xDpi = e.PageSettings.PrinterResolution.X;
int yDpi = e.PageSettings.PrinterResolution.Y;
// Basic checks on printer resolution
if(xDpi < 20 || xDpi > 10000)
// Calculate scale values for print graphics object (100 dpi seems to be the default for the printer graphics object)
double graphicsXScaleFactor = (100.0 / design.NativeDPI);
double graphicsYScaleFactor = (100.0 / design.NativeDPI);
// Check for scale out of range
if(graphicsXScaleFactor < 0.001 || graphicsXScaleFactor > 100.0)
{
throw new ArgumentOutOfRangeException("Printer X DPI claims to be '" + xDpi + "', expected range 20 - 10000");
throw new ArgumentOutOfRangeException("Print X graphics scale is '" + graphicsXScaleFactor + "', expected range is 0.001 - 100.0");
}
if (yDpi < 20 || yDpi > 10000)
if (graphicsYScaleFactor < 0.001 || graphicsYScaleFactor > 100.0)
{
throw new ArgumentOutOfRangeException("Printer Y DPI claims to be '" + yDpi + "', expected range 20 - 10000");
throw new ArgumentOutOfRangeException("Print Y graphics scale is '" + graphicsYScaleFactor + "', expected range is 0.001 - 100.0");
}
const double inchesPerMM = 0.03937007874015748031496062992126f;
double graphicsXScaleFactor = xDpi * inchesPerMM * 0.01;
double graphicsYScaleFactor = yDpi * inchesPerMM * 0.01;
double designScaleFactor = xDpi * inchesPerMM * 0.2f;
// Set print graphics object scale and draw the image
e.Graphics.ScaleTransform((float)graphicsXScaleFactor, (float)graphicsYScaleFactor);
using (Bitmap tempDrawArea = design.designToBitmap((float)settings.threadThickness, settings.filterStiches, settings.filterStitchesThreshold, (float)designScaleFactor))
using (Bitmap tempDrawArea = design.designToBitmap((float)settings.threadThickness, settings.filterStiches, settings.filterStitchesThreshold, 1.0f))
{
e.Graphics.DrawImage(tempDrawArea, 30, 30);
}