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/*
* Copyright 2017, 2018 John Archbold
*/
/********************************************************
EQG Protocol function definitions
=================================
*********************************************************/
#include <Arduino.h>
#ifndef EQGProtocol
#define EQGProtocol
#define CR 0x0d
#define LF 0x0a
float SIDEREALSECS = 86164.091; // Some astronomical constants
float SOLARSECS = 86400;
float LUNARSECS = 89309;
#define EQG_CMNDSTART 0x01
#define EQG_WAITFORCR 0x77
#define EQG_INTERPRET 0x78
#define EQGVERSION 0x000501 // Simulate EQ6
// :I := ( :b * 1296000 / :a ) / Speed ( where Speed is in arcsec/sec )
// If :I is greater than about 10, then the slew will need to use :G = LoSpeed mode
// If :I is less than 10, then the slew will need :G = HiRate, and :I := I * :g
// a-AxxValue (Ticks/rev) := AxxVanes * 4 * AxxGbxRatio * ( Axx Transfer ) * AxxWormTeeth
// b-AxxValue := 6460.09 * AxxRatio * a-AxxValue * 15.041069 / 1,296,000
// Speed = g*(b*129600/a)/I
// ==============================
// IVALUE = (axis[EQGMOTOR].bVALUE * 1296000) / axis[EQGMOTOR].STEPSPER360)
#define EQG_AzCENTRE ETX_AzCENTRE -
#define EQG_AltCENTRE ETX_AltCENTRE
#define EQG_gVALUE 0x000010
#define EQGMAXIMUMSPEED 12 // 0x0C
// EQG 'G' Command - SET move parameters
#define DIRECTION 0x00000001 // Increasing(0) Decreasing(1)
#define HEMISPHERE 0x00000002 // North(0) South(1)
// EQG 'f' Command - GET Motor status bit definitions
// Get axis tracking/slewing "status" // =ABC[0D]
// A xxx0 0 means GOTO, 1 means SLEW *** these are diff to :G usage
// 0 means "actually doing" the goto. On stopping, it reverts to Slew Mode
// xx0x 0 means +ve, 1 means -ve
// x0xx 0 means LoRate, 1 means HiSpeed ***
// B xxx0 0 means stopped, 1 means moving,
// xx0x 0 means OK, 1 means blocked ( For DC motors only )
// C xxx0 1 means axis is Initialised/Energised
// xx0x 1 means level switch ON ( AltAz mounts and DEC only )
// MotorState bit definitions
// A: nibble 1
#define MOVESLEW 0x0001 // Step(0) Slew(1)
#define MOVEDECR 0x0002 // Increasing(0) Decreasing(1)
#define MOVEHIGH 0x0004 // Low(0) High(1)
// B: nibble2
#define MOVEAXIS 0x0010 // Stopped(0) Moving(1)
#define MOVEFACE 0x0020 // Front(0) Rear(1)
// C: nibble3
#define MOVEACTIVE 0x0100 // Inactive(0) Active(1)
void EQGState(void);
void EQGError(unsigned char);
void EQGAction(void);
void TimerDelaymS(unsigned long);
bool EQGRx(void);
void EQGTx(unsigned char);
void EQGTxHex(unsigned char);
void EQGTxHex2(unsigned char);
void EQGTxHex3(unsigned int);
void EQGTxHex6(unsigned long);
// debug
void putbyte(unsigned char);
void putbyte(unsigned char);
void puthexn(unsigned char);
void puthexb(unsigned char);
void puthexw(unsigned int);
void puthexl(unsigned long);
void putdecn(unsigned char);
void putdecb(unsigned char);
void putdecw(unsigned int);
void putdecl(unsigned long);
#endif